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Irelia nerfs are a joke.

KING XXXI··109 votes·21,987 views

-5 ms doesn't change the fact that she is has the most deadly all in in the game past level 2, and is ridiculously snowbally that getting behind in lane invites her to one shot your top/mid laner under his turret. As soon as she's extremely fed, either due to the fact that she's killed her lane opponent over and over under turret constantly or now has a super high gold lead because they were forced to play super safe the entire laning phase, you can't deal with her mid to late game because she one shots you while simultaneously being a nearly invincible tank.

I would seriously rather go against a full team of Sion, Graves, Akali, Kai'Sa, and Pyke than play ANY game where Irelia is on the enemy team. Fuck this champion.

Irelia Irelia Irelia Irelia Irelia

105 Comments

Hayaishi264 votes

Joke of a balance team.

Rexxiee31 votes

Welcome to new reworks, Urgot Aatrox Irelia Akali all broken as shit.

SwiftKitten8830 votes

{quoted}

Welcome to new reworks, Urgot Aatrox Irelia Akali all broken as shit.

You're forgetting all the "healthy and balanced" new releases of Pyke Kaisa Zoe [sg-kiko]

Glaricion3 votes

Yet they're about to delete another champion.

item 3070 Karma item 3070

Poor Neurocat.

Moon Mom1 votes

Karma is getting flat buffs/changes to her kit. She's not getting deleted.

Glaricion1 votes

Her W is going to be really hard to balance, especially for pro play.

Either they gut her during tournament patches (read: and forget to revert the nerfs), or it is going to be a nightmare to balance.

Moon Mom1 votes

As it stands she sucks right now in both pro and solo queue. She needs a new dynamic mechanic in her kit. I think it'll be fine. Especially since mantra is expended to get the best effect.

Śhunpo5 votes

Katarina And the rework that made the champion ironically even more unhealthy than her previous iteration. Don't forget her.

JeaneGreene2 votes

New kat has far more counterplay

Śhunpo2 votes

I'm not talking about counterplay here.

DuskDaUmbreon1 votes

Okay. But healthiness in counterplay is more important than how it feels to the player, so...

Śhunpo2 votes

Yeah, and when Kat is ahead now vs bad players she roflstomps, like actually roflstomps....there's not much they can do besides hope she stuffs up.

Don't just say "Oh, but counterplay is important" when Katarina is quite literally a "can I oneshot you with one part of my kit?" champion. Pre-rework she needed to hit a full combo, this Katarina just needs to hit one dagger+maybe Shunpo and Gunblade's active to one-tap you. Her ult is pretty much useless at this point, it's embarrassing. Sure, pre-rework was still irritating in the counterplay department, but at the very least you could see why you died reasonably. With this Katarina you look at your death recap and you're like "Oh, she did 500+ damage with only one dagger and 1 1/2 items....great....".

Oh, and while I do bitch about Shunpo, she definitely has far too much mobility now. No champion should have over 2 dashes in combat without some insane requirement like Katarina's Voracity reset passive or Tristana's Rocket Jump reset on kill/assist. We've seen with Irelia and Akali just how frustrating and overbearing having an assload of mobility can be, so my question for you is, do you think that Kat is healthy in this manner? Do you enjoy playing against a champion that can seemingly chase you through most of your escapes? Cause I sure don't. I hate facing Akali and I hate facing Irelia, had I never played Kat I would probably also hate this reworked Kat as well when on the receiving end because it's just frustrating to face.

But healthiness in counterplay is more important than how it feels to the player, so...

Counterplay is literally all about how it feels to the player. They wouldn't have reworked Kat unless there was an outcry within the community about Kat being frustrating to play against. Counterplay is a by-product of players either feeling like there are meaningful decisions they can make to shut a strategy down, or there aren't enough meaningful decisions, which leads to frustrating, toxicity and a general hatred towards that strategy. Old Kat still had counterplay, it's just that that counterplay was nye-impossible to properly implement into low elo play, which is where old Kat thrived.

