@Meddler about Shen

Shahamut·1/8/2015, 7:55:13 PM·1 votes·535 views

I remember you were asking about ideas for Shen, I had some I would like to share at least:

BASE STATS:

Shen now gains MR per level.

Base Health increased to 580(+90) from 571(+85)

Passive: Feint Shen is a hard target to lockdown, landing a solid hit is nearly impossible. Then the flippin ninja disappears... Shen take's 10% less damage from basic attacks, and 5% less damage from AoE spells.

After taking damage from 10 such qualifying attacks (basic attacks and AoE spells) Shen enters stealth for 2 seconds. While stealthed, Shen gains 50% movement speed and restores 20 energy per second.

Q: Vorpal Blade (One thing I hear a lot from people is that Shen is relatively boring to play. I wanted to try taking this ability and making it more interactive.)

Cost: 60/55/50/45/40______ Cooldown: 5 seconds at all ranks._______Range: 500 (Linear skill shot)

Shen throws his vorpal blade in a line which strikes the first enemy hit, dealing 60/100/140/180/220(+40% Bonus AD)(+40%AP) magic damage. If Shen hits a target, he may cast "Shadow Strike" within 3 seconds. (cooldown starts after this choice is made or time runs out)

Q(2): Shadow Strike_______ Cost: 30/27.5/25/22.5/20

Shen strikes from the shadow, dealing bonus magic damage equal to 4/5/6/7/8% of the target's max health and heals for the same amount. If the triggered attack is a Ki-Strike, it also slows the target by 50% for 2 seconds.

W: Ki-Strike_________ Cost: 70/65/60/55/50_____________ Cooldown: 10/9/8/7/6

Shen's next auto attack deals bonus magic damage equal to 40/45/50/55/60% base AD (+10% Shen's bonus health) If Shen attacks with Ki-Strike from Stealth, he deals the damage in a small area around him.

E: Shadow Dash_____ Cost: 120/110/100/90/80__________ Cooldown: 10 seconds at all ranks

Shen dashes a short distance, cutting everything in his path dealing 60/120/180/240/300 (+40%AP) magic damage (minions and mosters take 50% damage). Enemy Champions hit by this ability are taunted for 1/1.25/1.5/1.75/2 seconds. Shen restores 20 energy per enemy champion hit.

R: Stand United

Shen Shields target ally for 200/300/400(+10% Shen's max health)(+100% AP) for 3 seconds. During this time, while Shen is channeling, all basic attacks and AoE spells that hit the shielded ally count towards Shen's passive "Feint". After Shen has channeled for 3 seconds, he appears near the target ally.

Shen is still a tank. He has a few more tools for getting to priority targets to lock them down, but not necessarily kill them. He will be a bit more slippery during a split push, and he still has his shield and taunt for protecting his allies.

His heal is no longer shared, or on a per hit basis, but instead comes with some risk. It is also a skill shot.

He will have slightly larger energy issues early, but will scale into the late game better.

I think this would be a good way to fufill his fantasy as a slippery ninja (can't land good solid hits is like dodge/evasion plus he will occasionally go invisible) as well as leaving him in the Tank/Fighter role.

As always, any numbers are subject to actual balance and are just rough ideas. Any thoughts or critiques are appreciated. :)

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