2 QoL Changes to Yasuo that might make him less of a headache

GankLord··2 votes·408 views

I like Yasuo as a champion but I also know he can be a pain to deal with. He doesn't really have a falloff point, he doesn't really ever have to commit to a fight and late game he can be a snowballing monster. These are 2 changes I think would make him a little less frustrating to deal with. I believe they are fair changes and actually give players a small window to fight back against a champion who is manaless, super mobile and has very little counter play.

  1. Lower the time he can hold gathering storm. The same treatment was given to TF with his card shuffle and this will reduce yasuo's effectiveness at pushing someone out of lane.

  2. Yasuo should only gain flow by dashing with his E. It makes Yasuo actually have to fight and gives him a window of weakness (similar to how Zed is not really safe after he uses his shadow) instead of being able to safely initiate or take an ability with minimal damage. If the amount of flow he generates needs to increase to compensate for him only gaining flow on his E I'm fine with that. I think this is a fair change for a champion that has a double passive and does as much damage as he does.

4 Comments

Salron3 votes

Another thread Another person who doesn't understand what QoL means

#JustGameplayThings

Incarceration2 votes
  1. That would crush his early game because he could easily be zoned, and have no way to actually do anything.
Asayake 5150glow1 votes

He can't actually dissengage if you can hit him in his own minions/behind them, so it's actually incredibly hard for Yasuo to escape a fight unless there happens to be a minion wave behind him.

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