Comprehensive Summary of the Mid-Year Mage Rework (Brand, Cass, Malz, Vel, Vlad, Zyra)

Aqua Dragon··154 votes·18,833 views

Riot has been making threads that help elucidate the way that the mid-year mage update will play out. I've collected those posts here.


#The Goals

Distinct - offer a unique reason to be picked

Cohesive - deliver on their core thematic and gameplay fantasy

Healthy - balance-able and fun to play as and against at all skill levels

Anivia, Fiddlesticks, Heimerdinger, and Xerath are considered to fit all three criteria.

Syndra was almost considered for the Mid-Year update, but was passed over. Low priority project.

Galio and Swain “(highly unlikely this year)” considered for significant reworks.

“Galio and Swain are both seen as out-of-scale for these kind of batch updates (Juggernaut, Marksman, Mages), and more reserved for individual VGU updates (like Poppy and Sion)”


#Brand

##Playstyle

Still able to burst squishies

AOE mage

Less of a lane bully

Balancing around support along with mid.

##Passive - Blaze Likely identical; “% max health damage means he kills anything eventually -- a strength that goes well with his low mobility and moderate range.”

##Q - Sear No specific information given. Difficult to tell if it will be changed much.

##W - Pillar of Flame Unlikely to be changed. “I 100% agree that Pillar of Fire is core to Brand and an awesome spell”

##E - Conflagration Is considered the primary reason Brand is too much of a lane bully. Tricky to tell how much it will be changed; “serves as glue to hold the rest together. On top of that, every time we try making E more awesome it gets mandatory to cast it in teamfights”,

##R - Pyroclasm Likely becoming less random “The damage Brand deals should not require luck.”


#Cassiopeia

##Playstyle Does not intend to make Cassiopeia a "Poison Mage; Cassiopeia is a mage that utilizes poisons”

Less reliance on Twin Fang

Less sameness for Miasma and Noxious Blast (often cast for the same reasons in the same spot) “Cassiopeia's poison spells will feel like they stand alone rather than feeling like slaves to Twin Fang.”

Will have a brand new form of CC, a type that hasn't existed before. Thanks /u/PeteSoSweet!

##Passive - Aspect of the Serpent Unnatural power curve makes it feel bad. “We’re not thrilled with how the passive has played out”

“I imagine her power curve will still skew toward late game, but probably not quite so drastically. If anything, it would be great if her power curve felt more natural or less forced following the update.”

##Q – Noxious Blast

Will be made to have more situational use with W.

Unlikely to become a linear skillshot

##W - Miasma

More emphasis on the zone control aspect.

Similar to Noxious Blast, Will be made to have more situational use with Q.

Unlikely to become a linear skillshot

##E – Twin Fang Likely made much less powerful so the playstyle is less dependent on it. Will still revolve around hitting poisoned targets for maximum power. Significant less punishment for missing a spell.

“Imagine that Twin Fang does 65% of Cassiopeia's damage at the moment, with 35% elsewhere (making these up). We're probably looking at pulling things closer to 50/50. I think a good sweet spot would be if felt like it was still going in for to really amp up the damage, but that you weren't completely zoned from effectiveness if you couldn't.”

##R – Petrifying Gaze Likely only slight changes, perhaps to the facing mechanic. “Despite facing gameplay not being perfect, Petrifying Gaze provides some really cool high moments.”


#Malzahar

##An auditory format

###Playstyle Significantly less reliance on the slam-keyboard combo.

Much less a burst mage in general.

AD playstyle will remain.

More focus on Voidlings.

Will not become much more mechanically demanding.

“Because if this character needs to be played like an assassin in order to win, he's probably not healthy for the game. His only options are to walk up to or Flash up to someone and combo them, or to catch someone off guard (like in brush or something) and combo them. There are champions that are much better suited to do both of these things, and given Malzahar's kit, if that's what it took for him to succeed, he's probably just overtuned.”

