Syndra: A small rework

Ashenvall·11/6/2015, 9:30:37 PM·1 votes·950 views

Watch out! This thread is a suggestion. Spells' damages, range, cost etc can be adjusted I nerfed severals of her spells in mid game. However I buffed the late game. We can see my changement in bold

Transcendent Spells gain extra effects and abilities at max rank.   Dark Sphere: Syndra spells deal X% of the champion's current health (basic state+ scaling with kills (low scalling) and creeps(very low scaling)) Ex: 1 kill=> 0.1% 100 minions =>1.5% Force of Will: Increase duration of spells' effects ( W slow, E stun, and the sphere remaining) Scatter the Weak: Increase area of effects to X (all spells) Unleashed Power: Increase range to X (all spells)   Dark Sphere Cost: 50/55/65/75/85 Mana  Range: 700 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Conjures a Dark Sphere dealing 60/110/155/190/210 (+65% Ability Power) magic damage. The sphere remains for 4,5/5/5,5/6 seconds and can be manipulated by Syndra's other abilities. This spell can be cast while moving.

Transcendance: When the sphere disappear, detonate and deals damage for 25% of the initial spell.   Force of Will Cost: 60/75/85/95/110 Mana  Range: 800 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere. Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+70% Ability Power) magic damage and are slowed by 20/25/30/35/40% for 1.5 seconds. This spell can be cast while moving.

Transcendance: Syndra grabs an ennemy during 1.5 sec. or When syndra select herself, she takes flight and slams down at a targeted location (close range) or Sphere draws in when hit the ground     Scatter the Weak Cost: 45/50/55/60/65 Mana  Range: 600 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with.Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds. Transcendance: Syndra charges scatter the weak, but gradually decreasing her movement speed while increasing the spell's repulsion range. or Syndra can reactivate the spell to recall spheres to her (Spheres whish collide champions take them on a small range.    Unleashed Power Cost: 100 Mana  Range: 650 Syndra bombards an enemy Champion with all of her Dark Spheres. Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created. Damage per sphere: 90/120/150(+35% Ability Power). Minimum total damage: 270/390/500 (+75% Ability Power).

**Transcendance: Spheres falling on the ground deal damages and slow down ennemy champions. **

PS: Be kind with my errors in grammar.

6 Comments

Baseball3b11/6/2015, 9:44:44 PM2 votes

Your idea isn't bad, but to be honest, she doesn't need a rework of this scale.

First off, your idea that she can cast W on herself (while it sounds fucking awesome) completely eliminates her 'immobile mage' identity and weakness -- she'd suffer from Ahri Syndrome -- Her W combined with her E would make her way too safe, albeit later in the game.

Secondly, she really only needs 3 minor changes in my eyes

  1. She needs a slight mana buff on her Q and an added ~10ish base damage to her level 1 Q to make it worth using
  2. I'd like to see one of her Transcendant passives on either her W or E changed to be more impactful in some way (as opposed to currently having merely a slightly longer slow -- something that really has very little effect)
  3. Riot needs to decide whether to keep her as a standard Early/Mid game mage or a late game monster and adjust her bases+scaling accordingly (your idea for her Trans. passive on her Q would be perfect for late game scaling)