The Bounty System Is Ruining The Game.
By bounty system i am referring to all kill rewards in the game. The problem is that assisting in kills gives a way too high reward,with the current bounty system gold is created out of nothing to be given for assists,that means that solo killing an enemy gives 300 gold,but killing him with help from your support or jungler gives 300 gold to you and 150 gold created out of nothing for the players who assisted you.So A team earns 50% gold by simply ganking someone or getting a kill in the botlane (since the support is there to get an assist).That way even if adc items are nerfed it will not matter,the problem in the adc role snowballing is gold difference,gold difference is also the reason the turrets cant be buffed to make the games longer,forcing a player to stay for 30 minutes in a game that was over by the 10th minute will not help him comeback it will just make him hate the game more.I am not implying that players should not be rewarded with gold for assisting in a kill,i am just implying that they should be rewarded in a manner that does not cause the game's balance to collapse. Riot made a lot of effort in trying to make the game more fun for supports so that the role is more attractive to the playerbase and that bounty system was the only solution they saw back then,but that was a long time ago supports now have powerfull and cheap items much more powerfull than other roles, i dont see why the bounty system should favor botlane so heavily.There was a point in giving extra gold for assists when supports had weaker itemization and adcs took longer to scale,but not now.