Its kinda hard to lock vayne down when you only see her for like 30% of the fight
People think im retarded as a liss main for not being able to lock down vayne in teamfights.
You try using a 300-range ultimate on someone whos only visible for a 0.5 second window and can knock you back.
Its not even that lissandra is a weak champion. Shes perfectly fine. Vayne is not.
Vayne and Riven have the same problem. They have ultimates that give them gigantic buffs (riven gets AD and improved abilities, vayne gets AD and higher MS) which is enough, but then they have another concept that completely breaks them.
In rivens case, its a ranged AoE excecute that will kill anyone below 50% health, and in vaynes case, its an invisibility with a cooldown like 0.5 seconds longer than its duration.
Before you start downvoting saying "RIVEN OP THREAD DOWNVOTE EVERYONE PLS" this is not about riven, its just a comparison.
Vayne has 0 counterplay unless you have the reflexes of... i dont even know what to compare this to
If you think shes countered by "getting locked down and focused" shes not when she is only visible for very VERY brief periods of time. If you do manage to have the reflexes of a (input something with godlike reflexes) and are able to target her before she goes invisible 0.2 seconds later, dont worry, because either
A) you arent in range to use something on her B) you are but then she knocks you back
I dont know why vayne is allowed to have this bullcrap damage output and mobility while shes basically untargetble for 12 seconds.
Please downvote this post, i am highly expecting it to be downvoted and do not care if it is.
over
, the AP champions end up with EZ all in burst and once the amumu has gotten enough farm, he's basically throwing out his true magic damage 'debuff' to make even strong foes get shred with ease, mainly because you have things like the Top laner oping for HP more then putting attention to Magic Resist to help stave the damage off better once those AP champions start completing the high AP damage items that kick off the instant killing situations.
build, then its pretty obvious part of the issue is how things like Critical hits are getting shafted by Lethality and Botrk builds these days because the damage output is just plain ridiculous, especially when raw AD is outweighing attack speed and crits in the early game.
build going around which is alot more ridiculous then the ghostblade one since botrk supplies lifesteal, attack speed, a move speed steal active and its delicious '% hp shredder' which means the pair brings out the equilvency of a Vayne W on every hit (shredding armor % and stabbing current % hp with every auto attack).