Depends.
The further you go up. You start noticing tempo.
Yeah, there are games where the
Shits on everyone and 1v4s the opposing team and wins the game as a monster.
And then there's other games where the
12/1/5
Ends the game 12/9/7 While the other team head longs to victory due to scaling.
The current problem League faces is that there's like 13 very problematic champions that do their jobs way too good while remaining versatile enough to fill otherroles at the same time.
Like this guy. It's funny because the very crappy love tap made him "go away" But he's still definitely a #1 solid pick. People act like 60 damage on his rank 5 Q made him him trash when it's his early game that had the 69% win rate.
to summarize what I mean.
IS/Was a tank, sustained, burst, ranged, melee, bruiser, assassin, high mobile, pick orientated, heavily team fight based, objective taking based, skirmisher, split pusher, 1v5, top, mid, jungler, support, adc based champion that could walk up and get triple kills with just
in the enemy jungle after invading them because he has the safest + fastest clear in the game. And with storm raiders surge he can kite + out range + out damage + out tank with 0 worry.
There are literally 0 down sides to picking this champion. If you go look at the challenger roster there was only 3 people out of 200 that didn't have Graves as a most played champ.
Are currently the most problematic champs in the game. They currently do their jobs in ways nobody else can do, and do it with such effectiveness that they actually use these advantages to perform other niche activities that other champs were designed to do, only better than them.
For example
You pick her for "kiting + giant team fighting pick roaming ult + early game cheese"((Ashe has no real mid game.)) You pick her to abuse 10% damage amp and ride that through early game with ult picks and end the game before the enemy adc builds items and eventually out damages you.
Why even bother with that, when you can just pick . . .
Kill the other adc at level 2. Snow ball. Do more damage than Ashe anyways. Out farm the other adc. Out maneuver, Group mid, and shove doing more damage than Ashe anyways.
Or, why not pick
And abuse
Which is Ashes passive, only can be used from a galaxy away on a 1 second cd Q with unlimited mana while also doing 1/4th the life of squishies with Q, and 3/4ths their life with a 20 second ultimate.
With these two around, there's no reason to even pick Ashe. Literally. None.
The game isn't exactly snowbally atm, it's more that a very select few champions are so good at their roles that they actually do multiple roles through being so strong at one role that once they get ahead you can't kill them.
Is supposed to be this . . . weird squishy dueling assassin bruiser that's really good at 1v1s and requires abusing a passive.
What she actually is is a
with an additional mid + late game with
Mobility with
defenses. So if you lose to her early game, she becomes unkillable late and mid game because she builds 40% cdr + tank and indirectly does more damage than assassins do while remaining unkillable, and uncatchable. The only real way you can even kill her is by 1v5 gang banging her and hoping she doesn't kill 3 of you and get away/have team help to kill the other 2. So, it's not even worth dealing with her.
If those champs weren't so good at their jobs currently, this game would probably be a lot more balanced and fair tbh.