The True Value of Infernal Drake - A Nuanced Damage Analysis
Aqua Dragon here, ready to show that 8% isn't necessarily 8%.
After slaying the Infernal Drake, the team receives the following buff.
> Infernal Tribute
> Grants 8 / 16 / 24% increased attack damage and ability power.
It's tempting to say that this increases a team's damage output by 8%, but this is evidently false. What about champions like Veigar, who rack up monstrous amounts of AP? How about Darius, who builds a little AD afterward but not a ton? Will an ADC benefit more or an AD Assassin?
##In this post, I'm going to go over the big conclusions, then go through each individual champion calculated, and finally discuss the methodology.
#The Results
I discuss the methodology at the end of the post. The short summary is that I used this calculator I created for each of the champions and tested their estimated builds at Level 8, Level 14, and Level 18. Then, I applied an Infernal Drake to their build to get the relative damage increase.
The Relative Damage Increase means that if say, Ashe has 100 DPS at Level 8 with two items before the Infernal, and has 107.3 DPS after the Infernal, then Ashe's damage has relatively increased by 7.3%.
The relative benefit is linear with each drake. If the first drake gives 4% more damage, the second will give 8% total more damage, and the third will give 12%.
##Graphic of the Worst to Best Users of Infernal Drake
Champion | Relative Damage Bonus Gragas: 1% Darius: 2.5%, down to 1.5% **Lux: ** 1% - 3.1% **Jax: ** 2.6% - 3.6% **Fizz: ** 2.4% - 3.8% **Ryze: ** 4% (Level 18)~ Veigar: 3.5% - 4.3% Kha'zix: 2.1% - 5.4% Fiora: 4.4% - 6.3% Vayne: 5.4% - 6% Ashe: 7.3% Lucian: 6.6% - 7.5% Draven: 8% Jhin: 12%
~Ryze's calculator would have been complex, and so I instead opted to estimate from an assistant's video of Ryze at Level 18. The amount may be less at lower levels, likely similar to Veigar.
#Discussion
AP Champions get the short end of the Infernal stick. The absolute highest AP monstrosity around, Veigar, can't even compete against an AD Caster in relative benefit. AP Assassins get less than AD Assassins, and AP Bruisers get less than AD Bruisers. Note though that getting less from Infernal may not necessarily be unfair; there's an argument that AP champions burst benefits more from relative increases more than DPS, and that the poking pattern of APs makes up for it. I leave that as an exercise to the reader.
Standard AP Casters like Lux and Orianna get an especially weak benefit, far less than might be expected. Even at maximum build, Standard AP Casters get only a 3% damage bonus.
Bruisers actually become worse with Infernal as the game goes on, since they tend to build tanky after an initial damage item. Even then, the benefit they get is extremely small.
Even one of the weakest-AD-scaling ADCs (Vayne) gets a larger benefit than one of the highest AD scaling casters (Kha'zix). The bonus damage ADCs receive from critical chance, combined with their autoattack-reliant fighting pattern (which itself is a 1.0 AD scaling) means that ADCs always get the largest benefit from Infernal. Kog'maw is likely the only exception, due to the next point:
The benefits given to hybrid damage champions, like Jax and some versions of Teemo, are vastly overstated. After getting lackluster results from Jax's full build, I even forced a Guinsoos as their last item and it still wasn't enough to get a huge benefit from Infernal. However, note that very few true hybrids exist anymore; Kayle and Teemo generally build raw AP instead, and while champions like Kog'maw and Corki deal hybrid damage, they don't tend to build hybrid per se (mix of AP and AD).
Speaking of benefits, the relative damage bonus of the Infernal Drake does not always get better as the game goes on. Draven will always get 8% extra DPS from the Infernal, whether taken at Level 8 with two items or at Level 18 with all six items. Same with Ashe, Gragas, Jhin, and Lucian. Check the data below if curious how it changes with the levels and items!
