This Idea to help with Item Balance (for Scaling items)

LilxPaprika··1 votes·1,572 views

hear me out this idea is meant to compliment League's item model:

Have it so that item 3031 item 3089 and other high scaling items like maybe item 3075 and item 3748 (the latter two a little less so) have their cost change/fluctuate based on how many items you already purchased that will scale with it.

Upon purchasing the scaling item, subsequent items with stats that scale with it will have their costs increased. In the scaling Item's description it would mention this.

Pretty simple, no?

So cost of item 3075 might increase a little with every extra armor item already equipped be it: item 1029 item 1031 item 3024 (Excluding the ones you mean to use to build item 3075 of course).

In the shop before buying say item 3089 it would say the cost ranges from anywhere between say ~3400g to 3900g, and it's current buying point.

Now I was thinking passed a certain number value there could be a parabolic curve to further increase scaling costs if you stack too much. this would be advanced. It would be minimal however. On the whole things will remain very cost effective.

The players needn't worry about the costs and the formula, point is it will work better, help with itemization balance for all roles. A lot like how lethality is better now even though it's more complicating to learn, from a gameplay perspective all you need to know is how it generally works/when to buy it.

this parabolic curve could justify also making the scaling items a smidge more affordable to start with. this is tricky though since you want to push the power spike a bit further. then again if you want to scale a lot with it you will need to pay a bit more too.

The cost need not end in a round numbers and thats what allows us to give the item rounded stats. look at item 3078, it costs 3733 gold.

On another note: what is helpful about this idea is that for heroes that do not want to pay a premium of 2800 gold for item 3087 item 3046 item 3094 because now these items are pretty much limited to I.E. builds only. after all why go item 3046 ... when you can get the new** Stormrazor**. Stormrazor is a cool item i'll give it that.

I'm a little sad this will likely not be used as much (or maybe it will maybe I.E. is just that strong scaling wise - though this is why balance is screwy imo because when you have 20% excess crit and the item is still viable you have to wonder how that can makes sense, it's pushing it like I could see breaking even or a tiny bit higher with non scaling items, but given the build cost it does not sound worth while).

With the changes to I.E. I wrote below this could remain a good option for vayne. it will also solve demand for being able to run 100% crit. Vayne : item 3046 item 3087 item 3072 item 3031 item 3139

**I.E. PASS 100% CRIT PASSIVE: ** The current I.E. is a little too straightforward. It also makes going double crit items less useful since you reach 120% crit chance. New Passive idea: When crit chance exceeds 100%, surplus crit chance gives bonus movement speed but only if when your back is turned away from the enemy. For every 10% crit chance surplus gain 3% bonus movement speed (cap at +6%ms?) while your back is turned from the enemy.

2 Comments

Kazekiba1 votes

Simplest solution to overstacking crit is just making Zeal 25% chance when completed so that Shiv + RFC + IE = 25 + 25 *2

LilxPaprika1 votes

25% crit would do it, but the way I see it, it's a lot like the old armor pen (simples) vs lethality(a little more complex), sometimes depth can give us more freedom and improve the game more.

problem remains that because they shifted some of I.E.'s cost into the zeal crit items, these 2800gold items are no longer worthwhile on their own. With a solid shop system the crit items would have been able to remain at 2600 gold.

I also like the option of using item 3046 ... on melee attackspeed heroes.
i fear Stormrazor will outshine all the zeal items for melees. ya it works, but it can be more fun to build different here and there.

More from Gameplay

More by LilxPaprika