Ability Power "Powerhouse" Items
With the Infinity Edge and Essence Reaver in the game being the "powerhouse" items for marksmen I am thinking there could be a similar aspect for mages with Rabadon's Deathcap and another item on the same price point and in turn the same power level, one item for hard hitting damage and the other for a greater DPS on mages. Things could even be forced to be one or the other and can never have both items at the same time, but can be traded between each other for free like the Hydra items.
Will be throwing out my ideas now, but remember to leave behind feedback for improvement and give your own thoughts!
Death Tome: Recipe: Amplifying Tome (435g) + 765g = 1200g
Statistics: +20 Ability Power +UNIQUE Passive - Death Magic: Gain 20% increased Ability Power.
Time Staff: Recipe: Fiendish Codex (800g) + 400g = 1200g
Statistics: +30 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Time Magic: Gain +10% Cooldown Reduction per 150 Ability Power up to a maximum of +20% Cooldown Reduction.
(This is a maximum of +30% Cooldown Reduction to clarify)
Rabadon's Deathcap: Recipe: Needlessly Large Rod (1250g) + Death Tome (1200g) + Blasting Wand (850g) + 300g = 3600g
Statistics: +120 Ability Power +UNIQUE Passive - Death Magic: Gain 35% increased Ability Power.
This item can be traded with Rabadon's Deathrod free of cost.
Rabadon's Deathrod: Recipe: Needlessly Large Rod (1250g) + Time Staff (1200g) + Amplifying Tome (435g) + 715g = 3600g
Statistics: +120 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Time Magic: Gain +10% Cooldown Reduction per 150 Ability Power up to a maximum of +20% Cooldown reduction. Additionally increase your Cooldown Reduction cap by +10%.
This item can be traded with Rabadon's Deathcap free of cost.
were AP Powerhouse Items.
(as that was my example) had his ult modified for surf for it to be only a one second cooldown at its lowest, and if
, and even that isn't the best thing to build sometimes.