Though not shown in the table above, take my word for it: the amount of armor / MR of the target is irrelevant to the bonus given by the drake. Even with items like Lord Dominiks and Cleaver, the relative bonus was very close to identical (at worst, being about 0.3% of a difference).
The Champion Data
Jhin
The monster outlier incarnate, Jhin's passive, in conjunction with Infernal, provides absolutely insane amounts of relative damage from the Infernal Drake, more than the Infernal Drake's percentage even gives! The process to find the Infernal benefit was not easy, but you can read all about -x^2 / 22500 + (7x / 90) + (56/9) over here
One more thing to note about Jhin: it was mentioned that the Infernal benefit scales linearly per drake (First is 5%, Second is 10%, Third is 15%). Jhin doesn't play by these rules; Jhin actually get more than three times the benefit with three drakes. (up to 37.3% more DPS)
Note though that the %missing HP damage on the fourth shot could not be accounted for in these calculations; it would put Jhin's true percentages a little lower, but not by much.
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All magic damage and %missing HP effects are excluded fom these calculations.
Burst is one single-person Dancing Grenade and a Deadly Flourish
The lower end of the DPS is the DPS over the first three shots, while the higher end is the DPS over all four shots.
Total Damage is the total damage from all four shots. Total DPS is the DPS over all four shots in addition to the reload time of 2.5 seconds.
The numbers in parenthesis are with Ghostblade active.
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Level 8 Dorans, Ghostblade, Boots of Swiftness
Type | Damage Pre-Drake Burst: 319 (332) Pre-Drake DPS: 108 – 122 (118 – 133) Pre-Drake Four Total: 665 over 2.93 Seconds (723) Pre-Drake Final DPS: 84 (91)
Post-Drake Burst: 336 (350) Post-Drake DPS: 121 – 137 (132 – 149) Post-Drake Four Total: 745 over 5.45 Seconds (811) Post-Drake Final DPS: 94 (102)
Burst Percentage Change: 5.3% DPS Percentage Change: 12%
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Level 14 Duskblade, Rapid Firecannon
Type | Damage Pre-Drake Burst: 441 (457) Pre-Drake DPS: 228 – 256 (243 – 273) Pre-Drake Four Total: 1203 over 4.7 Seconds (1284) Pre-Drake Final DPS: 167 (178)
Post-Drake Burst: 469 (486) Post-Drake DPS: 255 – 287 (272 – 306) Post-Drake Four Total: 1346 over 4.7 Seconds (1435) Post-Drake Final DPS: 187 (199)
Burst Percentage Change: 6.3% DPS Percentage Change: 11.7%
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Level 18 Infinity Edge, Lord Dominik’s Regards
Type | Damage
Pre-Drake Burst: 593 (615) Pre-Drake DPS: 541 – 660 (571 – 696) Pre-Drake Four Total: 2797 over 4.24 Seconds (2950) Pre-Drake Final DPS: 415 (438)
Post-Drake Burst: 641 (665) Post-Drake DPS: 606 – 738 (639 – 779) Post-Drake Four Total: 3130 over 4.24 Seconds (3302) Post-Drake Final DPS: 464 (490)
Burst Percentage Change: 8.1%
DPS Percentage Change: 11.8%
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Triple-Drake | Damage
Total AD: 961 Triple Post-Drake Burst: 742 (773) Triple Post-Drake DPS: 744 – 907 (785 – 957) Triple Post-Drake Four Total: 3843 over 4.24 Seconds (4055) Triple Post-Drake Final DPS: 570 (602)
Burst Percentage Change: 25% DPS Percentage Change: 37.3%
##Draven
I always had high hopes for Draven in this analysis and they did not disappoint. Even with only half the axes being caught, they get some insane benefits from Infernal, even early on.
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Burst is one Stand Aside and Half of Whirling Death
DPS assumes half of the axes are being caught. Higher DPS has Youmuu’s activated.
