"hey morte, why don't you play mordekaiser anymore?"

Mortekaiser··228 votes·8,282 views

because fundamentally, he is a completely different champion.

for all the cries of "toxic" or "binary", he was still a champ I loved to play. there was no huge mechanical plays to be made, there was just me, the enemy laner, and the decision to fight them or not. i had to rely on great positioning and knowledge of my opponent's power spikes and how they worked with the items they bought instead of being some starcraft pro with 400 APM.

you tell me he can do more damage now, and I'll tell you I never wanted it. I enjoyed the straight forward damage he used to do. if you fought him and you died, you outplayed yourself. and he was not afraid to stand and fight, instead of running away after short trades like most other laners with the unholy amounts of mobility they tend to pack these days

I didn't want the ramp up damage. I liked his instant burst that punished players who played like pansies, but rewarded champions with the balls to stand and fight morde.

I didn't want morde's W to get a passive that encouraged laning with another player. I'm a solo lane main. I don't like you. I don't want to lane against 2 other players, I just want to fight man to man. I don't want to have my hand held by another. I'm mordekaiser, not a fragile puppet ADC with the sole purpose of being a tower destroyer. I don't want morde's W to give him sustain. he didn't need sustain to kick ass before, why should I require it now?

I don't want morde's E to scale off of AD. AD morde sucked in the past, and AD scaling just makes his build path far less coherent.

I don't want morde's ult to get a pet dragon. I don't like gimmicks that are only available situationally. I don't want strength that is not available to me all the time. it makes him far harder to balance. I didn't want it, and he never needed it to kick ass.

I don't want morde's Q to require 3 strikes. there are plenty of other champions that do shittons of damage on the third strike, and they are far more mobile and can do more damage in the long run than morde can. Jax, volibear, xin zhao, vayne, among others.

if I wanted to play a walking gimmick, I'll fire up a game on the new mordekaiser. but I don't play league of legends to be a walking gimmick that happens to be far more toxic than old morde ever was.

139 Comments

Inphernal62 votes

After considering player feedback, we have decided mordekaiser is currently in a toxic state due to his inability to make LCSBIGPLAYS. We have remedied this issue by giving him a 3 second cooldown dash that is lowered by 1 second for each Q morde successfully lands on his opponent.

We have also decided to rework Mordekaisers official title to "Foo-foo Lala Bunny Prince".

RetroRage9627 votes

You mispelled it

LC$BIGPLAY$

Inphernal10 votes

e$ports

The Ecdysiast13 votes

e$port$, c'mon guys.

ItsHueroTime29 votes

This needs more attention

Keevalroy50 votes

{quoted}

This needs more attention

Why bother trying? ~~ Kanye West~~ CertainlyT doesn't care about player opinions, only himself.

BeMyFriendPlease9 votes

{quoted}

Why bother trying? ~~ Kanye West~~ CertainlyT doesn't care about player opinions, only himself.

This was the most true thing I have ever read ( the crossed out part).

Brilliant, and accurate.

Insane Pyromanic6 votes

Honestly league needed more designers like him, in the past the devs were too scared of the player base to take creative leaps like he has.

Auryiel24 votes

I miss Cassiopeia Now I also miss Mordekaiser

It's kinda sad when you look at the champions you love and pray they never get touched

ZyniX10 votes

This is how I am towards malzahar. I know a lot of people don't like his kit and he is easily countered by one item, but I enjoy him just the way he is (looking at you riot)

Anidan7 votes

I'm with you. I'm terrified of any Malzahar changes... I don't want them to pull a Cassiopeia or Mordekaiser on him.

OyddAWqJ5r13 votes

CT: Awwww shiet guys Malz needs a rework!!!

New Scalings!: Malzahar's abilities now have bonus AD ratios equal to his current AP ratios. This allows more diversity in playstyle and build order.

Passive - Summons untargetable voidlings that deal true damage and now scale with attack speed. They also block projectiles.

