[{quoted}](name= Król Wilk Sam,realm=NA,application-id=3ErqAdtq,discussion-id=naaHt7z2,comment-id=0003,timestamp=2018-07-12T01:49:18.486+0000)
You realize this is talking about draft* champion select***?
This isn't game time.
Your post is horribly misleading and dishonest.
Link to the original thread which you left out: https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/EARYibQ0-draft-pick-champ-select-timing-improvements-on-pbe
its about the attitude that is displayed here. it doesnt just concern champ select. but i will edit the op, since it wasnt my intention to mislead anyone. i just didnt notice that the graph wasnt labled any further.
i realized, that the game as a whole has become a lot more stressful in the past few seasons than it used to be.
riot has increased the density and value of objectives more and more while cutting overall game times as far as possible. there is constantly something on the map that forces you to contest and fight your opponent.
- you have to race to turret first blood
- you have to contest dragons and rift herald
- in between you have to contest scuttle crabs or help your jungler secure them
- baron is a whimp, so at 20 minutes expect baron attempts
- farm junglers arent a thing anymore, since junglers have enough free time to constanly gank lanes
- even cannon minions in lane have become an important objective to fight over or deny
games have overall become faster paced and leave you shorter windows to slow down and think about your next steps.
they have done their hardest to not give you any room for a moment of passive gameplay anymore.
its like theyre displaying the same attitude they have here towards champ select, towards game pacing overall. they want to make these games as short as possible, and at the same time make you fight your opponent as much as posssible with just stressing players to the point that they can still take it. the idea that the game isnt actually fun to play like that doesnt seem to be their first concern anymore.