Kled's laning phase is too punishing when played wrong
I feel like getting dismounted due to having a bad laning phase, getting ganked or losing a trade is way too punishing at the moment and sets kled way behind in farm. Once you lose Skarl farming is incredibly dificult since the pistols cd is so long and the only feasable ways to get your mount back is to either b or go ham and hope you can get Skarl back before your lanning opponent kills you. Just because of the way health pots sutain works I've been having trouble against matchups that kled should have an advantage on like Darius for example. The problem is once you lose your mount the opponent can back off, recup their health with 2 charges of corrupting potions and be on their merry way farming and pushing the lane into your torret. Menwhile your only mean of wave clear comes up every 20 seconds and your only way of trading to get the mount back (w) is spent on csing the pushing wave. Additionally if the enemy jungler camps you to make you lose your mount you lose all encoruagment to try and trade with your enemy laner.
I actually think once mid game comes if kled didn't suffer to much durring lane he is amazing with his engagements and the character's design and VO is aweasome. Just wish he didn't require to be played so exquisitly in the early game in order to be fun. What are your guy's thoughts
and gets poked insanely because ur going against a ranged champ like
kled is invulnerable while dismounting and his gun thing can be used to escape when dismounted...and his health regain is too much..i think that stuff makes up for his bad laning