Hyperefficient, scaling items
Does anyone realize the paradox in this design? Paying a certain amount of gold for an item that BUILDS in strength? I am of course referring to devourer, but cinderhulk has its niche and its scaling has been brought down to a reasonable point, but you're only paying BASICALLY 1850 gold for an item that adds value to your blade of the ruined king or your nashor's tooth or anything with an on hit effect. It's just far too efficient.