Did you know it costs almost half a million IP to buy all the champions?
In a few champion releases, probably by this time next year, it WILL cost half a million IP to buy all of the champions. A lot of players, particularly older ones who were here when Riot gave out more IP, don't think the champion reduction schedule needs updated, and they'll frequently point to the first win of the day giving out a lot of extra IP.
Let's be generous and say a first win of the day+normal game win is 250 IP. If you just started playing League of Legends today, it will take you 1,916 days (or 5.2 years) if all you do is play one winning game a a day. And that is to get to the amount of champions we have right now. That's not even including Tahm Kench.
Let's say the new player plays 4 games a day with a 50% win rate for 550 IP total. It would take them 870 days, or 2.3 years, to get to where we are now. That's almost 1800** hours sunk into the game at an exorbitant rate to be 2 years behind.
New players are starting extremely behind. This game is not new anymore. Riot can still turn a hefty profit while allowing new players to succeed. They needs to SIGNIFICANTLY rework the IP reduction schedule, revamp champion prices entirely, or come up with another plan to make this game accessible to new and newer players.
6300 IP champions x 32 = 201,600 IP 4800 IP champions x 35 = 168,000 IP 3150 IP champions x 25 = 78,750 IP 1350 IP champions x 21 = 28,350 IP 450 IP champions x 12 = 5,400 IP
Total Amount for all champions: 482,100 Minus 3 Free Promotional Champions: 478,950
And by the way, that doesn't include runes and rune pages.
Edit: **Corrected math. 2 hours for 4 games x 870 is not even close to 2500. If the games take 40 minutes each, then it's close to 2500.
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I need 3 rune pages (since we also can't modify in lobby). I just feel like having your runes limit the types of champions you can play is a shitty experience for everyone since sometimes you might need someone to go tanky, AP, or AD and they can't because they don't have the runes for it. People not being flexible in their roles negatively effects everyone in the game, and runes shouldn't be one of the things that contribute to that.
