Yeah, and when Kat is ahead now vs bad players she roflstomps, like actually roflstomps....there's not much they can do besides hope she stuffs up.
Don't just say "Oh, but counterplay is important" when Katarina is quite literally a "can I oneshot you with one part of my kit?" champion. Pre-rework she needed to hit a full combo, this Katarina just needs to hit one dagger+maybe Shunpo and Gunblade's active to one-tap you. Her ult is pretty much useless at this point, it's embarrassing. Sure, pre-rework was still irritating in the counterplay department, but at the very least you could see why you died reasonably. With this Katarina you look at your death recap and you're like "Oh, she did 500+ damage with only one dagger and 1 1/2 items....great....".
Oh, and while I do bitch about Shunpo, she definitely has far too much mobility now. No champion should have over 2 dashes in combat without some insane requirement like Katarina's Voracity reset passive or Tristana's Rocket Jump reset on kill/assist. We've seen with Irelia and Akali just how frustrating and overbearing having an assload of mobility can be, so my question for you is, do you think that Kat is healthy in this manner? Do you enjoy playing against a champion that can seemingly chase you through most of your escapes? Cause I sure don't. I hate facing Akali and I hate facing Irelia, had I never played Kat I would probably also hate this reworked Kat as well when on the receiving end because it's just frustrating to face.
But healthiness in counterplay is more important than how it feels to the player, so...
Counterplay is literally all about how it feels to the player. They wouldn't have reworked Kat unless there was an outcry within the community about Kat being frustrating to play against. Counterplay is a by-product of players either feeling like there are meaningful decisions they can make to shut a strategy down, or there aren't enough meaningful decisions, which leads to frustrating, toxicity and a general hatred towards that strategy. Old Kat still had counterplay, it's just that that counterplay was nye-impossible to properly implement into low elo play, which is where old Kat thrived.
It's no different now. Katarina now thrives in low elo as a general pick and she's an ok one trick pick right before D3, which is when you pretty much need to switch over to mages and other, better assassins. I'd say there are more meaningful decisions to make vs this Kat when she's even or behind, but when she's ahead there's not much you can do unless you're playing in an elo which groups you with players who have brains. 'Cause that's all new Kat is, an idiot-check champion, she gets fed off of you and your team walking into her daggers and then she proceeds to keep doing the same thing, being that she's waiting for you to path into daggers and then she's killing you for it. I don't know about you, but I'm not 100% with her rework....
Blah blah her rework sucks blah blah. But no, really, counterplay-wise this rework is definitely better. But gameplay health wise she's definitely devolved. Gunblade needs to be removed/hard-nerfed and Katarina needs a more healthy first item as well as some nice changes to her Shunpo for compensation. For Shunpo all she needs is some more speed and for the base damage nerf to be reverted, that's it, done. As for her passive legit just add +5 damage to it in early levels. There, that's rework Kat fixed, done. Thank me later.