Passive - For each true damage Malzahar deals, he heals for the same amount.

Passive - Each angry Malzahar Rework Thread grants him +10 armor and magic resist per level, so he can withstand infinite amounts of negative feedback without his rework taking damage.

Passive - Every calm and well composed Malzahar Rework Thread grants him +1% bonus movement speed, to avoid any real discussion.

Q - True damage nuke that deals (1:1 AP)(1:1.5 bonus AD) + 1% maximum health bonus damage for each Boards Rework Feedback Thread I ignore.

Passive - If Malzahar kills the Scuttler with this ability, he corrupts it, turning it into an untargetable homing skillshot that instantly destroys 1 enemy turret on contact with it. It can be intercepted by enemy champions however, killing them instantly but also destroying the corrupted Scuttler.

This promotes decision making and counterplay.

W - Deals (10 + 3 x [# of Self-contradicting responses to Rework Threads])% health true damage per second to all non-CertainlyT champions.

Passive - Melee champions are naturally screwed over by CT champions, granting Malzahar the ability to self cast W an infinite amount of times to fire out a shockwave that knocks all melee champions back. If they hit a wall, they are stunned for 5 minutes.

E - Eats away at the target's will to continue playing games filled with CT reworks, applying I Quit on every damage instance. Once the target has 5 stacks of I Quit, they are forcibly disconnected from the game and must file a complaint on the Boards which I will undoubtedly ignore (synergizes with Q because it increases the amount of ignored thread % health true damage).

Passive - This ability costs 1 less mana for every downvote my posts get and can eventually end up granting mana instead of costing.

R - Suppresses the target with 5 different superfluous passives, keeping the target from being able to reasonably counterplay all the minigames and therefore suppressing it for infinite amounts of time.

I almost feel like I did too accurate of a job.

Aroha Mai20 votes

And now he going to be called the "Lord of Death" because somehow that doesn't sound like some cheap rpg name for a npc.

The Ecdysiast9 votes

"Xx420XLord_of_DeathXx420X"

Dragonlord Morde19 votes

I second this

Varalessia18 votes

i dont play Mordekaiser, but as an old time Karma player I feel you. (Although her rework turned out alright, she was basically deleted from the game.)

BakedLotion7 votes

{quoted}

i dont play Mordekaiser, but as an old time Karma player I feel you. (Although her rework turned out alright, she was basically deleted from the game.)

Atleast Karma is known for something that's not completely toxic... (anti melee kiting) What the fuck is morde now?

Mordepool16 votes

Morte keep up the fight

I'm done. This game isn't fun anymore

Ex Lol player. Morde main forever

Peace

Saianna14 votes

Well written thread.. Really, couldn't stop reading even just for a second..

Even if just for people like you, Riot should have reverted this rework long time ago.

Tuglosch2 votes

made a break in reading to upvote

CPU BIanc13 votes

I almost cried

Mordepool13 votes

The wrong direction Sion level rework one dumb patch at a time. I'd laugh but I'm too depressed

Edit: after some reflection. Fuck riot I'm out. Ex Lol player. Morde main for life. Peace

Leonerdo13 votes

I'm sorry, but I have to disagree. With most of what you said, actually. From my viewpoint, you just listed a bunch of reasons old Morde was boring. Honestly, I think new Morde is much more interesting, to play with and against. Let me explain:

there was no huge mechanical plays to be made, there was just me, the enemy laner, and the decision to fight them or not. i had to rely on great positioning and knowledge of my opponent's power spikes and how they worked with the items they bought...

First off, this is the one point that I completely agree with you on. Not every champion needs to be mechanically complicated and "flashy" in order to be interesting. I really do appreciate that some champions are more about strategy, positioning, and tactics, rather than mechanical execution.

if you fought him and you died, you outplayed yourself.