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Level 8 Dorans, Ghostblade, Zerks
Type | Damage
**Pre-Drake Burst:**314 Pre-Drake DPS: 230 - 277
Post-Drake Burst: 322 Post-Drake DPS: 248 - 300
Burst Percentage Change: 2.5% DPS Percentage Change: 7.8% - 8.3%
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Level 14 Mercurial, Phantom Dancer
Type | Damage
Pre-Drake Burst: 356 Pre-Drake DPS: 426 - 489
Post-Drake Burst: 367 Post-Drake DPS: 460 - 528
Burst Percentage Change: 3.0% DPS Percentage Change: 7.9%
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Level 18 Infinity Edge, Lord Dominiks
Type | Damage
Pre-Drake Burst: 567 Pre-Drake DPS: 835 - 953
Post-Drake Burst: 585 Post-Drake DPS: 902 - 1029
Burst Percentage Change: 3.2% DPS Percentage Change: 8.0%
##Lucian
Lucian is a very interesting case. As the Cleaver stacks add up and Fervor of Battle begins reaching maximum power, the relative benefit that Lucian gets from the Drake starts to decrease. Even with this reduction however, Lucian's DPS increase is functionally higher than nearly everyone else.
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Ardent Censer’s Damage is excluded, but the spell is still cast.
Burst is one Piercing Light, the full Culling, and four autos (three of which proc Lightslinger)
DPS rotation is two Piercing Lights, Three Lightslinger procs, and autoattacks over the duration, all divided by the duration (Piercing Light CD + 1.5)
Lower end of DPS is before Cleaver, higher end is after Cleaver and Fervor. Parenthesis on DPS is after Youmuus.
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Level 8 Dorans, Ghostblade, Zerks
Type | Damage
Pre-Drake Burst: 1703 Pre-Drake DPS: 212 – 258 (244 – 301)
Post-Drake Burst: 1800 Post-Drake DPS: 226 – 272 (261 – 318)
Burst Percentage Change: 5.6% DPS Percentage Change: 6.6% down to 5.4%
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Level 14 Cleaver, Phantom Dancer
Type | Damage
Pre-Drake Burst: 2161 - 2576 Pre-Drake DPS: 349 – 507 (390 – 570)
Post-Drake Burst: 2284 - 2723 Post-Drake DPS: | 374 – 536 (418 – 604)
Burst Percentage Change: 5.6% DPS Percentage Change: 7.1% down to 5.7%
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Level 18 Infinity Edge, Bloodthirster
Type | Damage
Pre-Drake Burst: 2745 - 3486 Pre-Drake DPS: 504 – 723 (564 – 813)
Post-Drake Burst: 2928 - 3705 Post-Drake DPS: 542 – 771 (607 – 868)
Burst Percentage Change: 6.3% DPS Percentage Change: 7.5% down to 6.6%
##Ashe
Because Ashe is a utility ADC, I fully expected their damage to have difficulty competing with the others. However, the unique way that crit chance functions on Ashe's passive does a significant job at keeping their Infernal bonus competitive with the other ADCs
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Burst is Ult into Volley into two Flurried Autos
Low end of the DPS is without Ranger’s Focus, while the high end is with it, with both ends having Volley divided by its cooldown.
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Level 8 Dorans, Essence Reaver, Zerks
Type | Damage
Pre-Drake Burst: 584 Pre-Drake DPS: 188 - 237
Post-Drake Burst: 614 Post-Drake DPS: 202 - 254
Burst Percentage Change: 5.1% DPS Percentage Change: 7.3%
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Level 14 Dorans, Runaans, Infinity Edge
Type | Damage
Pre-Drake Burst: 1028 Pre-Drake DPS: 487 – 637
Post-Drake Burst: 1156 Post-Drake DPS: 523 - 685
Burst Percentage Change: 5.6% DPS Percentage Change: 7.4%
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Level 18 Lord Dominiks, Bloodthirster
Type | Damage
Pre-Drake Burst: 1443 Pre-Drake DPS: 733 – 964
Post-Drake Burst: 1530 Post-Drake DPS: 789 - 1038
Burst Percentage Change: 5.7% DPS Percentage Change: 7.5%
##Vayne
Vayne has some pretty lame AD ratios on the rest of their kit, considering how Condemn can't be spammed, really only leaving Tumble. Despite this, Vayne manages to outclass every champion that's not an ADC.