AD Malzahar remaining is a huge focus of the update. “one of my intentions for Malzahar is that AD Malz remains a viable build for players to currently enjoy. I'd say it's likely to remain distinct from AP Malz.”

##Autoattacks Will be more responsive

##Passive – Summon Voidling More focus on voidlings, but not a playstyle revolving around them. “After a lot of consideration into that path and how it might work, we've mostly decided against [a playstyle revolving around micromanaging voidlings]

Will will be possibly scaling with more stats than just AD May be possibly more numerous than currently

Will not be controllable like a ghost/revenant/clone.

##Q – Call of the Void Silence will remain. "Malzahar's Silence is both defining of the Call of the Void, as well as probably the fairest Silence in the game."

##W – Null Zone Almost no information given at all; likely going to be changed drastically.

##E – Malefic Visions Will remain almost identical, considered core.

##R – Nether Grasp

Much less of a guaranteed burst button. Still impactful and feels less bad when it’s down.

Very likely to remain point-click to shut down mobility “We're aiming to keep Nether Grasp pretty similar mechanically. Functions well as a reliable anti-mobility/anti-assassin via Nether Grasp (R).”


#Vel’koz

##An auditory format.

##Playstyle All-in pattern/burst likely to stay.

Will have much less waveclear, especially at mid lane.

“Up play research and geometry thematics”.

Will still be able to poke and kite tremendously well.

"Our current plans for Vel'Koz might literally be the smallest scope changes we've ever done in a class update. In fact, I could understand how some people may not even really perceive it as a significant update and more of a "patch note."

##Passive – Organic Deconstruction Research-through-disintegration thematic going to be enhanced. Very little information provided beyond that.

##Q - Plasma Fission Considered core; unlikely to have much change. Well, except now “Vel'koz now must list out increasingly longer Taylor Expansion derivates of randomized functions to casts his abilitys. In order to level, he must also first solve for various problems defined with the scope of: Navier-Stokes, Conservation Laws, Michaelis-Menten, Maxwell and Kirchhoff, and Eigen space and Characteristic Polynomials.”

##W - Void Rift Will have significantly less waveclear. “The majority of players (and win rate would suggest this as well) would unquestionably max W for mid Vel'koz, which is generally a less enjoyable playstyle.”

##E – Tectonic Disruption Though a change would be nice, “Unfortunately scope on this project isn't large enough to do that large of an adjustment”

##R – Lifeform Disintegration Ray

Considered core; unlikely to have much change.


#Vladimir

##Playstyle Will be one of the best sustainers still, but health costs to remain

Needs more emphasis on the stacking on Tides of Blood due to lacking windows of strength.

Though spell vamp is considered a cool stat, may have less synergy especially against minions to allow spell vamp to be functional on more than just two champions.

##Passive – Crimson Pact Unlikely to have much change. “Stat Affinity -- Vlad has always been the AP + HP guy, and we think that’s pretty cool.”

##Q – Transfusion Will not turn into a skillshot. “Not everything has to be a skill shot, and we think retaining the old paradigm here is important to the spell’s feel.”

May have some mechanism where an opponent is able to contest the health loss

##W – Sanguine Pool Considered core; unlikely to be changed. “An iconic ability that should be preserved.”

##E – Tides of Blood Candidate for the largest amount of changes. May have proportional health spending “we want the ability to enable him to pay a LOT if he wants to, or a little if he doesn't/can't, offering him a proportional reward to the amount spent.”

Will still be an AOE spell

##R - Hemoplague Won’t have very much change. “Though it's not perfect, R has a unique effect and makes for some cool moments (I always enjoy getting those delayed POP!! kills), so we decided we'd look elsewhere first and tackle that one if there's some room at the end.”


#Zyra

##Playstyle Being balanced around support, but mid-lane is significantly stronger.

Still an extraordinary amount of damage. “During playtests, Zyra's damage to champions at end of game has been consistently bananas.”

