- mobile champs can use those aswell. You got BotrK, enemie adc got BotrK-> still get kited.
...You seem to have forgotten
+
is a common answer to
, not to mention the bruiser's own CC/mobility in question.
- you loss out on alot of stats if you oppt for most of those items, and your damage/tankines basevalues are not not really high enough to make up for that compared to mobile champions.
...If you've been farming up an actual level advantage, and understand how to itemize properly(not stuffing your build with just one dump stat, and building to better deal with your enemies, obviously) , then this stops being an issue...
- no a single item grants a gapcloser, cc- or atleast slow-imunity. Your only option to get to an enemie is walking towards them, leaving you vulnerable to ranged attacks and cc, and mostly you get screwed big times by slows. You are also fucked if fighting in the jungle vs champions with steps/dashes, as they can escape/chase over terain while you can't
Here you seem to underestimate CC-reduction, movement speed modifiers, and the painfully underrated 'sidestep'. Targets escaping over walls is an issue, one that can also be mitigated though
and any boots that have the distortion upgrade, which lowers the cooldowns of
and
.
I understand the problem of mobility creep well enough, I am only trying to make the point that with the items mentioned in my previous post, the issue can be mitigated, not completely solved, but mitigated, and to take things on a personal note, I really don't think that being kited is that big of an issue people make it out to be, due to things like
and
existing, and the above items adding to that pile of options...