One good player still can't win it for your team
Sorry, but this was the height of League, when it was possible to carry your team. Why? Because it meant your skill was paying off, you were the most important person on your team and at the end of the game you knew you won because of it. A good game felt good. Still haven't brought that feeling back with this "preseason" though. Good games still feel mediocre and bad games still feel like shit. The original problem of last still remains, despite all of the "balance" team's efforts.
**One person still can't win the game for your team, but one terrible player can still lose it for everybody. **
Read that sentence aloud and tell me why I, as a player, should consider that fun or even remotely logical. Tell me why a developer with an ounce of common sense won't read that sentence and come to the conclusion after about 10 seconds that this encourages flaming in chat? Tell me why anyone with an IQ above 80 would think that being forced to rely people you've never met to take on critical roles you have no control over is supposed to be considered good game design. Oh right, the pro scene. Because we're all pro players with dedicated teammates. Random pubs don't exist anymore, right?
Not even Homer Simpson would come up with such a daft gameplay system. If I wanted to have this experience, I'd just go to Vegas, play the slot machines and maybe win some money out of it.