Aatrox's W is buggy as fuck with Devourer.

Meeks011··56 votes·2,434 views

Sometimes it works perfectly. Sometimes it will proc every second attack but without the special sound/animation. Sometimes it'll be playing the sound/animation but be used only every third attack. Sometimes his W doesn't work entirely. I have to switch between stances and attack a bunch of times to get it to work properly.

12 Comments

Hello I am Bird17 votes

Just disable devourer until the bug is fixed ;^)

Then don't fix the bug.

The Loveless13 votes

Delete devourer and the bug is fixed

Shockforce3 votes

Sated stacks expire but Aatrox's w does not so depending on which attack in the sequence you start at some of the animations will be skipped.

The on-hit should still be going off though, even though the animation is glitchy.

metalhydra2732 votes

They should really fix all these devourer bugs. I've also seen this problem with aatrox but I'm sure there are other champs with problems like this. You would think by now they would have fixed all the problems but nope :(

Billy VoHagen2 votes

Same with Diana.

Sire Hippington1 votes

Sadly it was a known issue since PBE. It follows a clear pattern (like dianas passive) If his Phantom hit does perform the proc, you get neither the animation nor the sound(damage/heal still is applyed though). Now unlike diana, who most of the time has the proc on the phantom hit as she starts attacking with 0 stacks, Aatrox's stacks don't decay while devourer does, so it often shifts the pattern. Another thing to note is that the phantom-hit is slightly delayed, so if your second AA already kills the target, the phantom-hit goes void(and with that evt your w-proc).

So while it is consistantly, it still should be looked at. It's a poor experience for both diana and Aatrox to miss out on that animation/sound and thus it should be changed, so they use that animation/sound also on the phantom-hit. If you look at Xin for example, even if the phantom-hit performs procs the 3ed Q, both xin and his phantom use his specific knoack-up animation.

OyddAWqJ5r1 votes

It is working, you are still being healed/doing bonus damage every 3rd proc. But when the phantom performs it there is no special animation or sound. However, rest assured the W is still going off.

Ideally you'd want the proc to not be showing, since both W animations actually have longer animations than his standard attacks and it also means your attack pattern is AA -> AA + PhAA + W proc -> AA -> AA + PhAA + W proc -> etc. Meaning that your 2nd hit will be stacked with Phantom Hit + W as opposed to simply using AA + Phantom hit -> AA + W.

You can alter the pattern by attacking anything then switching stances and repeating the process until it's on the hit cycle you want.

Tails Doll1 votes

So is Vi's E with Dev. Sometimes it would consume the E charge but cause no AoE dmg, not sure if the bonus dmg is still applied buy I guess not.

Sinlaire2 votes

the devourer ghost only applies on hit effects. its acquires no spell effects and has an AD of 0. thus it cant double tap on item 3074 nor can it double tap on things like Vi's E.

Shockforce2 votes

item 3074 does not work?

That would be a bug if it does not since it is supposed to do a percent of total ad as bonus splash damage.

Vi's E does not double proc because it is a consumed on-hit. Meaning it is used on the on-hit proc so it does not get considered for the bonus on-hit proc.

Sinlaire2 votes

no. im saying that the item 3074 wont deal damage from the ghost. it will still deal damage from your champion but the ghost wont deal the splash as well because the ghost itself has a 0 AD ratio. Riot intended it that way because could you imagine the splash and raw damage that could be dealt from a MasterYi item 3710 item 3153 item 3074 ? it would be stupid to the point of disgustingly OP.

Tails Doll1 votes

No I mean, I think the bug is caused when you AA with E active and the ghost also attacks. If you do that your AA wont apply the E. I'm really not sure how to reproduce it, but I have seen my E go on CD whil taking down a camp and neither of the secondary monsters take DMG nor the E particle goes off.

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