How would an item like this pan out?

The Lost Marbles··2 votes·293 views

Bangle of the Lost Lunari

Kindlegem (800) + Chain Vest (800) + Cloth Armor (300) + 700 = 2600

+300 Health +60 Armor +10% Cooldown Reduction

Unique Aura: Shields that would be applied to nearby enemy champions are 15% weaker.

I just kinda threw the numbers together for the sake of presentation, but the idea is an item for a tank to buy against an enemy team with high shielding capability, to blunt their resilience a bit.

The name is me being cheeky with the item 'opposing' Locket.

10 Comments

byakugan1233 votes

locket is meant to stop burst, so it shouldn't really have a counter :/. Also locket decays kinda fast

AFilthyCaitMain1 votes

Itd be an interesting situational item for sure

The Lost Marbles1 votes

When I first jotted it down into notepad, I had its active outright remove all nearby shields, but I thought that might be too strong so I erred on the side of caution.

Rewt1 votes

It feel a little inexpensive. According to the gold efficiency charts its about 2100 gold worth of stats. So essentially you are paying 200 gold for the active on top of the stats. I just feel like that active is worth more than 200 gold.

Also we dont know how long it would last. If it lasted 1 second. That would actually be fine. But if it lasts like 2.5 seconds (like exhaust) Then i honestly think that it would need to be a 2800 gold item. Make the completion cost 1200 gold instead of 700.

The Lost Marbles1 votes

{quoted}

It feel a little inexpensive. According to the gold efficiency charts its about 2100 gold worth of stats. So essentially you are paying 200 gold for the active on top of the stats. I just feel like that active is worth more than 200 gold.

Also we dont know how long it would last. If it lasted 1 second. That would actually be fine. But if it lasts like 2.5 seconds (like exhaust) Then i honestly think that it would need to be a 2800 gold item. Make the completion cost 1200 gold instead of 700.

There's no 'duration' to the effect. It just looks at all shields on nearby enemies at the time of activation and slashes their strength by 75%.

As for the stats/gold efficiency, I just kinda winged it like I said. It has the same stats as Ohmwrecker sans the Health Regen. I guess 2500 would work?

Rewt1 votes

so it eats 75% of hp on currently active shields..... honestly that just sounds shit. It would only be useful in those matchups where there is a lulu mid with a sion top and janna support...... If they dont have a metric fuckton of shields it actually sounds garbage..... but if it was a duration effect where all shields that came into being during the effect were cut by 75% that would be an amazing item.

The Lost Marbles1 votes

{quoted}

so it eats 75% of hp on currently active shields..... honestly that just sounds shit. It would only be useful in those matchups where there is a lulu mid with a sion top and janna support...... If they dont have a metric fuckton of shields it actually sounds garbage..... but if it was a duration effect where all shields that came into being during the effect were cut by 75% that would be an amazing item.

That'd probably work better if the percent was lowered and it was just a consistent aura, like a shield dampener.

That way a tank against a team with a lot of shielding power could buy it to blunt the enemy's protective efforts in teamfights, like when facing Protect the Kog comps or the like.

Rewt1 votes

The problem is that you dont want to introduce items that make an attempt at making a champion useless. if the constant effect was any higher than 10% it would pretty much ruin Janna and make her completely useless as a champ. It would need to be an activation that requires planning to use if you want the item to actually be useable without being broken as fuck.

The Lost Marbles1 votes

{quoted}

The problem is that you dont want to introduce items that make an attempt at making a champion useless. if the constant effect was any higher than 10% it would pretty much ruin Janna and make her completely useless as a champ.

Janna still has her insane peeling capability and just generally being non-interactive and obnoxious, so her shield being made slightly weaker wouldn't in any way suddenly make her 'useless'.

The Lost Marbles1 votes

Made some adjustments, making it more of a niche item for a tank to contest comps with high shielding potential. Kind of like how the updated Abyssal Scepter is an item for a tank to help supplement his team's magic damage output.

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