How about this for a resolve rune?

Critmaster Garen··2 votes·351 views

Melee: take 10% less damage from ranged champions within 400 range of you.

Ranged: gain bonus armor and magic resistance when no enemy champions are within 400 range of you.

i would place this in the second row of the resolve tree to replace either iron skin or mirror shield, which should be combined into one rune since theyre the same effect anyways.

its supposed to reward melee champions for getting the drop on ranged champions and to fight them in melee range without getting outtraded, and rewards ranged champions for keeping their distance from their opponents and and proper kiting.

7 Comments

Cocho1 votes

it basically be a must take on everyone, they dont want that

Critmaster Garen1 votes

{quoted}

it basically be a must take on everyone, they dont want that

why would it be a must take?

Cocho1 votes

Let me rephase that, it'd be the default in the resolve tree if a champion was to pick that tree. It might also make people pick the tree for that specifically.

For tanks/bruisers/fighters/assassins, just taking 10% reduce damage for doing your job well is rediculous.

For ad/support in laning, you'd just gain the bonus forever since everyone is probably ranged. There are other resolve runes that give you armor or mr, and this gives you both.

then it obviously helps vs mages later and vice-versa

Critmaster Garen1 votes

{quoted}

Let me rephase that, it'd be the default in the resolve tree if a champion was to pick that tree. It might also make people pick the tree for that specifically.

For tanks/bruisers/fighters/assassins, just taking 10% reduce damage for doing your job well is rediculous.

For ad/support, you'd just gain the bonus forever since everyone is probably ranged. There are other resolve runes that give you armor or mr, and this gives you both.

10% less damage from ranged champions specifically. you wouldnt get the bonus in melee vs. melee fights.

for ad carries and ranged supports youd get the bonus as long as you kept enemies at a distance, which gives you a bit more survivability from other ranged poke abilities. but you lose the bonus entirely when you mistep and get engaged on in melee.

i mean most runes are designed in a way where youre rewarded for "doing your job" one way or another.

this rune is just meant to specifically reward you for good positioning.

Cocho1 votes

10% less damage from ranged champions specifically. you wouldnt get the bonus in melee vs. melee fights.

who cares? Just pick a tank, build rightous glory and be unstoppable in fights because their highest damage dealing is going to deal 10% less damage to you, and you're going to CC him.

for ad carries and ranged supports youd get the bonus as long as you kept enemies at a distance

"engaged on in melee"

Caitlyn Lulu vs KogMaw Janna

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Critmaster Garen1 votes

{quoted}

who cares? Just pick a tank, build rightous glory and be unstoppable in fights because their highest damage dealing is going to deal 10% less damage to you, and you're going to CC him.

then disengage and peel. 400 range arent that much.

the other rune options in that row arent range sensitive. so i dont see this one as mandatory, but depending on what you need.

do you want to be stronger when you all in an enemy ranged carry, or do you want to be more resilient overall against melee and ranged champions and ranged poke by chosing armor/mr runes like conditioning?

the rune is not going to help you when a melee carry is shredding your ass, so you might want resistances instead.

Caitlyn Lulu vs KogMaw Janna

i dont see the issue or how it would make the rune mandatory.

lets say lulu doesnt take the rune and picks something like celestial body for an extra 100 health from inspiration instead. she positions herself infront of the other two and they lose their bonus. its not like shed take more damage in close range of them than at 400 range.

it does have a weakness in that you can disable it. its not like item 3047 which is just there.

and picking the rune, means theyd absolutely have to go into resolve at least as a secondary tree and give up on what the other pathes have to offer.

Cocho1 votes

just thinking about laning

400 range arent that much.

she positions herself infront of the other two and they lose their bonus

Yeah let the lulu go right in there, between 2 people, for every trade throughout laning xd

nerf poke? Xerath op xd

10% reduced damage on all assassins when they make trades btw ecksdee and fiora

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