Will have even more emphasis on counter-initiating.

##Passive – Rise of the Thorns Considered the worst part of the kit with a nearly total reconstruction.

Will likely not involve death anymore.

##Q – Deadly Bloom Feels unsatisfying that it only does damage. Likely will have a secondary effect, possibly making it create even more plants.

##W – Rampant Growth There will be more plants, and more ways to play around the plants, likely for even harder counter-initiation. “Take the basic combo case of, "I want to E+Q this guy with 1 plant of each type and then ult". There's side stuff in there is about maybe casting E from brush, or hitting extra people with E, where the R is centered, etc. We'd like there to be bits about getting more from your plants because of doing X differently, or getting extra plants because of doing Y, that type of thing.”

Additionally, “Some kind of health scaling as the plants reach lategame is pretty likely.”

Plants will have better AI to focus down champions better.

##E – Grasping Roots Feels satisfying; unlikely to be changed.

##R - Stranglethorn Distinctive and satisfying; unlikely to be changed.


Hope you enjoyed!

182 Comments

Paladin 0f Life48 votes

You sir are a saint

Troll for Trump1 votes

[deleted]

P0IS0N IVY27 votes

It even has the same author! gasp

Oshlet16 votes

Where will this man's depravity end?!

Troll for Trump2 votes

MB.

Jeez, way to be a asshole

P0IS0N IVY5 votes

It wasn't my intention to be an asshole. If it seemed that way, then I apologize.

It was rather amusing that you happened to compare the similarities between every aspect of the threads with the exception of the most important part, which was the author.

Biff Manly33 votes

Yay, information! And it's accurate? You did research? Blasphemy!

Here on the boards, we're only supposed to whine about Vel'Koz's rework upcoming changes before we have any information on them! Heresy!

Mhihnj16 votes

Velkoz Q: Considered core; unlikely to have much change. Well, except now “Vel'koz now must list out increasingly longer Taylor Expansion derivates of randomized functions to casts his abilitys. In order to level, he must also first solve for various problems defined with the scope of: Navier-Stokes, Conservation Laws, Michaelis-Menten, Maxwell and Kirchhoff, and Eigen space and Characteristic Polynomials.”

Velkoz wat

Rozzeta14 votes

Every time you level up a skill, you'll be presented with trivia about human/animal/dragon/etc... anatomy. If you answer it wrong, your level up is cancelled and you go down to previous level.

500000000000000011 votes

It will separate good Vel'Koz from great Vel'Koz

Ariel the Cruel10 votes

Needs more emphasis on the stacking on Tides of Blood due to lacking windows of strength.

"Aspect of blood ", anyone?

HeadHonchkrow3 votes

Aspect of the pun

Blue Moon Wolf10 votes

I like that they are going to add more of a focus on Malzahar's voidlings. I've found them to be a fun aspect of his, but they never felt like they added much to him gameplay wise.

TheWoollyMammoth2 votes

I'd love to say thats just a matter of opinion. Voidlings account for most of my early kills and cs. if you can work your voidling into thing properly your damage is doubled early game. late game. He is your one hope from most skillshots and turret aggro.

Blue Moon Wolf1 votes

I know that people who use AD Malz can make the Voidling into a vicious monster that can tear through enemies that don't pay attention to it, but to me it feels like he's just sort of there. I love it when I have a low enough cooldown that I can multiple voidlings at once, but sometimes it feels like it can do more harm than good on occasion by dragging Zilean bombs and Maokai saplings to me, activating Teemo shrooms near me and really being an extra source of gold (although not much) for the enemy early on. I think it would be nice to know how much gold the voidling is helping you get and possibly some interaction with his Ult. Something like when Malzahar Ults an enemy, all available voidlings will attack that enemy.

