Please revert Morgana to old passive, or Buff the heals!
I'm sorry Riot but you've completely ruined Morgana with the "rework."
The 20% entire game scaling on her passive means it falls off massively, and does less than her old passive did, and the W change really isn't effective enough to compensate for that.
I know people were freaking out about the 10/15/20/25/30/35/40 Scaling, but at least it compensated her lost gains from Small minions/monsters.
I played Morgana Jungle in Season 7, so I know what it was like!
It's actually harder now to jungle than ever, because per camp, she can only sustain from 1 mob per camp, which also happens to be the smite target. if you Smite, you shorten how long that monster can sustain you. If you don't, you fall behind as a farmer.
And, at the same time, her lane sustain is grossly worse now, because she can only rely on "Spell vamp" from 1 minion per 2 cycles, or from champions, which have significant on board damage reduction and can just walk out of spell. It may be 20% all game now, but that doesn't compensate the loss, given she used to sustain from ALL sources (in other words, a 6 minion wave healed her for effectively 3 times as much as this new passive does).
Even in Jungle, we're talking going from 10% on 7 Wraiths to 20% on 1 Wraith. That's horrible when you actually do the sustain math. Literally the only camps that are healthy atm are the Blue/Red camps.
You Also reduced her health growth, and increased the W cooldown from 10 to 12, which means the neat little "5%" reduction to the cooldown doesn't even compensate much for the difference in the old cooldown, and doesn't translate well at all to champion fights where they just leave the circle.
You basically dropped her mid and late game off a cliff, especially if you have a feeding team. The only thing she still has going for her is her Q, since she's squishy as heck, pops fast, lost 2/3 of her sustain, and now no longer actually has a strong role.... just a couple mediocre ones.
Please. if you're going to drop the cap to 20% all around, drop it back to the old overall Spell Vamp. Or, change the scaling to something like 15 -30% if the 40% was too much.
I want to point something out that should be looked at as well:
During your 20-40% scaling, something I noticed was Morg was registering #1 in Deaths and Assists. That's with "higher sustain."
After your hotfix, the Deaths and Assists have dropped significantly, which is counter-intuitive, given she should die more with less sustain, not less. Perhaps people were rigging statistics?
I also find it funny that we're quoting: "Morgana's overall durability in teamfights is just too high, thanks to the massive heal she's getting from her ultimate." as the reason for THREE nerfs (HP/Passive/W) when during the entire duration of the 2 day rework experiment, Morgana was topping the charts for Deaths per game (still at rank 3 in overall deaths per game) She might get a big heal off her Ult, but she's also about 20% Squishier than she was pre Preseason, pops like a grape even as a tank, and is an immobile champ. Perhaps she NEEDED that heal? (Not mentioning Swain.... Vlad..... Illaoi.....Darius..... Mundo..... All these champs with "massive heals....")
If she doesn't need heals on her Ult anymore.... then her Ult doesn't belong on her kit, since the rest of her kit revolves around keeping a distance.