Fixing rageblade and Vayne in one swoop.

The thigh guy··2 votes·980 views

Change the phantom hit effect of rageblade to only double the applications of onhit effects from items.

The negatives effect only kog’maw, kai’sa, yi, Vayne and maybe varus. Kog will need some help after this Kai’sa will also need some help Yi suddenly funnel strat dies for him Vayne. She needs this nerf. Let’s be real And varus will need some help.

9 Comments

Frosted Tips4 votes

I simply disagree with Phantom Hits as an entire concept because it means that all other on-hit effects have to be reduced because if they have phantom hits then the on-hit effect is 1.5x stronger in 2 attack increments.

Moody P2 votes

Synergy with innate on hit is the entire point of rage blade phantom hits.

Just make Silver Bolts count as on attack and not on hit and you decouple her from the item just like that

The thigh guy1 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=o1rsm2xI,comment-id=0001,timestamp=2019-04-11T19:00:12.625+0000)

Synergy with innate on hit is the entire point of rage blade phantom hits.

Just make Silver Bolts count as on attack and not on hit and you decouple her from the item just like that

That would require changing silver bolts from a passive to an active ability

Moody P1 votes

No, they did the same thing to Caitlyn to stop Runaan from stacking her passive 3x as fast. The same thing can work here.

The thigh guy1 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=o1rsm2xI,comment-id=000100000000,timestamp=2019-04-11T19:29:51.339+0000)

No, they did the same thing to Caitlyn to stop Runaan from stacking her passive 3x as fast. The same thing can work here.

Except caitlyn’s Headshot is an actively applied buff to her. Vayne’s silver bolts function like ekko’s passive. They are two VERY different interactions.

And they can’t change Vayne’s Passive to be like Caitlyn’s or Vayne would be able to stack 2 hits on minions, tumble into the enemy and instant proc the true damage. And I can say with confidence NO ONE wants that.

The Ecdysiast1 votes

Or, conversely, don't count stacks of a 3rd-hit ability or cooldown reducing from autos as on-hits.

The thigh guy2 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=o1rsm2xI,comment-id=0000,timestamp=2019-04-11T18:52:01.901+0000)

Or, conversely, don't count stacks of a 3rd-hit ability or cooldown reducing from autos as on-hits.

Careful now. We don’t want to overload riots coding team. We already know they hardly function as is.

The Ecdysiast1 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=o1rsm2xI,comment-id=00000000,timestamp=2019-04-11T18:56:20.753+0000)

Careful now. We don’t want to overload riots coding team. We already know they hardly function as is.

Wouldn't be hard. Just code it so it only applies damage twice and nothing else.

Saezio1 votes

Just make phantom hit double DAMAGE on-hit effects. It's so simple

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