Morde's greatest strength is his greatest weakness

Mortekaiser·2/1/2018, 5:55:24 AM·24 votes·1,410 views

players just don't know what the fuck he does

its always a tossup if my own team even knows what he does, and I simply do not have the patience to spell it out every single game

the only time I can actually deal with my opposing laner is if they rashly just attempt to fight me without even understanding what I do. even then, laners who pay attention enough can simply learn what to do as they continue to lane against me, so its usually an uphill battle to simply exist in this meta.

he depends on his teammates far too much to be self reliant on any level

43 Comments

GigglesO2/1/2018, 6:03:11 AM9 votes

As someone who has mained morde since S1 I think it might be time to drop him. I had a 60% winrate last season, into a barely 50% (and dropping) this season.

Bârd2/1/2018, 11:11:14 PM4 votes

Things I shouldn't have to remind my allies about:

  • I need us to take dragons.
  • I need you to let me HIT the dragon.
  • I have a heal. If you have my W on you, get to a jungle creep.
  • No, I don't have to go full AP.
  • Focus my ult target.
  • If I have a Dragon, I can't ult.
  • I don't have to be there to push. Group with the dragon.
Bârd2/1/2018, 11:07:48 PM2 votes

Things I shouldn't have to remind my allies about:

  • I need us to take dragons.
  • I need you to let me HIT the dragon.
  • I have a heal. If you have my W on you, get to a jungle creep.
  • No, I don't have to go full AP.
  • Focus my ult target.
  • If I have a Dragon, I can't ult.
  • I don't have to be there to push. Group with the dragon.
Dark Vaatu2/2/2018, 1:51:33 PM2 votes

here is the problem of mordekaiser is. he can't solo. he needs a effective tank in team fights. he needs maokai, blitzcrank, nautilous in his team. in late game if u dont have tank in your team. its hard for you to carry. once your shield down ur dead in 3-4 sec. they need to nerf is q, rework the w and add cc (silence,knock up or snare and longer ap ratio.

Barkley2/1/2018, 9:48:27 PM1 votes

If you can find a good tank support duo partner, Morde ADC is still pretty strong.

But to your point, it requires two people with knowledge of the duo and how to exploit its strengths and cover its weaknesses. I wouldn't recommend playing Morde ADC in solo queue by yourself unless you're some kind of masochist or you enjoy getting 4x or even 9x reported every game for "trolling"

-rolls eyes-

DragonShea2/1/2018, 12:40:11 PM1 votes

Morde needs to have baseline CC. I have said for a long time that his's E should slow. in order for him to stick to his opponent. Do you think that Rework-Urgot could be able to stick to his target if he didn't have a slow on his Q

Lord of Math2/2/2018, 8:30:04 PM1 votes

Your team is behind and refuse to 3v3 the enemy team while you are Mordekaiser you proceed to 1v3 and get them all down to 1/3 health before dying, then your team believes that those three are not damage dealers and lose 2v3 and report you for inting because you are a juggernaut and the most immobile champion in the game.

FlameHalbrdOkido2/3/2018, 6:51:02 PM1 votes

U know what Morde could probably use in his kit that might not break him but still help him?

Conditional short duration CC immunity

it could help him stick to his targets better, but it would still rely on his skill (thus a chance for skill expression YAY) and thus he still has his weakness of not being the best at sticking to targets due to low mobility low MS

Does LoL have a Anti-CC champ yet? Olaf kinda counts but thats just his ult. Of All the champ classes that an Anti-CC them would probably fit best on it would probably be best for the game health on a Tank, as they are generally slow, lack mobility/MS, and should generally be dealing less dmg.

And it makes sense for it to be included in Morde's kit as mechanic (not really as theme, as his theme is fine-ish) Morde's weaknesses as a Juggernaut are having low mobility, low MS, and no CC, to counter this he has High dmg and high survivability

But this still leaves him very vunerable to getting kited and thus can't really do much

which is where an Anti-CC mechanic comes in, it helps Morde get to his targets in certain situations where he wouldn't, but it wouldn't break him because his weaknesses haven't been covered up. Additionally Anti-CC is situational depending on the enemy, and it isn't helpful ALL around like mobility or CC. And if u add some skill expression on it like having to hit the enemy CC before it hits you with your own ability you can justify it existing as it allows for skill expression.

The best skill it would be on is E

Another idea is to make him Anti-mobility as in either he ground's target's he interacts with, or targets take additional dmg when they use mobility around him, like within range of W.

I dont like Anti-mobility as much as Anti-CC tho, what do u guys think?