It's no different now. Katarina now thrives in low elo as a general pick and she's an ok one trick pick right before D3, which is when you pretty much need to switch over to mages and other, better assassins. I'd say there are more meaningful decisions to make vs this Kat when she's even or behind, but when she's ahead there's not much you can do unless you're playing in an elo which groups you with players who have brains. 'Cause that's all new Kat is, an idiot-check champion, she gets fed off of you and your team walking into her daggers and then she proceeds to keep doing the same thing, being that she's waiting for you to path into daggers and then she's killing you for it. I don't know about you, but I'm not 100% with her rework....

Blah blah her rework sucks blah blah. But no, really, counterplay-wise this rework is definitely better. But gameplay health wise she's definitely devolved. Gunblade needs to be removed/hard-nerfed and Katarina needs a more healthy first item as well as some nice changes to her Shunpo for compensation. For Shunpo all she needs is some more speed and for the base damage nerf to be reverted, that's it, done. As for her passive legit just add +5 damage to it in early levels. There, that's rework Kat fixed, done. Thank me later.

ShadowParker1 votes

How is she more unhealthy?

Śhunpo5 votes

She has an overreliance on Gunblade and almost all of her damage is frontloaded onto her passive making her other abilities feeling negligible in the damage department in an almost identical manner to rework Leblanc.

Those two aspects alone make her unhealthy. Then you factor in her insane in-combat mobility which makes her far more frustrating to face since she just has insane chase potential when even remotely ahead.

I'm not talking about counterplay here, she definitely has more. However I do feel that she's more of an idiot-check champion now since her opponents are the ones who decide the outcome not her (at least most of the time), so by that logic I'd say that that is also unhealthy in its own way since her entire kit just screams "I will either deal 0 damage with my dagger or you will see my first dagger dealing 800+ damage in your death recap". She either oneshots you with dagger or she doesn't, that's Kat in a nutshell right now. That's no more interesting than her previous iteration was outside of "Hey, now I'm like Draven!".

She is most definitely more unhealthy since she is waaaay more oppressive when fed. You get fed and that's pretty much your game as Kat, it's disgusting, and the fact that Gunblade just further adds to her oppressiveness is also unhealthy.

XeroKimo1 votes

I've only started played kat when they changed her W to be sinister steel, and pretty much no matter what, I see katarinas rush gunblade, how is it any different from then and now when it comes to the reliance on gunblade? Sure there was abyssal scepter, but compared to then and now, Banshee's is nowhere close to being a desirable item to rush, which makes her only choice to be gunblade.

Śhunpo1 votes

Pre-rework Kat wanted Luden's more, and first item Zhoyna's was also an option as well as Abyssal Scepter, Protobelt (kinda a weird one), Gunblade and strangely enough Deathcap. So before her rework she had quite a few first items she could run, compared to the one now.

I'm not saying I want a revert or anything (though I definitely do, I've just accepted that it's pretty much impossible to get from here on out), I just want them to nerf Gunblade and change Kat so that she can have some level of item diversity. The only other "options" she has are Rylai's, Spellbinder, Protobelt (hi Flyerbek) and Zhoyna's, and all of them are sub-optimal compared to Gunblade. If you go Zhoyna's first on this Kat you're pretty much trolling since Gunblade is most of your damage and if you go Rylai's you lose out on the sustain and killing power. Protobelt, again, you lose out on sustain and the broken active of Gunblade. As for Spellbinder that item is useless outside of being purchased on Vlad and Veigar, it seriously needs its active to be reworked.

Also, just to comment, Banshee's is an awful item.

WoodenCreature3 votes

{quoted}

Welcome to new reworks, Urgot Aatrox Irelia Akali all broken as shit.

Urgot & Aatrox are almost incomparable to the lvl of toxicity irelia & akali kit's bring into the game

Zork Nemehsis1 votes

{quoted}

Welcome to new reworks, Urgot Aatrox Irelia Akali all broken as shit.

Except Bbtrox who is simply now a worse and clunkier vrsion riven whom cant be even viable if riot dont purposedly bump his numbers up to th sky , but then he is permabanned so , pls stop mentioning Boris as a broken rework , ty !

Noor Sakata26 votes

I'm impressed that there are some people actually think the -5MS is a huge nerf

drash7912 votes

Always Remember. Base stat nerfs are all was impactful. Even to Irelia -5 movement speed is a massive nerf, reducing base MS means that all movement speed modifiers are weaker. item 3044 now give less MS Gragas ganks are harder to run from summoner 6 less value Nami support speed ups are weaker

And worse of all she's harder to rotate now.