Note though that the BotRK %Missing HP passive could not be accounted for in these calculations; it would put Vayne's true percentages a little lower, but not by much.
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%missing HP from BotRK is not counted. The burst still is.
Burst is Ult active with one Tumble, a successful wall pin, and three autos (with a Silver Bolts proc)
DPS is autoattacks multiplied by attack speed, Silver Bolt damage divided by three then multiplied by attack speed, and Tumble damage divided by its cooldown.
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Level 8 Dorans, Blade of the Ruined King, Zerks
Type | Damage
Pre-Drake Burst: 660 Pre-Drake DPS: | 219
Post-Drake Burst: 687 Post-Drake DPS: 231
Burst Percentage Change: 4% DPS Percentage Change: 5.4%
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Level 14 Phantom Dancer, Infinity Edge
Type | Damage
Pre-Drake Burst: 1167 Pre-Drake DPS: | 599
Post-Drake Burst: 1227 Post-Drake DPS: 635
Burst Percentage Change: 5.1% DPS Percentage Change: 6%
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Level 18 Mercurial, Lord Dominiks
Type | Damage
Pre-Drake Burst: 1833 Pre-Drake DPS: | 973
Post-Drake Burst: 1924 Post-Drake DPS: 1031
Burst Percentage Change: 5% DPS Percentage Change: 5.9%
##Fiora
With the absolute bonkers true damage from Fiora's passive, I was looking forward to seeing an AD Caster who could possibly trump the ADCs in relative bonus from the Infernal. Sadly, even the Grand Duelist was unable to overcome it, though "2nd place" is a nice perk.
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Small Burst is one Lunge into a Passive Proc, followed by two autos, one with enhanced damage from Bladework, and Hydra Active.
Ult Burst is all four ult passives being procd by one Lunge and three autos, one with enhanced Bladework damage, and Hydra active. After Level 9, there are two lunges instead of one.
The higher burst range is after the target has been affected by all Cleaver stacks, if applicable.
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Level 8 Ravenous Hydra, Mercury Treads
Type | Damage
Pre-Drake Small Burst: | 686 Pre-Drake Ult Burst: | 1070
Post-Drake Small Burst: | 716 Post-Drake Ult Burst: | 1120
Small Burst Percentage Change: 4.4% Ult Burst Percentage Change: 4.7%
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Level 14 Cleaver, Bloodthirster
Type | Damage
Pre-Drake Small Burst: | 983 - 1125 Pre-Drake Ult Burst: | 1938 - 2138
Post-Drake Small Burst: | 1038 - 1187 Post-Drake Ult Burst: | 2051 - 2262
Small Burst Percentage Change: 5.5% Ult Burst Percentage Change: 5.8%
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Level 18 Randuins, Death’s Dance
Type | Damage
Pre-Drake Small Burst: | 1081 - 1251 Pre-Drake Ult Burst: | 2610 - 2850
Post-Drake Small Burst: | 1147 - 1327 Post-Drake Ult Burst: | 2778 - 3032
Small Burst Percentage Change: 6.1% Ult Burst Percentage Change: 6.3%
##Kha'zix
Kha'zix is the counterpart of Veigar when it comes to raw, bristling AD might, though even their claws can't match up to the ADCs. The amount of raw damage granted by one Infernal can be pretty impressive though (180!)
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Both Burst and DPS assume an isolated target. By Level 8, Claws are evolved.
