Tons of great ideas put out here but Riot does not have the balls to make sweeping changes

Fraggleroc··3 votes·501 views

LCS has become so boring to watch. Hate to see this game follow the path of WoW. So much potential yet 5 years on, I've seen no real changes... Runes, Core champions design philosophy, General game balancing, Abysmal UI - everything is in shambles. Discuss.

12 Comments

Fraggleroc3 votes

Stop voting me down. Have the balls to write what u feel. Debate n discuss.

DrCyanide2 votes

LCS has become so boring to watch.

What makes the LCS boring to watch? There are a fair amount of interesting picks (at least on the EU side of things), ranging from Olaf (66% win rate) to Kennen (100% win rate).

Hate to see this game follow the path of WoW.

What was the path of WoW, for those of us who never played?

So much potential yet 5 years on, I've seen no real changes... Runes, Core champions design philosophy, General game balancing, Abysmal UI - everything is in shambles.

Comparing champions designed at release to champions designed lately, it's a dramatic change. General game balance (at least for the jungle) is supposedly switching from champion whack-a-mole nerfing to item changes that address these problem areas.

The UI could use improvement, but it's hardly in shambles.

Discuss.

Explain yourself, then we can discuss.

Yulen Xoshxius1 votes

Good to see you two starting a civil discussion.

DrCyanide2 votes

I didn't down vote him until he complained about someone down voting him. I then proceeded to point out why a discussion couldn't occur.

Fraggleroc1 votes

What makes the LCS boring to watch? There are a fair amount of interesting picks (at least on the EU side of things), ranging from Olaf (66% win rate) to Kennen (100% win rate).

I'm sick of seeing the same champs picked over and over again. I'm sick of seeing Lee Sin in jungle every 3rd game. I'm sick of seeing new champs that can do a shit ton of abilities. U do not need to put a shit ton of abilities on champs to make them fun. U only need 1 unique ability- that's the core design philosophy of Icefrog's Dota.

What was the path of WoW, for those of us who never played?

WoW similarly had so much potential, but designers threw everything down the drain making repetitive shit.

Comparing champions designed at release to champions designed lately, it's a dramatic change. General game balance (at least for the jungle) is supposedly switching from champion whack-a-mole nerfing to item changes that address these problem areas.

Mobility creep is an obvious problem. Riot does not have the balls to fix it. Snowballing makes for a boring game. I remember back in Season 1- shit was exciting as hell. I still remember the feats of Shushei- turning lost games into wins. Snowballing shit makes for a boring game.

The UI could use improvement, but it's hardly in shambles.

The Runes, Masteries all sux. Champion select sux. Teambuilder is half-fked. People still argue during champ select over simple stuff such as role selection when everything could've been automated. It is in shambles.

So many great ideas here- the other day I just saw an idea to give Mercy when u win a game against a team with a DC. Ah, fuck it.

DrCyanide1 votes

Your statements on champion design contradict each other. Originally you said these things had seen no real change in five years, yet just now you talked about overloaded kits and mobility creep, longing for the old way of things. You can't fault something for not changing then complain when it has clearly changed.

Champion select is functional, letting you search alphabetically or by typing in a search bar. Teambuilder could use improvements, but I don't believe it's Teambuilder's UI that's holding it back. People arguing over roles is not a UI problem, but what you proposed is supposedly being worked on.

The only change I personally would want to the Runes and Mastery UI is the ability to rearrange pages, but that's not a problem. T1&T2 Runes are/were (haven't double checked when that was suppose to go live) changed to be significantly cheaper, letting new players try out combinations faster and without as much investment. While these changes might not be what you're looking for, they do help.

As for Lee Sin, in the EU he's been picked a grand total of 6 times out of 25 games. This means that you're more likely to see a game with a Graves, Gnar, Jarvan, Leona, Annie, Ahri, Corki, Lulu, Sivir, Kassadin, LeBlanc, Lissandra, Thresh, or Rek'Sai than you are to see a Lee Sin. Stats from here.