Need to get baron quick? Takes 10 more seconds. Need to counter gank bot? Takes 10 more seconds. Need to save your Adc? TAKES 10 MORE SECONDS.

In the end, most of mid irealia strength came from her ability to push in waves and rotate. So nerfing half of it will real impact her.

Examples of other -5 MS nerfs.

Yasuo Yasuo was hit with the same, and got reverted because it was too heavy.

LeeSin Same issue with lee sin. His ganking power and win rate dropped heavily after he got -5 less MS.

Warlord Rhinark34 votes

{quoted}

-5 movement speed is a massive nerf,

Ye- no.

And by the way, Phage gives flat MS, not percentage so the MS it gives is not reduced by Irelia having 5 less base MS.

BaldBritney2 votes

its funny how people are actually serious about irelia being a "legit unplayable champ" after a small nerf

KING XXXI62 votes

All of your arguments are awful and some are just straight up lies.

item 3044 Phage gives flat MS, not sure why you're trying to make it seem like it gives percentage MS. Gragas -5 MS means you walk from top turret to top turret 0.25 seconds longer. If you're mid this is even shorter. summoner 6 Literally no Irelia player takes ghost. wtf Nami Same as Phage. Nami gives base MS. If you're talking about champions like Janna, Irelia loses out on literally less than one bonus MS. 13% of 5 is 0.65

The entire map is 19600 units squared. Assuming you walk fountain to fountain without stop, it would take 57.64 seconds for you to get there with 340 MS. If you had 335 MS, it would take you 58.50 seconds. It literally takes LESS THAN ONE SECOND LONGER to go from base to base with these movement speed nerfs. How exactly does rotating from lane to baron take 10 SECONDS LONGER with these changes?!

Other -5 MS nerfs are examples of placebo and nothing else. Riven got a slight damage buff and people on Reddit were talking about how great the changes felt. Another scenario is where Vladimir's pool got nerfed and everyone called the champion dead + his winrate tanked. In reality, the developer in both scenarios forgot to put the changes into the actual game.

Not sure why your post is even getting up voted. I guess some people just don't know basic math.

chipndip11 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=nni2EEqa,comment-id=00040001,timestamp=2018-10-24T20:24:26.653+0000)

All of your arguments are awful and some are just straight up lies.

item 3044 Phage gives flat MS, not sure why you're trying to make it seem like it gives percentage MS.

Are you joking?

What's 10 + 5? 15

What's 5 + 5? 10

Which is more effective? 15 of something or 10 of something?

Gragas -5 MS means you walk from top turret to top turret 0.25 seconds longer. If you're mid this is even shorter.

Remember -3 AD knocked a whole 2% off of Graves's win rate. -5 MS means a big deal because it effects her ability to engage/retreat/rotate in ANY situation ANYWHERE.

Nami Same as Phage. Nami gives base MS. If you're talking about champions like Janna, Irelia loses out on literally less than one bonus MS. 13% of 5 is 0.65

So, like before, what's more effective between 15 of something or 10 of something?

KING XXXI18 votes

That's literally not even an argument. Phage always gives the exact same amount of movement speed regardless of your movement speed. The champion is less effective, not the item. And as I said in the previous post, this movement change doesn't mean shit.

You also can't compare -3 AD to -5 MS because they are two completely separate changes that affect the champion in different ways. The Graves nerf affected his clear speed because he had to get in at least 1 more auto in every camp. Movement speed nerfs don't have that same affect. Same with engaging, retreating, and rotating, it adds almost no time if you actually do any math.

Sorry that you are UNABLE to even bother reading my reply before making one of your own.

chipndip12 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=nni2EEqa,comment-id=0004000100000000,timestamp=2018-10-24T21:44:48.109+0000)

That's literally not even an argument. Phage always gives the exact same amount of movement speed regardless of your movement speed. The champion is less effective, not the item. And as I said in the previous post, this movement change doesn't mean shit.

...what?

This isn't an argument about the parts. This is an argument about the sums. If you have 10 meals, you can feed 10 people. If I smash 5 into the ground, you are now 5 units less effective than you were before, and the only way to make the difference to gain 5 more through other means. Phage gives flat MS? Who gives a fuck? The point is that the total MS she has at any point is less than before.