Burst is One Leap and Void Spikes, and two Taste Their Fears, Passives, and Autos. Hydra, if applicable.
DPS Rotation is over 2.5 seconds. One Taste Their Fear, and Two Autos, but no passive applications. Higher end of the DPS assumes Void Assault is ready, adding one passive application per damage rotation.
The Duskblade passive %Missing HP damage is not counted.
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Level 8 Warrior, Lucidity
Type | Damage
Pre-Drake Burst: 1772 Pre-Drake DPS: 290 - 335
Post-Drake Burst: 1810 Post-Drake DPS: 299 - 343
Burst Percentage Change: 2.1% DPS Percentage Change: 3.1% down to 2.4%
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Level 14 Ghostblade, Duskblade
Type | Damage
Pre-Drake Burst: 2003 Pre-Drake DPS: 372 - 407
Post-Drake Burst: 2090 Post-Drake DPS: 391 - 426
Burst Percentage Change: 4.3% DPS Percentage Change: 5.1% down to 4.6%
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Level 18 Ravenous Hydra, Lord Dominiks
Type | Damage
Pre-Drake Burst: 2693 Pre-Drake DPS: | 473 - 509
Post-Drake Burst: 2841 Post-Drake DPS: | 501 - 537
Burst Percentage Change: 5.4% DPS Percentage Change: 5.9% down to 5.5%
##Veigar
I had such high hopes for Veigar. It's not like they even lacking in AP; at level 18, they have a whopping 1078 AP! With Infernal, that goes all the way up to 1143!
...that's still only a 4.3% damage increase. I mean, don't get me wrong, it's a nice chunk of damage, but 160 extra burst feels kind of lame considering the initial burst already is doing 3750 damage.
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Burst is one of each spell, with a full power ult; the relative bonus from the Infernal was the same regardless of the ult's power.
And before some smart aleck asks: the passive stacks are counted. They're right next to the item names.
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Level 8 Dorans, Morello, Sorcs, 50 Stacks
Type | Damage
Pre-Drake Burst: 1256 Post Drake Burst: 1300
Percentage Change: 3.5%
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Level 14 Void Staff, Rabadons, 150 Stacks
Type | Damage
Pre-Drake Burst: 2932 Post Drake Burst: 3045
Percentage Change: 3.8%
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Level 18 Zhonyas, Ludens, 300 Stacks
Type | Damage
Pre-Drake Burst: 3749 (1079 AP) Post Drake Burst: 3913 (1143 AP)
Percentage Change: 4.3%
##Ryze
As mentioned earlier, I was pretty tired of making calculators, and Ryze would have been a fairly complicated one to make. Instead, a gracious viewer of mine, jetio4, made a video showcasing Ryze's bonus Infernal damage at level 18.
4% Increase at Level 18, Full Build
Note that this means Ryze probably has less increases at lower levels. Frankly though, it likely just follows a similar pattern as Veigar, going from 3% to 4%.
##Fizz
Fizz is fairly popular and seemed like a perfect candidate for the quintessential AP Assassin. The only caveat is that their %Missing HP damage could not be accounted for, but the picture painted by these numbers is fairly accurate even when I brute forced some experimental amounts.
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%Missing HP is ignored.
Burst is one of each spell and one Lichbane proc.
DPS is Urchin Strike and Playful divided by their cooldowns, with the DoT of Seastone trident, with enhanced Trident autos multiplied by attack speed, and Lich Bane procs assumed every three seconds.
The higher end of the DPS assumes the Ult was just applied for the higher magic damage.
