Why was dodge removed if critical strikes exist and do the opposite thing?
For those of you that don't know, dodge was a stat that existed a long time ago and reduced the chances for basic attacks to hit by a percentage. It stacked multiplicatively, like tenacity. A lot of runes, masteries, and abilities used to grant dodge as well as a few items.
Dodge is a chance to reduce damage taken by a basic attack by 100% and critical strike chance is a chance to increase damage dealt by a basic attack by 100% (or 150% with Infinity Edge). So essentially the same thing, except that one is offensive and one is defensive. If someone with 50% critical strike chance was attacking someone with 50% dodge and crit on every attack that wasn't dodged then it's like they are hitting every basic attack but not criting.
The math gets a little more complicated than that but basically dodge countered crit. Nowadays the only counter to crit is a single mastery.
So I suggest crit be removed, dodge be readded, or some form of counter to crits be added.
Edits: About on-hit effects - You'd probably get up to 25% dodge tops, is it really that bad? If it's something like Siphoning Strike then missing won't waste the ability, you land the on-hit effect on your next attack or two. If it's frozen mallet, Darius Bleed, etc. it lasts a few seconds so missing won't effect it much.
Crits are satisfying - Why not just add dodge animations? If you're spamming dance near enemies then it's hard to keep it up, but dodging a lot of shit in a team fight would put your moves on.
Dodge > Crit - Not necessarily, it should be meant to be a tank stat. No damage mixed with dodge. And you're gonna be reaching like 25% dodge, while the ADCs are reaching 40%,55%, or 90% (fuck you Yasuo) crit chance. Also crit chance is so much more gold efficient than dodge. Dodge stacks multiplicatively and crit doesn't. There's an item that increases crit chance's gold efficiency by 50% and dodge wouldn't have that. Crit helps you CS and dodge doesn't. When dodge was a thing you could only get it from Phantom Dancer and Ninja Tabi. There are a hell of a lot more crit items than there were ever dodge items. Though dodge on Phantom Dancer wasn't really a good idea. Makes ADC 1v1s an even bigger RNG battle.
Everything in this game has a counter except for crit chance! Just now I played Taric and had 500 armor but the enemy Lucian was able to deal 1000s of damage in seconds.
: You called?
Exists.
out
there
who
wouldn't
enjoy dodging 100% of damage on an auto attack is just straight up stupidity. Please stop.
and
, meaning that, from a balance standpoint, dodging shouldn't stop on-hit effects, otherwise it would be insanely broken.