Laning against Blitzcrank is hell
Can we please reduce the stupid range on his hook or something ?
Can we please reduce the stupid range on his hook or something ?
i smell salt.
isn't broken or anything, getting screwed by him simply means u are bad.
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=n1Eo5pE8,comment-id=0003,timestamp=2016-01-03T01:12:16.898+0000)
i smell salt.
isn't broken or anything, getting screwed by him simply means u are bad.
tbh. all it takes one grab after level 6 to kill a squishy adc. thresh grabs you a million times more yet only few of his grabs go anywhere because they are not as good initiators.
not really, thresh can punish u as much as blitz for your poor positioning. i am very certain because i play both of these two champs.
There are a dozen other champs that will erase you if you mess up after 6 are they broken too?
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=n1Eo5pE8,comment-id=0003,timestamp=2016-01-03T01:12:16.898+0000)
i smell salt.
isn't broken or anything, getting screwed by him simply means u are bad.
Yes, bad am i right? dodges 100 hooks...gets hit by one. GG. Just Dodge the spears.
well if the carries are standing in such a short distance away from a blitz while blitz's team is near and there are no minion/champion to block it then too bad for you man.
why not complain other skills that are easier to land and still have huge impact? like lee, nidalee, etc.
If you make the range much shorter than it already is he would not be viable anymore.
His pull costs 100 mana
He starts with less than 300 mana i think (without runes or items)
His q is balanced by the long cool down (about 18seconds i think) and high mana cost and has counter play by putting a minion or jungle creep between you and blitz.
Listen, I think Blitzcrank is actually a balanced pick(his ratios are insane and i think thats why people think he's op), but I think there are other options to explore without completely gutting him. Quite frankly, his hit box can be toned to fit his actual arm. I feel like his passive on his ult could be a more supportive tool. Like each mini bolts zaps an ally for [Inset Heal Value] every [Insert Time]. But I feel like with pull champions you have to be very careful in the way you make their visual look. You don't want people who don't know how to dodge it get away, but you also don't want people who clearly did dodge it to still get punished.
Do you know what is hell?
run darius as support. run into blitz hooks. kill him and his adc. profit.
just sitting next to the adc with darius will make every hook a gigantic risk. i used to do with with garen, when he was a lot stronger early on. it worked pefectly.

I wonder what standing behind minions does for ya? hmmmmm
I just wish they didn't let him grab you through freaking walls. Dodge the grab they said, long windup they said.
Stand behind minions Dodge Play a champion who WANTS to be pulled Understand how a blitzcrank player thinks and be two steps ahead of him Engage when he misses his hook Just farm safely and don't trade Not exactly hard.
Every person says this, but this isn't really "meaningful counterplay" There are a lot of champions where you can just "stand behind minions" but they can still wreck face even if you do, doesn't make it counter play. Sure a lot of his power is in his Q, but he still has a speed buff and a knock up to rush at you with. In draft you can counter pick him, sure, but in TB where the majority of players play, if you get matched up against Blitzcrank as Janna, Sona, Nami etc, you will lose lane. Blitzcrank isn't scared of them at all, and considering those 3 supports are vastly popular it becomes a problem when you can't do anything. I can also understand the fact that he counters them as well, every champion needs some counter picks. But Blitzcrank has always been a problem. In all honesty, the BIGGEST issue I have with his Q is the hitbox is an incredible lie. I have seen people clearly dodge it and still get pulled. I have seen it fly right past somebody and they still get pulled. Hell even a Leona can have a hard time against Blitzcrank, he just needs to wait until level 6 and even if he does pull her he has a silence to ensure his ADC won't bet focused and he can just LOLOLOLOL away. I have seen it numerous times even in high elo games. Engaging when he misses a hook sometimes works but not everyone has meaningful engage. Take for instance a Janna. She and her ADC have been dodging hooks all game, he misses one but she can't really engage, he still has a knock up in his pocket, and a silence (assuming it is after 6). Yes, Blitcrank is allowed to counter people, but there is still some need to tone down 1) His damage, 2) his hit boxes. His damage is ridiculous without needing any items or beneficial stats through masteries or runes. That is also a massive problem. If he is meant to be a CC bot (lol), that is fine, but take away his damage as well. And no more of this "His power is all in his Q" BS, there are A LOT of champions like that but still have a purpose outside that skill. IMO, he can keep his CC but he needs to lose his base damages.
tbh blitz is really really strong whether you go ad or ap
I hate him but honestly all his power to do anything is in that hook. You can't really just nerf that.
I hate Blitz's grab as much as the next guy But messing with his damage or range would more likely gut him than nerf him. (although the animation matching the hitbox would be very appreciated)
I'd prefer seeing something punishing him for failing his grab multiple times opposed to something making it harder.
perhaps
Cable Stress Whenever Blitzcrank misses he gains 2 charges of stress stacking up to 6. At 6 stacks Blitzcrank's hook is disabled for 40 seconds. Grabbing a minion gives 1 stack grabbing a neutral monster gives 0 stacks and grabbing a champion resets stacks. If Blitz does not fire his hook for 30 seconds the stacks go away.
It's not perfect but it's targeted mostly at those who spam the hook on cool down and it wouldn't really matter to any blitz player who either hangs onto the spell for at least 10 seconds(at first rank anyways) or can land 1 in 3-6 hooks.
Of course the typical claim that Blitz only has 300 mana and the hook costs 100 stops him from spamming it is only reinforced by this and would probably be more in effect once he picks up a lot of mana and mp5.
One other idea I had for the punishment of the cable breaking was something like Blitzcranks damage is lowered by 5-10% during the first 10 seconds of the debuff this serves as a green light to go in and is a "window of weakness" that honestly isn't currently to meaningful on blitz.
There is no reaction time allowed blitz pull travels too fast , only flash or dash out of it. Thresh hook is much slower and balanced