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Level 8 Doran, Abyssal Scepter, Sorcerer Shoes
Type | Damage
Pre-Drake Burst: 1079 Pre-Drake DPS: 100 - 119
Post-Drake Burst: 1105 Post-Drake DPS: 104 - 123
Burst Percentage Change: 2.4% DPS Percentage Change: 4% down to 3.3%
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Level 14 Lich Bane, Zhonyas
Type | Damage
Pre-Drake Burst: 1825 Pre-Drake DPS: 258 - 308
Post-Drake Burst: 1892 Post-Drake DPS: 270 - 323
Burst Percentage Change: 3.6% DPS Percentage Change: 4.7%
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Level 18 Doran, Abyssal Scepter, Sorcerer Shoes
Type | Damage
Pre-Drake Burst: 3061 Pre-Drake DPS: 525 - 628
Post-Drake Burst: 3179 Post-Drake DPS: 549 - 657
Burst Percentage Change: 3.8% DPS Percentage Change: 4.6%
##Lux
I feel Lux is perhaps the most interesting part of this list. If I had to guess before, I would have never expected that the benefit they get (and by extension, most other Standard AP Mids) would be so little. Not only that, but it's not even constant; it's a measly 1% at Level 8 and takes a long time to ramp up higher.
Additionally, increasing the number of passive procs does nothing to increase the relative dragon damage, so I know it's not just a matter of lacking some super great burst combo. What a strange result.
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Burst is one of each spell, two passive procs.
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Level 8 Dorans, Morello, Sorcs
Type | Damage
Pre-Drake Burst: 1084 Post-Drake Burst: 1109
Percentage Change: 0.93%
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Level 14 Void Staff, Rabadons
Type | Damage
Pre-Drake Burst: 2166 Post-Drake Burst: 2226
Percentage Change: 2.7%
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Level 18 Zhonyas, Ludens
Type | Damage
Pre-Drake Burst: 2487 Post-Drake Burst: 2565
Percentage Change: 3.1%
##Jax
From the beginning, I knew I wanted a hybrid damage champion to test the Drake's power on. Unfortunately, the traditional hybrid champions pretty much all just build raw AP (Teemo, Kayle, Akali). Jax is the last remaining true hybrid. The theory is that having both AP and AD allows for double dipping into the stats for an even larger bonus.
In reality, the scalings for both are underwhelming to account for this, and so Jax is barely floating above the Standard AP Mages in terms of relative damage. I even tossed a Guinsoos to really force the hybrid nature (Jax doesn't even build Guinsoos anymore!) but it still wasn't enough.
Still, Jax does better than the AP champions, though that's likely more attributable to the AD rather than a result of double dipping as a hybrid.
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Burst is one of each spell, three autos, and two triforce apps (if applicable)
DPS rotation is Leap Strike and Empowered divided by cooldowns, Triforce divided by Empower’s cooldown, and passive damage from Grandmaster’s Might multiplied by AS but divided by 3.
DPS refers to the initial combat. High DPS is after Fervor of Battle, Relentless Assault, and Guinsoos kick in, if applicable.
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Level 8 Triforce, Mercury Treads
Type | Damage
Pre-Drake Burst: 866 Pre-Drake DPS: | 206 - 360
Post-Drake Burst: 890 Post-Drake DPS: | 214 - 370
Burst Percentage Change: 3.4% DPS Percentage Change: 3.8%
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Level 14 Gunblade, Steraks
Type | Damage
Pre-Drake Burst: 1301 Pre-Drake DPS: 336 - 508
Post-Drake Burst: 1340 Post-Drake DPS: 349 - 526
Burst Percentage Change: 3.0% DPS Percentage Change: 3.6%
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Level 18 Randuins, Guardian Angel
Type | Damage
Pre-Drake Burst: 1085 Pre-Drake DPS: | 287 - 431
Post-Drake Burst: 1114 Post-Drake DPS: 298 - 446
Burst Percentage Change: 2.6% DPS Percentage Change: 3.6%
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Level 18 Randuins, Guinsoos!
Type | Damage
Pre-Drake Burst: 1197 Pre-Drake DPS: 323 - 630
Post-Drake Burst: 1235 Post-Drake DPS: 337 - 655
High DPS Percentage Change: 4.0%
##Darius
We've finally reached the bruisers. I chose Darius since they seemed to be a bit on the AD heavier side of the bruiser builds with nicer scalings. The innate armor pen is pretty good too!
