Ranked Aram. How to favor skill over luck?
Largest issue with Aram ranked que would be the impact bad rolls generate for a team as well as the popularity of Aram only accounts.
Here are ways to address this to enable skill to be a reliable impact on the game mode.
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Run it as a draft from a RNG pool. Provide each team an opportunity to grab high value picks and build a comp at game start. The exact # of options should be low enough to make the game Randomized. But high enough that no matter what players can have a pick. I personaly would not have a ban phase or bans allowed as that results in a higher # of minimum champions required to draft from. Probably grab 2 champions from a pool and 2 champion from the Free week rotation per player, so 20 options total.
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Require a minimum of unlocked champion, I would say 50 should function as a reasonable number as its about 33% of the games options. Its a large time investment but it would not require Years of grinding for F2P players. I have not sat down and done the math for best and worse case on it.
This should remove enough Luck to make it a viable game mode. Optimization would involve changing either the min required # of unlocked champions or free week champions its pulling from to prevent folks trying to game it with a Aram exclusive account.
Not very complicated to achieve. No idea if there are enough players who desire a competitive ARAM.
If I made any errors in logic please alert me and show what I goofed. Disclaimer the values I used, 20 for available options and 50 for required owned champions are arbitrary value and largely was used for illustration rather then me viewing it as the best value so if your disagreement is on that please keep in mind I am not remotely attached to it as a value and expect there is a better option that could be tracked down, I just did not wish to do the exact math to find the exact value needed to remove ARAM only accounts from becoming an impact.