People still complain about ADCs?
Let's first get this out of the way, ADC is an umbrella term, i've rarely seen anyone complain about
cause they are immobile and easy to kill with no overbearing thing like true damage or stealth in their kits. Also i don't see anyone complaining about
cause they have 1% and 1.36% pick rate so you'll never actually see them in the game.
This means that the circlejerk is always about the flavor of the month adcs or the usual suspects,
.
Now those 3 i can understand, Vayne and Lucian are my 2 favorite champs for a reason, they do things other carries can't but i feel like most people complaining haven't played a single game of ADC.
Seeing an ADC carrying the game and crying op is like me seeing Yasuo carrying a game 1v5 and crying op, yes his kit is overloaded, yes his windwall is straight cancer, but for every one game that he goes 1v5 there are 10 games where he's just completely shutdown or is barely scraping by, getting a single kill then dying horribly while being cc locked.
This is exactly how ADC role feels like and if you're too lazy to play 20 games of this class and understand its trouble i'll break it down for you:
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You rely on another person to get you through the laning phase and the game- this is one of the most frustrating things about being an adc main, if you're a toplaner and you lose 1v1 at least you know its your fault, having to rely on another person hitting their skillshots and not getting hooked and feeding the enemy botlane can be excruciating, there's really no need to explain this, you can be twice as good as the enemy adc but if your support keeps getting caught and killed then its all in vain.
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You're useless without peel- you think that its unfair how the enemy adc can fire away at you in a teamfight and win the game? Maybe try peeling for your carry next time instead, its equally frustrating to see all of my team mates go in and leave me alone to 1v1 a Zed, you don't have to have 4 people bodyguarding the adc but having at least one person react to an adc getting dived and helping is enough, which leads me to my next point
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Most supports aren't really supports anymore- yes this goes back to point 1, but having
as your support can be great for the overall damage boost, but it will just as likely lead to your adc having 0 peel and dying horribly every team fight, this is not fun for the adc player and it makes the role feel so completely helpless sometimes -
You die by someone throwing a mean look at you- seeing people say that Zed/Rengar/Kha can't kill an adc cause adc will two shot him before he gets to him makes me question their and my sanity as well, it's really not a hard concept to grasp, a fed adc with
for example, dies just as fast cause he has ZERO defensive items and that's without taking into account that most other classes can burst down an adc before he gets an auto off, now this can be somewhat mitigated by
as well as some other items and runes but you'll always be at a disadvantage when facing other classes in a 1v1 unless they miss all of their skillshots or you're really ahead (fun fact: i saw a person saying that adcs can just stand there and kill yi in melee, the delusion is amazing) -
This ties into my 4th point, but being fed and dying to a 1/7 assassin/bruiser/mage feels really bad
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ADCs have little agency on their own- they have to be peeled for, they have to be tanked for, they have to rely on other people for CC and engage just to get to deal the damage, they can't splitpush or roam effectively, meaning that they only have one role, dealing damage, so before you complain about their damage just know that it's literally the only thing that they do. A fed toplaner can splitpush into victory, mid/jg can win the game by roaming, landing a good cc or picking off an enemy before a fight starts, a good jungler can literally get the entire team fed while also securing drakes and herald, a good support can make your team unkillable or be the playmaker, ADC just deals the damage and even so he is usually not the one that ends up dealing the most damage overall, mid/top, even a fed mage support can all top the damage chart easily
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"unavoidable burst per second" - now this just gets me tilted, unless youre a Ziggs main, stfu about "unavoidable" damage, most other classes have 1 or 2 skillshots in their kit that aren't hard to hit nevermind melees that have just as unavoidable damage and a ton of abilities to make up for their melee range, Fiora's damage for example is just as unavoidable as an adc, she has a dash every 2 seconds and a ton of healing to make up for the fact that she's not ranged but that's about it,
2 easy to hit skillshots,
-1 skillshot
no skillshots-
???
?? Nevermind that most other mages that are skillshot reliant have a CC, which makes other abilities just as unavoidable when it lands for example Lux combo
There's like 10 more points that make adcs weak like relying on items too much and being underleveled compared to other lanes but you get the picture, every class has its own shortcomings, i used to be pissed about bruiser being strong, then i started playing top and realized that they have a ton of problems themselves so stop your bitching and play the class first and see how "OP" it is
were all rocking 45-48% win rates when 8.11 dropped.
or other instances where Kog'maw could too easily kill you without you being able to get to him
would not be good as peel. He can use his silence to help if someone gets to the marksman/carry, but blitzcrank is a front-line champion who would rather be pulling someone from the opposing team to certain death)(
is another example of the same. without a second enemy or a wall, he can not "peel" for the marksman and instead might only get lucky to land his ult). As a general rule, if the opponent has already gotten to your carry, the support and front-line have already failed their jobs, OR THE MARKSMAN/CARRY IS OUT OF POSITION
(which boots cost virtually nothing to your build) You are also FRAIL BY DESIGN. You do the HIGHEST SOURCE OF CONSISTENT DAMAGE IN THE GAME(and consequently can kill basically anyone you can look at for long enough), now, how would you feel if you WERE TOUGH TO KILL at the same time:
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, and then again does not mention off-meta strats that can apply to more