Sadly, even with all these advantages, Darius actually loses more relative damage from the Infernal as the game goes on, in direct contrast with the others.
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Burst is one of each spell, one second of five passive stacks, and a fully powered ultimate
DPS rotation is Decimate and Crippling Strike damage divided by cooldowns, five passive stacks per second, and autoattacks multiplied by attack speed.
In either case, passive pen of Apprehend is considered (and is maxed second).
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Level 8 Cleaver, Mercury Treads
Type | Damage
Pre-Drake Burst: 788 - 830 Pre-Drake DPS: 193 - 210
Pre-Drake Burst: 810 - 853 Pre-Drake DPS: 198 - 215
Percentage Change: 2.5%
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Level 14 Deadmans, Spirit Visage
Type | Damage
Pre-Drake Burst: 1017 - 1094 Pre-Drake DPS: 222 - 255
Pre-Drake Burst: 1037 - 1115 Pre-Drake DPS: 226 - 260
Percentage Change: 2%
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Level 18 Randuins, Steraks
Type | Damage
Pre-Drake Burst: 1127 – 1221 Pre-Drake DPS: 193 - 235
Pre-Drake Burst: 1143 - 1239 Pre-Drake DPS: 196 - 239
Percentage Change: 1.5%
##Gragas
Gragas sits in last place, fulfilling the observations noted (AP pretty much always gets worse benefits than AD, and bruisers do worse than everyone else). Part of the trouble that Gragas has is the physical damage from Iceborne and Deadmans doesn't scale with the Infernal, making it difficult to truly gather dank drake dabs.
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Full Power Barrel Burst. Accounts for Deadmans.
DPS rotation is 7 seconds, One 50% Barrel, Two Drunken Rage, One Body Slam, and Runic Echoes
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Level 8 Runic, Lucidity
Type | Damage
Pre-Drake Burst: 943 Pre-Drake DPS: 140
Pre-Drake Burst: 946 Pre-Drake DPS: 141
Percentage Change: Not even 1%
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Level 14 Iceborne, Spirit Visage
Type | Damage
Pre-Drake Burst: 1142 Pre-Drake DPS: 172
Pre-Drake Burst: 1153 Pre-Drake DPS: 174
Percentage Change: Barely 1%
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Level 18 Zhonyas, Ludens
Type | Damage
Pre-Drake Burst: 996 Pre-Drake DPS: 147
Pre-Drake Burst: 1006 Pre-Drake DPS: 148
Percentage Change: 1.01%
#Methodology
All calculations were done using my calculator. This calculator was created for my personal use, so I apologize for the unintuitive aspects of it.
First, a caveat: the Armor / MR of the target does not change the Infernal bonus, since it is a constant. Even in cases with Lord Dominiks or Cleaver, the relative bonus from the Infernal was approximately the same regardless of the target's armor.
That being said, for the sake of authenticity, I've adjusted the MR, Armor, and Maximum Health of the target being attacked.
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Level 8 - 40 MR, 40 Armor, 1400 Health
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Level 14 - 70 MR, 100 Armor, 2000 Health
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Level 18 - 100 MR, 200 Armor, 3000 Health
The builds and ability orders were chosen based on the most popular builds on Champion.gg. The only exceptions are the ones noted, such as Darius maximizing Apprehend second, Jax building Guinsoos, Fiora having Death's Dance as a sixth item, etc.
No %Missing HP could be accounted for. The calculator is not a simulator; I would not be able to reliably tell how much life a target has after each autoattack, and frankly most combat situations are going to involve a target being damaged by other sources at the same time.
If you enjoy methodology, you may enjoy my tale of madness while trying to understand Jhin's relation with Infernal.
#Thanks for Reading!
One step closer to greater understanding!