A (Probably Terrible) idea for yasuo.

ChaosThief··2 votes·430 views

I'll make this quick:

His flow no longer grants a shield. It can now be consumed on abilities to grant bonuses:

Q: Can comsume up to 100 flow to deal an additional 35% damage. (gains 0.33% [roughly] per flow point used)

W: Can consume up to 200 flow for an additional 2 seconds of duration. (gains 0.01 seconds of duration per flow put in[probably 0.1 per 10 flow to make it feel better])

E: Flow increases the dash speed, but doesn't consume any to do so.

In summary this should bump up his overall power but at the expense of squishiness.

So how terrible is the idea?

3 Comments

ForgotToShoot1 votes

He's already pretty squishy even with the short duration shield, I think if this happened, which it probably shouldn't as it would overload his kit even more, they would have to nerf his damage and give a minor buff to defenses, or just plain nerf the q damage.

ChaosThief1 votes

I did say it was terrible in the title, right?

The Ginger Ninga1 votes

It's not terrible, just kinda odd. Yasuo relies on that shield to survive laning. It's why his all ins are so good, if he is controlling the flow of the lane, starting the fights and making those "big plays" he's going to be destroying with that extra 100+ hp. But if you auto him and then use a spell (usually to bait out the wall) he isn't going to be able to fight back that well.

In all honesty, if you want to make yasuo weaker in the laning, either slow down his dashes or have his reduced crit damage more apparent. Tie it to the ult, something like -25% damage pre-6, -20% rank 1, -15% rank 2, and -10% rank 3. He still gets crit quickly, but they don't hurt as much early in the game.

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