Here is the problem. You point it out yourself. Mordekaiser lacked the ability to outplay. If you won as Morde, its because the enemy wasn't good enough, not because you did well. And that's because there wasn't even much strategy/positioning/tactics involved with Morde, let alone mechanical complexity.

and he was not afraid to stand and fight, instead of running away after short trades like most other laners with the unholy amounts of mobility they tend to pack these days

I didn't want the ramp up damage. I liked his instant burst that punished players who played like pansies, but rewarded champions with the balls to stand and fight morde.

Now, these two points are kinda confusing. First you say that you liked how Morde could stand and fight, rather than burst and run. Then you say that you prefered how Morde could burst, but sucked at longer trades. But I think I get your point. Morde was (and is) not mobile, so his only choice was(is) to stand his ground and fight whenever his oppenent wants to trade. But before he could only do that well against mobile/bursty champions, and now he is more suited against all-ins. To me, that is neither here nor there. But I can understand that you don't want his strengths/weakness to be changed arbitrarily like that.

I didn't want morde's W to get a passive that encouraged laning with another player. I'm a solo lane main. I don't like you. I don't want to lane against 2 other players, I just want to fight man to man.

Here, I'm going to show a little of my bias. Being an adc main, I find it more interesting to play 2v2, since there is more going on in that lane. But I'm actually kinda torn here. Because I like that Morde is now an interesting new perspective on the bot lane meta, but I really don't think it should be at the cost of his solo-lane fans. His W is kinda a mess right now, and I hope that they can bring his solo and duo strength closer together with further tuning. If they can fix his top-lane performance, then I think his new W actually did more good than harm, because it opened up a lot more team-comp possibilities.

I don't want morde's W to give him sustain. he didn't need sustain to kick ass before, why should I require it now?

This... this is just pretty much false. Morde's passive IS sustain. It is (temporary) health that he gets over time. Besides, spell-vamp has always been pretty good on Morde, which is definitely sustain. I'd go as far as to say one of Morde's defining characteristics is that he wins his lane BECAUSE of sustain; the only caveat being that he has to hit a bunch of minions for that sustain.

I don't want morde's E to scale off of AD. AD morde sucked in the past, and AD scaling just makes his build path far less coherent.

You say "less coherent" but I hear "too straight-forward". I like diversity and options, and that is what the AD scaling has given to Morde. I'm sorry if you have to figure out a new build for him, but other people have done the work already. You can look up a decent build and use it in every game if you want. You can go full AP if you want (I think it's still viable). And, unlike before, now you can branch out and take a Triforce or Sterak's or Gunblade, if you want.

I don't want morde's ult to get a pet dragon. I don't like gimmicks that are only available situationally. I don't want strength that is not available to me all the time. it makes him far harder to balance.

Okay, I have to give you some credit on this one. The dragon pet is pretty messed up right now. IMO, it's a little too strong when you get it, it leads to snowballing, and it's pretty braindead (just press R on the turret and the dragon takes halfs of it's hp). However, it does mix up the game strategically by putting emphasis on dragon control and on what happens after Morde gets a dragon. It's something people are going to have to learn to play with/against. And about it being situational, you can always work to achieve that situation. Dragon is going to be a part of every game, and it's up to you and your team to get into a good position to take it, every game. As a counter-example, Yasuo's ult can be actually quite reliant on what specific champs his allies pick. So yeah, the dragon ghost could use some work too, but I think it is a good addition to the game.

I don't want morde's Q to require 3 strikes. there are plenty of other champions that do shittons of damage on the third strike, and they are far more mobile and can do more damage in the long run than morde can. Jax, volibear, xin zhao, vayne, among others.

I'm not really sure what your point is here, but it's important to remember that Morde can be similar to other champs as long as he is also different is some ways. He is more early-game- and team-oriented that Jax, does more damage than volibear, is less mobile than xin, and obviously isn't ranged like vayne. And none of them get way tankier when hitting people. Just because Morde has a three-hit ability, he's not a copy of any other champ with one. And once again, I gotta say, I think the three-hit, ramping damage makes morde more interesting, because there's more you can do with it and against it.

