Smol rework of the Haunting Gais (repost 'cause it drowned without comments)

Photos of Ghosts··3 votes·307 views

As you may know, the item 3136 item 3151 line contradicts itself. Flat MPen for Assassins, and then a %max hp burn for dueling Battlemages, but also lots of AP which is for Assassins/Mages... The solution I propose is to have

  1. current Liandry's build out of item 3136 item 3191 , 50 AP from 80, 40 armor, Unique passive - Eyes of pain : 25% magic penetration (void staff is 35%) and the burn passive.
  2. alternative Liandry (let's call it May's rebirth) builds out of item 3136 item 1058 and has 100 AP and 30 flat MPen (Unique eyes of yada yada)

Whadduyufeenkabbutit?

11 Comments

Final Spark Lux3 votes

Not sure what kind of point you're trying to make. How can an item contradict itself? Flat MPen is good for anyone who has magic damage, and %hp is good for anyone because its just more dmgs

Photos of Ghosts1 votes

Think about how armor penetration items are divided, and for what class each thing is.

Final Spark Lux1 votes

I still don't understand. Armor pen items aren't divided. That doesnt make any sense. You can use this on any champ that does any magic dmg, just like you can use any armor pen item on anyone that does any physical damage. What is this "class" you speak of. You can build whatever you want on whoever you want

Photos of Ghosts1 votes

Flat pen (now lethality) for casters and assassins to blow up squishies item 3142 item 3147 item 3814 % pen for lategame carries against tanks item 3035 Scaling over time effect for sustained fighters item 3071

Sona Ping1 votes

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=nb2QJndo,comment-id=00000000,timestamp=2016-11-25T18:29:45.127+0000)

Think about how armor penetration items are divided, and for what class each thing is.

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=nb2QJndo,comment-id=00000001,timestamp=2016-11-25T18:30:26.432+0000)

Also, the fact that the damage is a DoT is inherently favoring sustained fighters.

Black Cleaver favors them as well but that doesn't stop an assassin like Zed from building it nor does it stop him from benefiting from it. We all know that percentages and multiplications are better with bigger numbers and you get more use from them, but not getting the theoretical more use from something doesn't mean the lesser use is not useful. Eyes of Pain always multiplies your damage and the passive of Liandry's Torment, DoT or not, effectively makes your abilities function as if the item contains additional AP, and makes it like a very high AP item. The fact that it can be even better beyond this in certain cases doesn't make it worse.

Photos of Ghosts1 votes

Also, the fact that the damage is a DoT is inherently favoring sustained fighters.

Erockandroll1 votes

[{quoted}](name=Final Spark Lux,realm=NA,application-id=3ErqAdtq,discussion-id=nb2QJndo,comment-id=0000,timestamp=2016-11-25T18:27:43.950+0000)

Not sure what kind of point you're trying to make. How can an item contradict itself? Flat MPen is good for anyone who has magic damage, and %hp is good for anyone because its just more dmgs

I think OP is complaining about the fact that flat Mpen is good against squishies while Liandry's is mainly a tank melting item.

But it's not entirely the case, because mPen affects Magic resist, while Liandry's affects HP. They don't completely compete with eachother, and would actually synergize against a target with High health but low MR.

But I think the real complain is, anyone wanting to increase their burst by mPen, don't have a particularly good way of doing so because Haunting guise only builds into Liandry's. Though I imagine Riot is keeping it that way, and doesn't want excessive amounts of Mpen.

Critkeeper1 votes

I believe a RIOTer said in response to someone else bringing up the claim that the flat magic pen and percent health burn don't belong together, that they actually do belong together:

he pointed out that flat pen is most powerful against a target for which the flat pen completely or nearly completely penetrates all the enemy resistance.

40 flat pen against a target with 45 magic resist is more of a hit to the target's durability than 40 flat pen against a target with 145 magic resist.

another way to look at it is each 1 magic resist forces the enemy to do 1% of your max health in additional pre-mitigation damage to kill you. So 40 magic resist when you have 1000 health allows you to take 400 more magic damage. Going from 100 magic resist to 140 magic resist allows you to take 400 more magic damage before dying, although because you had 100 magic resist and 1000 health already, you were already able to withstand 2000 magic damage. Going from 1000 to 1400 is a bigger percent jump than going from 2000 to 2400.

Hence, removing a flat amount of magic resist (or penetrating it) is much more devastating to a target that doesn't have a ton of magic resist in the first place. Thus, the liandry's combination of flat pen and percent health burn is specifically meant to punish tanks that have lots of health and armor but very little magic resist.

Final Spark Lux1 votes

Well said. Honestly if I'm doing pretty well and the enemy team is building health I think about picking it up. Ever since they buffed it to 80 AP I feel like it competes pretty well with other late game items. So I lose 20 AP but gain %dmg, I think thats worth it, even on Lux in some situations

DeathBurst1 votes

Could be a good idea, but it's annoying to read your post with all these willing typo...

I definitely agree that Liandry is a big stack of stats that make little sense all thrown together.

Photos of Ghosts1 votes

It's literally just the title ._.

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