Snowballing... that's a hard one. I've seen some games drag on too long because both teams were too passive and neither one wanted to or was able to snowball. On the flip side, one sided matches aren't fun to watch after the initial shock of how unbalanced the teams are. I know Riot mentioned that they didn't like the "rubber banding" effect that happened in Season 4 where one team would take an inhib, the other team would defend, then they'd take an inhib and the other team defend, which is why they tried to make Season 5 a little bit more snowbally. I can see this one being a matter of preference, and hard to dial into an ideal situation.

Fraggleroc2 votes

Your statements on champion design contradict each other. Originally you said these things had seen no real change in five years, yet just now you talked about overloaded kits and mobility creep, longing for the old way of things. You can't fault something for not changing then complain when it has clearly changed.

Semantics. U know what I'm saying- The game itself hasnt changed much. I can sum it up with 1) Bigger pool of champs available but fewer actual champs picked... 2) Some jungle changes... 3) back-n-forth tweaking of champ abilities.

Champion select is functional, letting you search alphabetically or by typing in a search bar. Teambuilder could use improvements, but I don't believe it's Teambuilder's UI that's holding it back. People arguing over roles is not a UI problem, but what you proposed is supposedly being worked on.

It is a UI problem- at least I think the UI can minimize a lot of these squabbling.

The only change I personally would want to the Runes and Mastery UI is the ability to rearrange pages, but that's not a problem. T1&T2 Runes are/were (haven't double checked when that was suppose to go live) changed to be significantly cheaper, letting new players try out combinations faster and without as much investment. While these changes might not be what you're looking for, they do help.

U're being too kind to Riot. Make them see their wrong ways. The Runes n Masteries are a clunky mess. Seriously they have a tier 3 AD/lvl rune with 0.13 AD/lvl +2.43 AD/lvl @lvl18... Masteries that add 1.25% CDR - who design these?! Is that the best u can come up with? I'm not a programmer but even I can tell this is some shitty ass ugly piece of .... program of a game element.

As for Lee Sin, in the EU he's been picked a grand total of 6 times out of 25 games. This means that you're more likely to see a game with a Graves, Gnar, Jarvan, Leona, Annie, Ahri, Corki, Lulu, Sivir, Kassadin, LeBlanc, Lissandra, Thresh, or Rek'Sai than you are to see a Lee Sin. Stats from here.

Yep I just saw those same exact champs earlier in the Gambit vs H2K match

Snowballing... that's a hard one. I've seen some games drag on too long because both teams were too passive and neither one wanted to or was able to snowball. On the flip side, one sided matches aren't fun to watch after the initial shock of how unbalanced the teams are. I know Riot mentioned that they didn't like the "rubber banding" effect that happened in Season 4 where one team would take an inhib, the other team would defend, then they'd take an inhib and the other team defend, which is why they tried to make Season 5 a little bit more snowbally. I can see this one being a matter of preference, and hard to dial into an ideal situation.

U're being kind to Riot. They fucked up. Season 1 makes for more exciting games than now. There were back and forth competition- u didnt know who will win right until the very end. One moment enemies are at ur doorstep-> the next moment u're invading in enemies' base-> then u're forced to retreat! And they're invading ur base again! .......... what we have now is - first kill -> snowball -> turrets -> 1st dragon -> snowball -> more kills -> snowball -> game pretty much decided by now yawnz

McAllister2 votes

Also, you seem really pre-occupied by balls.

McAllister2 votes

Yeah, WoW's competitive scene got really boring when... wait....

I know, LoL doesn't stand a chance against... DotA...?

No, Riot doesn't make sweeping changes other than revolutionizing the jungle because it doesn't need to. It's the game we want. Sweeping changes will generally upset more people than they please. Hell, change any AP ratio in the game by .2 and dozens or hundreds of people will throw a fit.

Fraggleroc1 votes

Now if someone would let us travel back in time to Season 1. All Riot did was what SOE did to Star Wars Galaxies - tag a fancy NGE on it, add fancy bells and whistles but made the core ideas of the game worse. Maybe we could have an emulator like SWGEmulator- takes us back to the glorious Season 1.

Not much has changed since then- The game has become worse in its core.

Fraggleroc1 votes

Havent mentioned the matchmaking too- I'm pretty sure there's some problems with the mmr matchmaking of normals. Not ranked. But normals- like some weird skewed algorithm used for its mmr.

Fraggleroc1 votes

Pls upvote =(

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