So Riot, you love talking about counterplay. Then tell me this:
Tell me what I as a squishy champ am supposed to do with a Yi ulting at me and shredding me from 100 to 0 within two seconds.
I'm curious what counterplay you suggest here. I'm already behind my team, but until they have bursted him down I'm already dead myself.
Not to mention that the Yi doesnt even have any mistakes he could make. All he has to do is the right-click and maybe press Q.
So why should I even bother with playing any of your new and "healthy" champions, who have all that counterplay, when obviously posessing it is lowering your chances to win the game? Why is your design forcing me to play the horridly designed hypercarrys instead of the champions I know and love? I mean, I could play them, but then I could kiss all my chances of climbing in ranked goodbye.
But back to the question: what is the counterplay to someone walking up on me with massive speed who cannot be slowed, a gapcloser and a way to dodge skills, who then proceeds to slap unavoidable damage boosted by true damage into my face and finishes me in not even two seconds? And why is that guy even allowed to be tanky enough and sustain enough with lifesteal so he can just move on to the next player and then shred THEM from 100 to 0?
Also, "teamplay" my ass. Why should ONE champion who has to do effectivly nothing force the enemy team to put up so much effort just to keep things even?
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as he repeatedly says "who want's a piece of the champ?" and eventually yi will jump in, get stunned and die.
or time your CC (ex Lux bind, Vik Gravity Field, Ashe arrow etc)