I love the baron change !

KnifeCat··27 votes·11,757 views

Honestly, i believe this is probably the best change to the game Rito has made since like season 5. With this change, games no longer snowball anywhere near as fast, and are a lot more strategic again, the game is no longer "its 20 min, time to deathball 5v5 around Baron till someone takes it and wins!". Baron has become a lot riskier earlier and this results in people playing around the map again, instead of just around Baron cause it's 20 mins and you can't afford to be elsewhere.

Honestly, thank you so much Riot! this change has made the game so much fun, once again!

11 Comments

Marothennan6 votes

I still take it at 20 minutes lol. Just takes like 3 or 4 seconds more

SpongebobIsLife1 votes

meh, it's a bit more than that, and often times, even 10s could be enough time to contest/get people off baron.

Ifneth4 votes

Yeah, it’s great. I like that the damage is spread out more, too. It keeps you from either needing a tank or needing lots of damage to take it.

FrostQueensPlane1 votes

what are you talking about baron still gets taken almost instantly

HungryAngry2SPP1 votes

{quoted}

what are you talking about baron still gets taken almost instantly

Yes and no. On one hand i killed him with YI with 3items+boots. On theo ther hand, that fuckin piece of baron nearly killed on adc only bcs i didnt have lifesteal!

ZackTheWaffleMan1 votes

I can't remember what the baron changes were, so I honestly can;t tell whether this is sarcastic or not.

Karunamon1 votes

From Meddler's post:

Baron:

  • Whether or not your team can take an early Baron is currently too dependent on whether not you've got a strong tank who's in a good spot around 20 mins. That can lead to games that are effectively over dragging out until the winning team feel safe taking Baron and puts more pressure on team comps to include tanks.
  • We're distributing damage more evenly across teams during the Baron fight as a result. Base damage at 20 mins is down to 285 from 400 for example, AOE damage however is up (to 120+0.3 AD per second, from 60+0.1)
  • We're also seeing Baron get taken too quickly, which doesn't give opponents enough time to contest and force a fight. That takes away a window for comebacks and can make a brief period of Baron control too influential in deciding that game's outcome.
  • We're adding more base health to Baron as a result (9000, from 6400).
GrReaper961 votes

Sorry i must of missed it what changes?

HungryAngry2SPP1 votes

{quoted}

Sorry i must of missed it what changes?

More health (2-3k, dont remember exactly) and increased spread dmg, everyone can be killed, not only the one who tanks

Turtles Are Okay1 votes

Can agree.

Except my team doesn't have enough time to do it now, because if before it was "okay" that they went away for 3-4 seconds to kill that scuttler, now it means the game.

LetMeCarry19831 votes

Yea, this was the single best change since season 5!

More from Gameplay

More by KnifeCat