The reason i think tanks are bad right now.
bruisers' itemization allows them INCREDIBLE sustain in fights. While tanks.... have none of the mechanics of the sustain during fights, slightly more tanky base stats and once their hp goes down it ain't coming back up and they just melt away. They're a pretty bad pick.
bruisers abuse Conquerer and high life steal items such as
coupled with
which gives them a lot of life steal and sustain in fights simply for doing damage.....
But....They also build tank items...
for example - it is not uncommon to see a garen with
and then
- a literal full tank build
while continuing to spin on your head and do 80% of the HP bar of a squishy with a single E while being literally a HUGE meatshield that can soak INCREDIBLE amounts of damage.
Now sure, the big argument here is that tanks offer CC while bruisers don't.
I argue that it is not true at all.
They all got CC.
So, bottom line, there is literal no reason to play a tank right now because bruisers do what tanks do, but better. tanks in the current meta are being melted in seconds due to the fact they got no sustain - and that's the difference that bruisers have.
mains (like myself) of rushing
and
right now.
and
early, but
and
and
completely obliterate any form of tank. Right now it takes too long to get any good items before the game is already decided. In order to get an item like
and

, and actual make Supports "protectors" of their team. Tanks (actual ones) would be perfect.
who scale up in aoe cc/utility of tanks, beef, sustain, and damage of juggernauts
can make a bruiser more resistant to burst than a tank...a tank would either have to buy
or waste gold on getting ad from
and