So yeah, everyone should know by now that League of Legends is a game of "skill/mastery/gameplay/counterplay", or at least that's what Riot wants it to be. In my opinion, old Morde was not up-to-par by those standards; now, he is at least well on his way to a better spot.

xl Kirito lx3 votes

Sir, please get downvoted for having viable points, and good arguments. This forum is a mob mentality, please stay within that.

The Ecdysiast6 votes

None of his points are valid because they're addressing the wrong argument. OP wasn't saying new Mord isn't fun. He was pointing out why new Mord is different.

What they did to Sion made him Viable in the same roles he used to have.

Changing a solo laner into a duo laner is completelt different.

The Ecdysiast5 votes

He wasn't arguing that old Mord was more fun. He was saying that the new Mord is too different than the old one for old Mord players to like the style.

It'd be like if they suddenly Made Ziggs an AA support champion.

Insane Pyromanic2 votes

Tbh riot doesn't really care if 100 or so people hate a rework (it happens everytime they change anything, just look at the trundle rage on the old forums) if the majority like it. Most people hated the old morde, and even me being someone who played him a lot, I thought he needed something this drastic to actually be a good interesting champion. I have yet to see ANY arguments for the old morde that can be backed up by anything other than these two things. "But mah identity" which he still does the same shit morde always has done, or "Rework op pls revert" which just means hes overtuned and new so riot erred onth side of strong rather than weak and he needs some more work. Sorry, but old morde isn't coming back and if a couple people leave out of the millions that play this game so be it.

Tuglosch3 votes

what do you think happens to morde, when he gets balanced from too much dmg to a fair amount of dmg? You think anything good? nope.

Insane Pyromanic1 votes

That's the opposite view from what a good game designer should have. Riot's gonna keep hammering away at morde. But don't think that old busted morde will ever come back.

The Ecdysiast3 votes

We don't want old busted Mord back. What we want in the absence of the champion we used to like is something worth playing, like what they did to Sion.

Sion still fills the same roles he used to: top and jungle. Mord can no longer play top or mid without an ally.

Changing a champion completely is fine, as long as they leave the champion in the lane it was supposed to be in.

Barring that, all they did was make him into an impossible to play against character.

ButterBladesX4 votes

i respect your opinion but i have to disagree with you. new morde is BORING to play.

Insane Pyromanic1 votes

so was old morde. Walk to wave. Mash all buttons. Walk to jungle and farm that by mashing all buttons. Wait for enemy to engage on you if they dumb, you win. If they smart and kite you, you lose. Even if this first rework didn't work right, they're trying to make him fun. They're gonna keep at it until he is.

The Ecdysiast3 votes

If it were how you say, they wouldn't halve half-assed a slight rework.

Chespin201311 votes

Honestly if we don't get the answer we want from the balance team from the Q&A than I'm just gonna quit LOL. I find their lack of competence and communication just frustrating to deal with at times and I almost see no point in trying to talk to them anymore given on how Rito is always right and how they only cater to proplay and how everyone else opinion doesn't seem to matter anymore. This Morde rework should've never happened and I honestly feel like having people like CertainlyT is just ruining the future of the game with all his overloaded champions. They should've just went with a Sion level rework and keep Morde's passive and ult part of his identity in his kit. Mordekaiser "The Master of Metal"(I'm not calling him "The Lord of Death" no matter what Riot says) isn't the kind of champion that needs to hold another champions hand to be that big metal badass that we all grown to love. He is the kind of guy that will smash your face in with his mace and make you his slave, not the guy that holds hands and skips with his friends.

Lord Morde10 votes

YES!

Raid Boss Morde9 votes

Beautiful!

