I am tired of the boards and riot not acknowledging Ahri as a problem
Now before people try to call me out for circle jerking, I've made Ahri threads long before these other people.
I went through and bolded my solutions but I recommend reading the whole thread or at least the area around the bold.
Every time a thread is made about it, it never sees the light of day. Riot hasn't done anything to her. As much as I despise yasuo, his mains understand (for the most part) that he's overpowered in several aspects. But even he only holds a candle to what Ahri can do. Ahri mains, on the other hand, seem to genuinely think their champion is based in complete mechanical skill.
I'm fed up with the way people view Ahri. "Oh she's a high skill cap champion because everythings skill shots" No she isn't. If a champions kit contains 2 skillshots it isn't a viable reason for them being balanced. I used to main vel'koz and you could not look me in the eyes and say that he's a hard champion to play or even to master. I hit level 7 with him very shortly after playing him and the only reason I don't play him is because he is a bit team reliant as far as peeling off problems.
Ahri doesn't have that issue. Her ability to dash three times is more than enough to keep her safe, and give her a gap closer, and juke abilities. Her "skill shots" are really simple to land especially because you only have to land one of them and the other is garunteed in that case. 2 seconds on her charm. Fucking 2. Vel'koz has a simple knockup, swains is a small aoe, xerath's duration fallls off the closer you are, brand has to already have hit you with an ability plus his q being half the size as the charm, Malzahar and cass is on their ultimates, and syndra is just cancer but that's for a different thread.
You see what I'm getting at right? Not only do none of the big mid lane mages have harder to land cc, but it also isn't as effective. Tell me, reasonably, why an AP assassin/mage needs a 2 second charm. She doesn't need 2 seconds to land her full combo. She doesn't need it to survive. She just simply doesn't need 2 seconds.
This brings me to my first solution. Nerf her duration down to 1.25. Maybe 1.5. Giving a burst mage this much utility is fucking ridiculous.
Before I continue, I wanted to go back and discuss a popular opinion of being "Balanced by difficulty". Think about it. If a champion is balanced based on how hard they are to play, then shouldn't they have lower average winrates? But for some reason, Ahri retains 53%? Further more, I wanted to address this idea that she doesn't deal damage without landing e q. One of the reasons I'm writing this thread is how ridiculous her r w combo is. With her w and r both prioritizing champions, Ahri with 2 or 3 items can easily delete and adc per say with nothing but her w and maybe 2 ult charges. And then she would still have one to use defensively.
I have a couple of solutions here. First and foremost, I don't think fox fire should prioritize champions. Zyras plants don't do it anymore (thank god) but why do these 3 mini nukes do it? Secondly, and this is important, **Make Ahri's ult only damage enemies when she dashes towards the enemy. ** She would now have to focus on using her ult for damage OR defense instead of just getting both for free.
The last and final thing I wanted to talk about was an overloaded, unnecessary mechanic in her kit. At one point in time, I mained Azir. I was really decent on him and had fun playing him. And then Rito comes along and looked over everything and said "He doesn't NEED this so we should remove it." or "This doesn't belong on Azir" You get the idea.
So why in the hell does ahri get a ridiculous movement speed increase on her q. Her ult is on such a low cooldown and her charm is a great defensive ability so why does she need a speed up on every q? Part of the reason Ahri is so difficult to do anything to is that she is nearly impossible to kill unless the player is being dumb. There isn't a lot of reliable point and click cc in the game and even then it's hard to hit her because of her range and the ability to dash three times.
So for the final solution, please just Remove the speed up on her Q. You cannot look at something like Azir's w damaging towers and decide to remove that but then think "Man, Ahri really NEEDS that speed up."
Thanks for reading for anyone that actually did and to those who downvoted because they saw Ahri in the title, you're the reason the game isn't working right now.