Honestly what's the point of Fleets Footwork?
I already made this thread like 1.5 years ago and this rune still seems like complete bait to me.
PTA- 40-180 dmg + 8-12% dmg increase for you and your team mates, this is basically Vlads ult on a single target, it's crazy how much can this rune alone help in taking out a key enemy target or win you trades early
Lethal Tempo- literally 110% AS steroid that can push the attack speed limit making it an incredible scaling rune, no need to really explain the benefits for ADCs
Conqueror- Although nerfed still gives damage, true damage and healing great for melees obviously
And then you have FF- literally less healing than any of the secondary healing runes, even Taste of Blood heals for more or at least the same during the game (revitalize on ashe healed more than FF and i had a teemo support) and the move speed is nice but really not all that useful and you'd probably be better off getting magical footwear instead for the consistent MS increase, also note that overshield blocked like 6x the damage that FF healed.
Now the worst part of this rune isn't even the mediocre stats that it gives, its the mediocre feel of the rune compared to others and especially compared to its predecessor ,Warlords Bloodlust.
First of all the name is badass in of itself and the mechanic of the rune was (some might say OP) much better. I literally have memories of duels where i'd heal just enough every attack to not die and win, those clutch moments felt so good and knowing that you can potentially play around that mechanic to win you fights feels so much better than maybe sometimes using FF to auto the minion to escape that ganking Lee, it just feels kinda lame honestly. Compare that to Lethal Tempo and again i can name you at least a few good memories of me proccing it in the perfect moment and going on a rampage with 3.0 AS Vayne or it synergizing with Jinx's passive and me getting 4+ AS and gunning people down.
Now the rune itself doesn't need to be broken tier again, but if you're trading damage for safety then at least the rune should have some meaningful impact. I mean there's tons of different things Riot could come up with and it doesn't need to involve being a drain tank, it could give 50-250 hp decaying shield for example instead of healing or maybe even have it stack like conqueror but instead of true damage it gives Armor + Mr so the longer you survive in a fight the better and you could play around it or something else entirely, it just feels like a wasted opportunity for a defensive rune.
and ESPECIALLY
that increases energized effects by 30%, including Fleetwork's healing.