Voluug134 votes

They already do that. The voidlings attack people in this priority:

-> R target -> E target -> AA target -> Champion attacing you -> Minion or aggressive jungle moster

Blue Moon Wolf1 votes

Huh, had no idea. Makes sense that it would work like that, just assumed it just attacked whatever is closest to it till that target dies or targets marked with E since it doesn't say how the voidlings pick targets in the ability descriptions (aside from his E).

TheWoollyMammoth2 votes

ya, its easy to miss unless you wiki it. The Ai is buggy.

HadesBlades6 votes

I thought there was also a rioter post that stated that syndra might see some work done to her? It wasn't specific but i think you should keep in mind there might be small tweaks to her passive ! :)

RiotReav330 votes

Yes. Syndra, Veigar, Fiddlesticks and many others will likely get small non-art changes for the Mage roster project. These will be similar to the Lucian/Twitch/Ezreal changes made during the marksmen update, though some will actually be larger than those were.

Snaketits4 votes

Is there any chance of RiotRepertoir looking into his Cassthread again? It's been over 2 weeks now since he talked to us and there are so many concerns which haven't been addressed yet which also happen to be the highest rated posts.

Narasimha2 votes

To be fair, half the thread is people unable to even decide how they want Cass to be.

Sahn Uzal3 votes

That is so fucking true LOL ''I want Cass to be ____'' ''Nah Fuck that, I want Cass to be the exact oposite!'' summoner 31

Dessem8 votes

{quoted}

Yes. Syndra, Veigar

All I needed to know. Is Veigar going to lose the EnemyAP scaling on his ult? I feel like that's holding him back, since it feels bad to play Veigar into AD champions.

Penta Penguin2 votes

That isn'ta bad thing at all considering in his niche, he's able to one-shot AP carries and has a very strong CC basic ability

OneSmoothDude1 votes

Yep, this is on point, and from Riot's tendencies lately seem to be in accord as well.

Like, he's specifically meant to counter AP champs, so it's no wonder it feels bad to play him into AD champs. Similarly, you shouldn't pick Malphite early because they can counter you with an AP top laner, or early picking Jinx feels bad when they choose Olaf top and Vi jungle, and you don't pick Zac or Yasuo into a Poppy because of her W, etc. etc.

My Waifu Vanilla4 votes

Veigar ult is the only thing in his entire kit that "counters" AP champions. The rest of his kit does not care what it hits and is completely unbiased. I do agree with above that the enemy AP Ratio on ult is unfair for both parties since Veigar not only feels like he isn't fully utilizing ult by hitting their mid laner (who probably has Zhonya's), but it is punishing for the enemy midlaner to buy AP at all since you are fueling his ult.

Saying Veigar counters AP is close to the same as saying Nasus counters Tanks by having a %max health damage to AD conversion on his ult.

Supreme Senpai6914 votes

I actually like that. Veigar is an AP counter, so if you pick him into AD, you're countering yourself and should be punished/shouldn't counter everybody. But then again, if you survive laning phase, you can still one shot those AD champions if you stack enough because it has an 100% scaling on your AP as well. The real counter to Veigar is AD assassins because of his ult and his low mobility and hopefully after the Zed nerfs we can play him again more reliably.

Ruin Lance3 votes

pretty sure it has a 100% scaling on his ult

Dr Birdie1 votes

Used to. Got changed with the DFG compensations.

A Superb Villain6 votes

No, it currently has 100% scaling. It used to have a 120% scaling.

Dr Birdie2 votes

Oh right. Sorry. Forgot that they used to add up to 200.

I knew it was a reduction of 20, just forgot about that.

Haven't played him in a while.

Thanks Villain! :)

A Superb Villain2 votes

I would not be worthy of this name if I did not know the ins and outs of Veigar, and it is my pleasure to share that knowledge!

Dr Birdie2 votes

Thou art most worthy of thine title as the superbest of villains, friend. (Bows with a flourish)

A Superb Villain2 votes

You, sir, have class and a flair for theatrics. I respect that immensely!

