For fun: I improved Syndra' spells

Ashenvall·3/12/2016, 8:29:28 PM·5 votes·2,380 views
the sovereign of shadow syndra by raempire3000-d7qb51t

I improved my ideas posted previously there was one month of that. I tried to take care the advice given to me. If you want, you can compare this thread with this link: http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/syndra/ Comment on what you enjoyed/dissapointed/feared the most about this.

item 2050 (numbers are examples)item 2050

Q: Dark Sphere Cost: 50/55/65/75/85 Mana Range: 800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Conjures a Dark Sphere dealing 65/110/155/170/190 (+50% Ability Power) magic damage. The sphere remains for 5/5.5/6/6.5/7 seconds and can be manipulated by Syndra's other abilities. This spell can be cast while moving. Transcendance: Rank 1-5: Spheres deal damage 2/5/7/10/15 (10% max from E passive) around the field every second. ( Range: 50~100) Rank 5: When a sphere disappears, it detonates and deals damage for 15% (+10% max from E passive) of the initial spell.

W: Force of Will Cost: 60/75/85/95/110 Mana Range: 1000 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere. Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/150/180/210 (+60% Ability Power) magic damage and are slowed by 15/20/25/30/35%** +(0% (passive: 1% give you 0,33%)** for 1.5 seconds. This spell can be cast while moving. Transcendance: **Rank 1-5: Sphere attract when hit the ground (Diana like "E") Only for W ** Rank 5: When syndra select herself, she takes flight and her power become unstable. Syndra is root for casting this spell • Dark sphere: Syndra unleashes a dark sphere, creating shockwave that travels out among the enemies. Deals only damage • Scatter the weak: Syndra now can charge her spell in long range • Unleashed power: Syndra can bombard an area in long range.

E: Scatter the Weak Cost: 45/50/55/60/65 Mana Range: 600 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+30% Ability Power) magic damage to them and any enemies they collide with. Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds. Transcendance: Rank 1-5: Syndra increased her power in killing enemies. (Gain 1% by 10 minions killed and 2% by champions on each spells’ratios, EXCEPT ulti) Rank 5: Syndra can reactivate the spell to recall spheres to her (Spheres whish collide champions are draged away on a small range.)

R: Unleashed Power Cost: 100 Mana Range: 700 Syndra bombards an enemy Champion with all of her Dark Spheres. Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created. Damage per sphere: 90/120/150(+40% Ability Power). Minimum total damage: 270/390/480 (+55% Ability Power). Transcendance: Rank 1-3: Spheres deal more damages on each abilities 1/2/3% hpmax in magic damage. Rank 3: Spheres falling on the ground deal damages and slow down ennemy champions

PS: I'm deeply sorry if you sufferred of my pitiful grammar. :/ Respect my work, I take so much time to make one thread T_T

11 Comments

Shavidar3/13/2016, 8:11:00 PM1 votes

It's way too strong.

Ashenvall3/13/2016, 10:15:43 PM1 votes

No one seems to be interrested by this thread.....

Ashenvall3/14/2016, 12:11:33 PM1 votes

So, to decrease her power:

  1. E passive: champions give 2% (before 3%)
  2. W root Syndra only when she select herself
  3. R passive: have to be charge by E passive (max 3%)
Ashenvall3/14/2016, 9:05:44 PM1 votes

bump

Lingis3/15/2016, 2:09:38 PM1 votes

Ok, as an Syndra main, that would push her over the top. The individual buffs to her spells would probably get her to 50% WR or maybe even a bit more, but combining all of them would be broken. The Q gives her an insane zone control even at the early levels, and becomes pretty much OP at level 9. I don´t really get parts of the W passive. What do you mean with Shockwave in this case? CC or damage? Also the "spheres attract when they hit the ground" sounds kind of broken overall. The E passive is... Interesting to say the least. It would really fit with her lategame mage fantasy that is in her lore, but not really ingame. Sounds cool. The R passive could also work quite well, again, pushing her lategame a bit more, and making dealing with tanks just a slight bit easier.

Overall those changes would have her end up (if implemented the way you said here) in the same place as Skarner after 5.16, with high banrates and broken winrates. The only actual weak point of her would be the very early game, and even then it´d be still not bad, simply because of the spheres AOE DOT, making life for pretty much any lane opponent pretty damn annoying. I´d say that either the new Q , or new E+R combined would already make for good changes.

Succubús GF3/27/2016, 2:21:48 AM1 votes

I actually like the concept of this.