First impressions of the tank reworks
keeping it short and sweet as overall they're pretty good. I have only played one game per new rework however I've got plenty of games of their prior selves to compare against. Note I haven't tried many of the new items. Just the champs.
Sejuani: Her ganks and team fights are as good as ever and her 1v1 is better, which shouldn't be seen as a positive. I enjoy the fast and snappyness of the ult (I feel a real jolt when I land it) Her first clear feels horrid with the new W and I'd much prefer it be an auto attack enhancement than some clunky flail seizure. Despite the obscene armour she gets for a whopping whole second I ended up at 3 bars of HP after the blue, gromp and wolf camp. After that it's alright due to sej's newfound ability to 1 shot medium sized monsters and sunfire the little ones to death.
Maokai: HE CAN FINALLY JUNGLE! OMFG SO HAPPY. His kit feels solid for his early clear thanks to his new saplings. His heal is a bit much later in the game but is welcome to his new kit as a jungler. His ult is far too slow to gank unless he flanks and activates it from right behind the enemy. Even then you need to be practically right next to them otherwise they side step it. It is however a very good follow up for when bot lane initiates.
Zac: His new Q is my biggest gripe. It's very unrewarding to use in the jungle and punishes zac for clearing 3 of the camps. I feel successful use of the Q should reward an additional blob. Due to the increased cooldown on his Q Zac has a slightly lesser clear HP wise, ending up on 3 bars of HP after all camps excluding krugs. His ult is no where near as disappointing as I first imagined but stil suffer from severe anticlimactic qualities. **BUT NOW FOR THE REAL ISSUE**His walking animation and voice threshhold. His new homeguard run is an improvement, but his normal "I walk like a model with a steel pole up my ass" is anything but. It makes me cringe whenever I look and it may prevent me from ever tolerating seeing him in game again. His voice pitch change could be adjusted so it doesn't get as high as fast.
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Overall very well done riot. I thoroughly enjoyed my time with the new tanks however the new jungle still pones other tanks like

. I've mentioned this as a solution to this issue many times, quill coat. This item solved the issue with tanks when you introduced it but then removed it as it didn't fit the new smite structure you gave to jungle items.
Please. It was cheap, gave armour, a ward and that beautiful sapping barbs passive which could STACK with sunfire cape if you needed to clear.
8.8/10 GJ RIOT