Louisoraga3 votes

Uh... So Veigar is getting a SMALL update?

IS THAT A SHORT JOKE?

bill844 votes

I love the current Galio. If he gets reworked I will suffer.

Biff Manly15 votes

Galio has been rocking a sub-1% pick rate for almost 3 seasons. There is clearly something to work on there.

bill841 votes

Maybe numbers buffs. His kit itself is strong.

It Hertz When IP5 votes

Numbers buff would just throw him into pick/ban status without fixing the problem. Right now with current mobility levels, his Q is straight up ass unless your opponent is a complete moron. Righteous Gust is great for a heavily telegraphed initiation, and not much else. R needs Flash to actually catch more than one person out, and God forbid Blitz charged his E beforehand.

Blue Moon Wolf3 votes

I know the feeling, I know not a lot of people like his passive, but I find it to be a nice niche for him to be an Anti-mage Tank, who will likely see the same effect as Rammus or Malphite when the mage update goes through. If they feel they absolutely have to change his passive, I would say make his passive more like how Jhin operates. Have Galio gain reduced bonus MR from items, but gains AP as well or the other way around where he gains less AP from AP items, but gains MR based on a percent of his AP. That way he can still be the MR building tank.

bill843 votes

I like this idea. It could create a lot of build diversity on him.

INoble KnightI3 votes

“Because if this character needs to be played like an assassin in order to win, he's probably not healthy for the game." Are you fucking kidding me?! MALZAHAR IS A FUCKING ASSASSIN SO OF COURSE HE PLAYS LIKE ONE! That's like saying Ahri, Ekko, Fizz, Evelynn, Katarina, Kassadin, and other assassin mages are unhealthy because they are being played as their intended roles. That's like saying playing Braum tank is unhealthy despite him being a tank. Malz can be easily countered but no now he's getting gutted.

TeCoolMage6 votes

Firstly, Ahri is now a Mage, but despite the role change she's still good.

Secondly, they all have mobility. Malzahar as an assassin relies on flash, and very little else, to get kills, so he's better as a Mage.

INoble KnightI1 votes

Her secondary is still Assassin just Malzahar. Sure Malz is slow compared to other assassins but he specializes in deleting people just like assassins do. I mean seriously an assassin just does a combo and you're dead. Look at Zed's full kit combo to kill you in a few seconds, look at Ahri's full kit combo to kill you in seconds, and it's the same for FIzz and Ekko and many more. Assassins don't have to be fast, they just have to assassinate you in very small amount of time.

TeCoolMage10 votes

Lux is a Mage, but she can QWER and get a kill in one combo.

Burst mages and assassins are two completely different ways of getting the same goal. Malzahar is neither, he's a DoT mage.

Assassins have their challenge of getting into range, and are balanced around it. Malzahar is meant to be immobile and slow at killing due to DoT, so his assassination is all dumped into extremely long CC. It still doesn't fix the range problem, so he uses flash instead.

Burst Mages have their challenge of staying out of range of everything else, and are balanced around it. Malzahar is immobile, and has no reliable self peel as his hard CC roots himself too. This means his balance is purely on his CC and the damage he does while it's on.

He's a DoT Mage, he's meant to deal damage while not being in range, with his E and W. His ult and flash shouldn't be where all his power exists, as it only encourages him to rely on a single combo every 3-1 minute. It's not at all being 'gutted' to now have a use while not having an ult or flash to use.

Lazypeon1001 votes

Malz is a mage, not an assasin.

INoble KnightI1 votes

"Primary: Mage Secondary: Assassin"

Lazypeon1002 votes

I find that hard to take seriously. His play style is much closer to a mage. Xerath, as an example, has the same labels but plays nothing like an assasin.

Really think Riot should take another look at some of their role listings. /shrug.

INoble KnightI1 votes

Could be cause they can delete you in seconds if fed enough

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