Illaoi improved

Ashenvall·5/16/2016, 7:11:58 PM·1 votes·700 views
http://news.cdn.leagueoflegends.com/public/images/pages/illaoi-reveal/img/illaoi_Splash_WP.jpg

Hello everyone, so today I'm going to improve Illaoi! What do I like with her? Tentacle swing. I like this feeling when you grab the spirit from foes, this intense moment when I use her ult to slam ennemies with multiple tentacles. But she lacks something to increase her interactions with her tentacles. So I wrote some ideas below to improve her kit, but each ideas have to be seen separately or in addition.

Prophet of an Elder God ( 20- 12 sec based on level)

INNATE: Illaoi draws the presence of her god, periodically spawning Tentacle on nearby impassable terrain if none are nearby, and can be commanded to attack every time a unit is hit by Harsh Lesson or an enemy champion has their Spirit pulled by Test of Spirit. Once commanded, all Tentacles in range attack the target once, dealing 10 - 180 (based on level) (+ 120 / 130 / 140 / 150 / 160% AD) physical damage to all units in a line. Tentacles also attack Vessels at their range, which can only happen once per tentacle per Vessels. Tentacle hits beyond the first within 0.5 seconds deal only 50% damage.

  • Tentacles swing scale with her movement speed and attack speed because all is motion. or
  • For each tentacle nearby, Illaoi' spells are decreased by X seconds (not original this one) or
  • For each tentacle nearby, Illaoi earn X movement speed or/(and)
  • Tentacles get : 100 + (30 × level) (+ 「 20 - 60% of Illaoi's AD 」) Kill tentacles become risky. or/ (and)
  • Tentacle spawn; 20-12 sec based on level and CDR (1 sec by 10% CDR for example)

Tentacles Smash Cost: 40/45/50/55/60 Mana Range: 850 Illaoi is healed for a percentage of her missing health whenever a Tentacle damages an enemy champion. When activated, Illaoi smashes down a Tentacle that deals physical damage. Passive: Illaoi is healed for 5% of her missing health whenever a Tentacle damages a champion. Active: Illaoi smashes down a Tentacle, dealing physical damage.

  • When she strikes, nearby Tentacles will also swing and slow down? or stun? during X seconds (deal 25% damage per tentacle) or/ (and)
  • Illaoi is healed for 5% +(1% per 500~1000 hp) of her missing health whenever a Tentacle damages a champion.

Harsh Lesson Cost: 30 Mana Range: 400 Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. For her next basic attack, Illaoi leaps to her target dealing 15/35/55/75/95 (+110% Attack Damage) physical damage. When she strikes, nearby Tentacles will also swing at the target.

  • Increase range 400 => 600

Test of Spirit Cost: 35/40/45/50/55 Mana Range: 900 Illaoi rips the Spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the Spirit, the target will become a Vessel and begin spawning Tentacles. Illaoi pulls the Spirit from an enemy champion for 10 seconds that echoes 25/30/35/40/45% (+[0]%) of the damage it takes from Illaoi and her allies back to its owner. The Spirit's lifetime will be reduced every time Illaoi is attacked by the target.If the Spirit dies or the target leaves its range, the target becomes a Vessel for 12 seconds. Vessels spawn a Tentacle every 5/4/3 for the next 12 seconds and have their movement speed slowed by 80%, decaying over 2 seconds.

  • Increase Vessel 12 seconds to 20 seconds. Delete and replace "have their movement speed slowed by 80%, decaying over 2 seconds" by "have their movement speed slowed by 50~80% each time a tentacle spawns nearby of the target"

Leap of Faith Cost: 100 Mana Range: 450 Illaoi smashes her idol into the ground, dealing 150/250/350 (+50% bonus Attack Damage) physical damage to nearby enemies.A Tentacle spawns for each enemy champion hit and, for the next 8 seconds, Tentacles swing 50% faster, are untargetable, and Harsh Lesson has a 2 second cooldown.

  • Test of spirit can rip the Spirit from 2~3 ennemies ?

Global improve: Decrease cast time.

What do you think? What do you like?

1 Comments

Ashenvall5/17/2016, 2:28:38 PM1 votes

No answer [zombie-nunu-tears]