Diana way too tanky for an assassin sub class
I just had a game today that perfectly illustrates this. The enemy Diana was deleting carries but at the same was literally harder to kill than the fed Mundo on their team. We could focus down the Mundo in about 5 seconds but the Diana would take at least 8.
I have seen this happen in multiple games. Call it salt if you want, but honestly, how can anyone think that is balanced?
than anything else, and speed is the single most important quality for a LoL assassin.
, Diana basically just charges at someone like a knight.
An HP shield is kind of butts. She could have a clone that can body-block a bunch of shots and eat champion-specific ults, rendering her virtually immune to Cait and Morde ults. Or a spell shield that says LoL Nope to a Tibber's-to-the-face combo. But nope, can't even block 1 Parrrley.