The Soulforged5 votes

OMG this is really making me feel dreadful for the Poppy rework. I really hope past the VU it's really a decent rework that keeps her fundamental lategame scaling and stuff.

The Ecdysiast3 votes

I think they said they're changing her completely. Honestly, She's fun to play but the mechanics just aren't there. Maybe they'll make her as strong as the Juggernauts. Maybe they'll make her ultimate deal 30% extra true damage to her target. Maybe the Lollipoppy skin I have won't be the most terrifying thing in the game any more. We can only hope.

Ràinbow5 votes

Fucking this, but with Fiora. (In my situation.)

I was so excited for the rework until it hit PBE.. Despite first impressions (of me not really feeling the kit) I did go about playing it with an open-mind and it's just not the same champ anymore.

She doesn't feel like Fiora anymore. She doesn't look like Fiora anymore. She doesn't even remind me of Fiora in the least bit...

I'm honestly quite sad that I've grown to love such a champ that no longer exists. How I would love to play Fiora again as I knew her.

The Yetii Rider5 votes

Fun fact, in Spanish speaking countries Mordekaiser's new title is "Mordekaiser the Mordekaiser" (Mordekaiser is Spanish for 'Lord of Death')

Pupel4 votes

But old mord didnt have a lot of decisions or interactions you might as well just bind qwe onto one key. It felt kinda boring to play him and he dint feel rewarding

DrNova14 votes

Too bad that is only an opinion.

I thought he was a lot of fun to play, as did others.

ButterBladesX1 votes

he is way more boring now just walk up to people and delete. i feel no satisfaction from this.

Croanin3 votes

{quoted}

he is way more boring now just walk up to people and delete. i feel no satisfaction from this.

Lol the Q feels pretty damn good. "Eat Your Heart Out Nasus!" But it felt better when all three of your abilities were potent and you used them in conjunction to rip through the enemy.

TheSlogs4 votes

Riot can't satisfy everyone, but they sure do try to make sure it's the least satisfying to veterans... Not that I am one but still, I don't need to be a veteran to know that they have been left to the dumps for the past few patches. I was set to main Evelynn until they decided that she needs to be a sustain-tank/bruiser/ap/ad/assassin/passive-oriented/fighter/jungler about forever patches ago, with even more identity problems than ever before. I just want her W passive back where she got movespeed from hitting enemy champions. RIP what was going to be my favorite build ever in LoL Evelynn item 3708 item 3146 item 3285 item 3023 item 3089 item 1305 (or item 1306 )

The Ecdysiast3 votes

Or Elise, who went from being an assassin to requiring tank items to be usable.

Hella Kaiser4 votes

#BringBackTheRealMordekaiser Let's start a petition to bring back the old mordekaiser!!!!

Shosuko3 votes

Old Morde was dead. YOU liked him, but the amount of morde players out there was slim to none. It's why Urgot is going to need a rework.

A lot of the oldest champions need looking into. The game has evolved. Straight forward power, as you liked with morde, is no longer the direction the game wants. We don't want raw stats to decide the outcome of fights, we want dodges, feints, and big plays.

Or at least that is what Riot wants.

No one cares about you.

Croanin9 votes

{quoted}

Old Morde was dead. YOU liked him, but the amount of morde players out there was slim to none. It's why Urgot is going to need a rework.

A lot of the oldest champions need looking into. The game has evolved. Straight forward power, as you liked with morde, is no longer the direction the game wants. We don't want raw stats to decide the outcome of fights, we want dodges, feints, and big plays.

Or at least that is what Riot wants.

No one cares about you.

There is nothing wrong with reworking a champion whose kit is just out dated. Turning a loved solo laner into a freakin gimmicky duo laner though is not cool.

You think they would ever do that to Riven or Lee Sin?

Zoomin n Coomin3 votes

Sad truth is that Riven and Lee are already "flashy" so they wouldn't be being changed anytime soon, if ever.

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