You also can't compare -3 AD to -5 MS because they are two completely separate changes that affect the champion in different ways. The Graves nerf affected his clear speed because he had to get in at least 1 more auto in every camp. Movement speed nerfs don't have that same affect. Same with engaging, retreating, and rotating, it adds almost no time if you actually do any math.

You guys said the same shit about the -3 AD nerf, and you guys will continue to do this. Wait until the nerf plays out before knee jerk reacting.

KING XXXI15 votes

That's a result of the champion being less effective, not the item. You're trying to tell me that because Irelia is weaker, Phage is weaker, which is absolute non-sense.

If you're arguing about "sums", you suck at math, because at the end of the day, Irelia is getting 395 MS from Phage, as opposed to the 400 MS from before. If we "sum" that up, that's a loss of 5 MS. And if I recall correctly, Irelia lost ... 5 MS, I think the "sums" match up.

If Irelia somehow lost more than 5 MS with Phage then you'd actually have an argument. But as far as I can tell, she doesn't.

Unlike my other two posts can you kindly read this one? Thanks ^.^

SociaI Justice11 votes

[deleted]

dome0252 votes

chip is either a troll

Can confirm it. He made almost exactly the same stupid argument in another post.

This isn't an argument about the parts. This is an argument about the sums.


Separating the changes and analyzing them in a vacuum makes this a question of parts rather than sums, which isn't the point that anyone wants or needs to be discussing in the first place.

I believe he just wants to waste the time of everyone answering him. Don´t know why he would get joy from it though; since he is wasting his own time too.

chipndip11 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=nni2EEqa,comment-id=000400010000000000000000,timestamp=2018-10-25T00:41:07.605+0000)

That's a result of the champion being less effective, not the item. You're trying to tell me that because Irelia is weaker, Phage is weaker, which is absolute non-sense.

You're right, that is nonsense, because I never fucking said that.

Prozzak2 votes

You literally put a picture of phage and said it gives less ms. That is saying phage is weaker, which is a lie. Your logic is quite flawed here.

If you said something like lich bane is weaker now, sure that would be correct (although really it would be negligible). Phage is not weaker though.

chipndip11 votes

HER BASE MOVEMENT SPEED WAS NERFED BY FIVE. IT'S FIVE LESS BECAUSE SHE, IRELIA, HAS FIVE LESS MS, NOT THE FUCKING PHAGE. ARE YOU GUYS REALLY THIS UNABLE TO PUT TWO AND TWO TOGETHER!?

You know what? I get it. This is the GAMEPLAY boards, the place that got renamed so people wouldn't keep calling it "Gameplay and Bronze". Glad it kept that same energy after all this time.

Prozzak2 votes

You were the one who said phage gives less ms, not anyone else. You are literally yelling at yourself right now.

chipndip11 votes

{quoted}

...what?

This isn't an argument about the parts. This is an argument about the sums. If you have 10 meals, you can feed 10 people. If I smash 5 into the ground, you are now 5 units less effective than you were before, and the only way to make the difference to gain 5 more through other means. ** Phage gives flat MS? Who gives a fuck? The point is that the total MS she has at any point is less than before.**

I swear to Christ I have no idea why I fuck with this forum.

Never have I said "Phage is less effective". I said "Irelia is now less effective in chasing/fleeing/rotating because she has less MS". Phage gives flat MS? IDGAF about Phage. I care about IRELIA. How are you guys this freaking dense? It's spelled out so a freaking baby can understand this.

Prozzak2 votes

You literally said all movement speed modifiers are less effective and then you showed a picture of phage and said it gives less ms.

I am not sure how that could possibly be interpreted any way other than as it saying phage is less effective.

chipndip11 votes

{quoted}

You literally said all movement speed modifiers are less effective and then you showed a picture of phage and said it gives less ms.

THAT WASN'T ME

Regardless, I see where the miscommunication came from, but the first guy wasn't me.

