Why do three-hit passives on Ekko and Jax apply spell vamp but on-hits like Teemo's E don't.

Meeks011··2 votes·1,221 views

Every three hits at level 18 Ekko deals 231 (+70% AP) magic damage and Jax deals 220 (+70% AP). Both apply spell vamp fully.

Every three hits Teemo deals 150 (+90% AP magic damage) and Kassadin deals 60 (+30% AP). Neither applies spell vamp.

So the "every three hits" thing definitely has the advantage.

It would be nice for people like Teemo and Kassadin to have some sustain in the field when people like Jax and Ekko can just get spell vamp and never recall.

There are a few three-hits champs (Diana and Gnar) who don't apply spell affects with their abilities and it would be nice if they did. Like Ekko gets a massive movement speed steal AND it applies spell effects, and Diana's is just AOE (spell vamp is 1/3 with AOE remember.)

For anyone who is wondering, for me personally this is just to make magic damage on-hit Thresh viable.

3 Comments

Kãtãrinã1 votes

On-hit damage modifiers (e.g. Siphoning Strike.png Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident.png Seastone Trident and Toxic Shot.png Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley.png Parrrley and Mystic Shot.png Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.

This answers your teemo question and teemo doesnt need a "every 3rd hit" honestly. Also no one i know builds spellvamp on ekko, because you can just buy straight ap Recall with homeguard and ult and your full HP/mana. Dian gets an AOE cleav for her spell, that is just her basic passive but does decent bonus dmaage. Gnar on the other hand does %max HP every 3rd hit

Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+100% Ability Power) + 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar [X]% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters).

Kassadin also has never had a "every 3rd hit" and i don't think you need to change his kit to add it.

Meeks0112 votes

I'm not talking about giving Kassadin and Teemo a third hit. I just multiplied their damage on attacks by three.

Gnar on the other hand does %max HP every 3rd hit

Blade of the Ruin King does % current HP every hit. Not counting armor, ruin king does 21.13% of max health every third hit and heals for it.

Rito is just racist towards magic damage.

Sire Hippington1 votes

agree, it would be much better for clearity(atm, some on-hits proc spell effeckts, some don't) and a much needed buff to both on-spell aswell as magical on-hit if all magical on-hit would trigger spelleffeckts(onetime effeckts like spellblade and every X attacks effeckts should count as single target nuke for the likes of rylais, normal on-hit should count as dot)

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