Quinn and Valor; Gameplay and Identity
Quinn Basic Attack Range: 525 units; Quinn shoots a bird-treat scented bolt from her crossbow to her target that causes Valor to swoop in to strike at the target Valor Basic Attack Range: 575 units; Valor will toss a flare that sticks to his target and Quinn fires a shot from the sky
NOTE: these elements are a unique basic attack tag team animation, they are no different than a normal basic attack
Tag Team (Passive): Quinn and Valor gets tired every 30 seconds and need to constantly tag out to each other. These two will always help each other out!
Quinn and Valor have completely separated Health and Mana resource bars to each other, but if one Health bar depletes to zero then they are both considered dead for the time being.
Assault (Q): Cooldown: 11/10/9/8/7 seconds; Cost: 40/45/50/55/60 Mana; Range: 1050 units Quinn Active: Quinn sends Valor flying in the target direction to gorge the eyes of his victims in a small area to deal 70/110/150/190/230(+70%Bonus AD)(+50%AP) physical damage to struck enemies and blinding them for 1/1.25/1.5/1.75/2 seconds.
Valor Active: Valor tosses a signal at the target area that causes Quinn to rain down shots for the next 3 seconds to deal 120/165/210/255/300(+210%Bonus AD)(+90%AP) physical damage over the duration.
Heightened Senses (W): Cooldown: 5 seconds; Recharge Timer: 50/45/40/35/30 seconds; Range: 2100 units Quinn Active: Quinn stores up to 2 charges at one time and whenever she uses a charge she commands Valor to scout the area around her to reveal the area for the next 2/2.25/2.5/2.75/3 seconds.
Valor Passive: Valor becomes stronger so his basic attacks gain 25/50/75/100/125 units as bonus range.
Vault / Sky Strike (E): Cooldown: 13/12/11/10/9 seconds; Cost: 50 Mana; Range: 750 units Quinn Active: Quinn becomes untargetable and invulnerable to dash to her target, briefly knock-back and then slow down by 50% for 2 seconds, then afterwards places Quinn at her maximum basic attack range. The target Quinn dashed to Valor will mark for the next 3 seconds which causes Quinn's next basic attack to deal 60/105/150/195/240(+70% Bonus AD) as bonus physical damage to the marked target.
Valor Active: Valor signals Quinn to send a lethal strike to the target enemy to deal (+110/120/130/140/150%Total AD) true damage which may critically strike.
Two Feathers as One (R): Shared Cooldown: 90/80/70 seconds; Cost: 100 Mana Quinn and Valor fight side by side for the next 7 seconds, which disables their spells during this time, but they deal 100% plus 50/75/100% damage every basic attack which each instance of damage has their own chance to critically strike. If Quinn is currently in play then the attacks ignore 20/25/30% of the target's armor.