@Riot Mage update: Some ideas for Syndra
Hello, I have some ideas for Syndra but I think that will be overpowered. I read some of reply from Meddler on mage update like "[Medler] : We talked about both Syndra and Swain. Conclusion was Swain needed bigger work (full rework), while Syndra would be ok with adjustments in regular patches (passive probably)." Also, we can consider that thread posted yesterday by Essence Thief: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/NbfNtyKY-meddler-lets-talk-about-syndra-one-more-time?comment=000600000000
Comment on what you enjoyed/dissapointed/feared the most about this.
If you want, you can compare this thread with that: http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/syndra/
(numbers are examples)
Q: Dark Sphere Cost: 50/55/65/75/85 Mana Range: 800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Conjures a Dark Sphere dealing 60/110/155/190/210 (+65% Ability Power) magic damage.
The sphere remains for 5/5.5/6/6.5/7 seconds and can be manipulated by Syndra's other abilities. This spell can be cast while moving.
Transcendance: When a sphere disappears, it detonates and deals damage for 25% of the initial spell. or/and Spheres deal more damages on each abilities (deal magic damage in % of current's health or %HPmax) At this point, we need nerf her Q base damage. (Maybe create an infinite scalling on spells ratio: when she kills or assists, she gains 0,05 ratio on every spells, and 0.01 for every minions kill. In this way, her gameplay sticks closely to her lore. )
W: Force of Will Cost: 60/75/85/95/110 Mana Range: 1000 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere. Second Cast: Throws the Dark Sphere or enemy minion. Enemies hit take 80/120/160/200/240 (+70% Ability Power) magic damage and are slowed by 15/20/25/30/35% +(0%) for 1.5 seconds. This spell can be cast while moving.
Transcendance:
Syndra grabs an ennemy/ally (support idea ?) during 1 sec. (too OP in this case)
or
When syndra select herself, she takes flight and slams down at a targeted location (close range) (Aatrox like but I destroy literally her main weakness: her lack of mobility)
or
Sphere attract when hit the ground (Diana like "E")
E: Scatter the Weak Cost: 45/50/55/60/65 Mana Range: 600 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Knocks enemies and Dark Spheres back dealing 70/115/160/205/250 (+40% Ability Power) magic damage to them and any enemies they collide with. Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.
Transcendance: Syndra now can charge scatter the weak, but she decrease her movement speed gradually to increase the spell's repulsion range. (Like Xerath with his Q) or/and Syndra can reactivate the spell to recall spheres to her (Spheres whish collide champions are draged away on a small range.)
- Spell width increased by 50%.
R: Unleashed Power Cost: 100 Mana Range: 700 Syndra bombards an enemy Champion with all of her Dark Spheres. Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to Dark Spheres previously created. Damage per sphere: 90/120/150(+35% Ability Power). Minimum total damage: 270/390/480 (+75% Ability Power).
Transcendance: Spheres falling on the ground deal damages and slow down ennemy champions.
