What I expected for Syndra change on the PBE ?

Ashenvall·4/20/2016, 9:22:50 AM·5 votes·1,862 views

I expected more power, more control on the battlefield. I wanted make Syndra more strategic in every state of the game.I think It could be a good direction to improve Syndra.

Numbers are examples

Q: Dark Sphere Cost: 45/50/55/60/70Mana Range: 800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Conjures a Dark Sphere dealing 65/110/155/190/210 (+55% Ability Power) magic damage. The sphere remains for 5/5.5/6/7/8 seconds and can be manipulated by Syndra's other abilities. This spell can be cast while moving.

Transcendance: Rank 1-5: Spheres deal damage 2/5/7/15/30 (10% max from E passive) around the field every second. ( Range: 70/80/90/100/110) Rank 5: When a sphere disappears, it detonates and deals damage for 20% (+10% max from E passive) of the initial spell.

Spheres remain longer at max level but scale with level! Spheres DOT make syndra more strategic when she uses her Q especially in teamfight. When Syndra uses her ultimate in teamfight, she makes a small DOT area with each sphere. Max rank strengthen this mechanics. Q detonation can be used with W or E when sphere disappears. In the same way, R makes a minefield.

W: Force of Will Cost: 60/65/70/80/90 Mana Range: 1000 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere. Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/150/180/230 (+60% Ability Power) magic damage and are slowed by 15/20/25/30/40%** +(0% (E passive: 1% give you 0,33%)** for 1.5 seconds. This spell can be cast while moving.

Transcendance: **Rank 1-5: Sphere attract when hit the ground (Diana like "E") Only for W ** **Rank 5: When syndra select herself, she takes flight and her power become unstable. Syndra is root for casting this spell. (For 5 sec max) ** • Dark sphere: Syndra unleashes a dark sphere, creating shockwave that travels out among the enemies. Deals only damage • Scatter the weak: Syndra now can charge her spell in long range • Unleashed power: Syndra can bombard an area in long range.

Strengthen Q (DOT + detonation) with W. Max rank is an idea not finished. I create a good counterplay with a "root for 5 seconds" but I have no idea how to improve it. Max rank would give to syndra new abilities (for Q, E and R) in long range but weakened in rooting her.

E: Scatter the Weak Cost: 45/50/55/60/65 Mana Range: 600 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with. Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.

Transcendance: Rank 1-5: Syndra increased her power in killing enemies. (Gain 1% by 10 minions killed and 2% by champions on each spells’ratios, EXCEPT ulti) She scatter the weak now with a limitless power. Rank 5: Syndra can reactivate the spell to recall spheres to her (Spheres whish collide champions are draged away on a small range.) Width increased

Syndra does not gain ability power like Veigar but gain % ratio on every spells in killing minions or champions.(Except ultimate only, not ultimate passive)(Consequently I decreased some ratios) "Recall spheres" is a strong combo with E directly or R

R: Unleashed Power Cost: 100 Mana Range: 700 Syndra bombards an enemy Champion with all of her Dark Spheres. Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created. Damage per sphere: 90/120/150(+40% Ability Power). Minimum total damage: 270/390/480 (+55% Ability Power).

Transcendance: Rank 1-3: Each spheres deal more damages on each abilities 0,5%/1%/2% hpmax in magic damage. Rank 3: Spheres falling on the ground deal damage and slow down enemy champions by 5% (+0%) for 1.5 sec (max: 15% from E)

Syndra can deal with tank! Every spheres or abilities deal in %hpmax ( Spheres DOT and detonation apply this effect)

It's not perfect or balance but I hope you read this thread @Riot @Meddler @RiotRepertoire

21 Comments

Quepha4/20/2016, 7:51:13 PM2 votes

{quoted}

Now, her Q received a huge nerf while Q remain is buffed for 2 seconds ( 8 seconds for spheres to remain).

Her Q has a higher ratio at all stages of the game. All she loses is a little spike in base damage at level 9. That overall sounds like a buff.

Heavenly Light 4/20/2016, 8:44:28 PM1 votes

The Q to me sounds like a nerf, She is a long range poke champ, 50 mana at lvl 1? ._. might as well rush a late game syndra build Aka Roa and Seraphs and thats not good because syndra is weaker late game than she is early and mid game, the only way she can be effective vs players with lots of MR and whatnot is if she buys Liandrys, Abyssal, and void staff and i do use those 3 items quite a few times due to mega tanks in late game like hec, mundo, graves and what not. Her passive at • Unleashed power: Syndra can bombard an area in long range this also sounds like a nerf because all ya gotta do is flash and there will be no damage taken or use hourglass, hourglass is already a counter, making her R at max rank an area attack will also counter herself because the enemy champion can flash away and live. Her Q at max rank is like a time bomb unless her ball wont reset after you pick it up, say if i put out a Dark Sphere on the ground and right before the Dark Sphere disappears like 1 sec before its gone and pick it up and throw it and do double the damage then thats a great idea along with the passive change on her W already, that would be an epic combo. But other than that i don't like the mana at any of those levels and her ultimate at max rank. The rest seems quite alright.

Ashenvall4/21/2016, 4:42:31 PM1 votes

Bump

GuillotineCutter5/9/2016, 5:43:17 PM1 votes

These changes are amazing, sadly after this "rework", Riot won't touch her for another year or 2 ...

Ashenvall5/9/2016, 9:04:24 PM1 votes

I updated my thread:

  1. new number for ulti's slow
  2. Spheres remain 8 sec (previous 7 sec)
  3. I comment each spells
Ashenvall5/20/2016, 7:20:09 PM1 votes

bump for discussion!