3TWarrior2 votes

5 movement speed means ONE SIXTIETH OF THREE TEEMOS of distance per second

on a standard sized screen, that means you move one less pixel per second...

chipndip11 votes

Alright, before you get wrapped up in this debacle, too, lemme lay this out:

People apparently thought that I was the original poster in this comment thread, or I was supporting the original poster. I'm not doing that. I simply made the point that the merit behind base stat nerfs is that it's supposed to be a "catch-all tone down" rather than a sharp nerf in a specific area. The implications of such a nerf is supposed to add up in a variety of cases, rather than make a sharp difference in one case.

BestPudgeNA3 votes

{quoted}

You guys said the same shit about the -3 AD nerf, and you guys will continue to do this. Wait until the nerf plays out before knee jerk reacting.

No actually i said nothing of the sort. Graves was pretty close to being a balanced champ and his main problem was he snowballs out of control too easy. -3ad with the dark harvest nerfs was a pretty big deal when addressing that.

Irelia isn't even close to balanced they legit could take 50 damage off her Q and take away her BULLSHIT ranged "melee" attacks, make Stun not hit you when she misses it by 5 miles and she would still be fucking S tier.

chipndip12 votes

It's a general statement. It isn't you specifically.

Also, Irelia's got like a 51%-ish win rate rn. Graves dropped from 52% to 50%. Irelia's starting point is lower than Graves, and yet you make it seem like she's Jax. Your bias is showing.

BestPudgeNA4 votes

{quoted}

It's a general statement. It isn't you specifically.

Also, Irelia's got like a 51%-ish win rate rn. Graves dropped from 52% to 50%. Irelia's starting point is lower than Graves, and yet you make it seem like she's Jax. Your bias is showing.

Win rates mean jack shit. Literally just fucking worthless misleading garbage. It's all about pick/ban rates and my perception from playing and watching the game.

Graves had clear weakness imo.

Irelia doesn't she is S-tier in ever facet of the game. She's been 50-80% pick/ban in solo Q since here rework because she is crazy broken.

yukumari2 votes

{quoted}

Win rates mean jack shit. Literally just fucking worthless misleading garbage. It's all about pick/ban rates and my perception from playing and watching the game.

Graves had clear weakness imo.

Irelia doesn't she S-tier in facet of the game. She's been 50-80% pick/ban in solo Q since here rework because she is crazy broken.

literally not true. she was terrible to play for a while when they gutted her passive damage and bumped up her base stats to "compensate" or is your memory that short term.

BestPudgeNA3 votes

{quoted}

literally not true. she was terrible to play for a while when they gutted her passive damage and bumped up her base stats to "compensate" or is your memory that short term.

She hasn't dipped below 50% pick/ban since the rework. She was never been bad she was always been busted.

SwiftKitten882 votes

[{quoted}](name=KING XXXI,realm=NA,application-id=3ErqAdtq,discussion-id=nni2EEqa,comment-id=0004000100000000,timestamp=2018-10-24T21:44:48.109+0000)

The Graves nerf affected his clear speed because he had to get in at least 1 more auto in every camp. Movement speed nerfs don't have that same affect. Same with engaging, retreating, and rotating, it adds almost no time if you actually do any math.

THATS the kind of answer i expected when i asked

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/dWOQ6nH2-riot-wtf-half-of-this-season-is-filler?comment=00010001

see what YOU said actually DOES make a difference, and provides a convincing argument. specially on a champ that has a reload.

granted that still a PRETTY minor difference, but does demonstrate how hit him more than it does other champs. which is what i was asking

AirKingNeo4 votes

Phage gives flat MS. The effectiveness of Phage is still the same. It gives 15 ms. Reducing Irelia's speed doesn't change that because Phage is FLAT speed.

chipndip11 votes

I'm just not wasting time on you. I know how "productive" that is.

AirKingNeo7 votes

But your argument still doesn't make sense. You're saying Irelia being down 5 MS affects how effective Phage is on her when she has 5 less speed with or without it.

Prozzak2 votes

The funny thing is nerfing someones base ms actually makes items like phage more effective. Instead of going from 340 --> 360 (a 5.88% increase in movement speed). You instead go from 335 -> 355 (a 5.97% increase in movement speed).

This guys logic is so flawed it is kinda funny.

AirKingNeo2 votes

Speed to distance in league is linear scaling. You move 5 more whatever for every 5 speed.

How much 'percent' of your base speed doesn't really matter.

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