Replace the current IP reduction schedule.

disregardable··98 votes·5,113 views

Does anyone else think it's ridiculous that a champion needs to sit at 6300 IP for three years before being reduced? Similarly to how after a week a champion's price is reduced to 6300 IP, shouldn't a champion be reduced to 4800 IP after 6 months or a year? They aren't new anymore. I get that League of Legends is a for-profit business, but it feels ridiculous that we wait SO long for a single IP reduction. Look at the store right now. There are SIX ROWS of champions at 6300 IP. Isn't that a bit excessive?

66 Comments

Quantum Weeb27 votes

The schedule worked when they churned out champions like a machine gun. Now the amount of time a champion will sit at 6300 IP is borderline insane.

Yfrappefort4 votes

The schedule worked when they churned out champions like a machine gun. Now the amount of time a champion will sit at 6300 IP is borderline insane.

Exactly my thoughts, but we all know Riot won't do anything to address anything that could make us save IP.

ExcitableOyster8 votes

Just gonna mention my play experience first: I've been playing for 4 years. The amount of time I play varies from 2 hours a week to 30. I still have 17 (6300) champs and 5 (4800) champs to buy. I've also got almost every rune used in normal play. I don't know how many skins I own but I am one of the players who spends something like $50 a year on League if not more.

Based on two 30min win/loss games I got, average IP per hour with a 50/50 win ratio -10% for queue/champ pick/load time: 136.8 Hours played per day and time to unlock a 6300 ip champ (Rounded):

1 hour: 22 days 2 hours: 15 days 3 hours: 11 days 4 hours: 9 days 5 hours: 8 days 6 hours: 6-7 days 7 hours: 6 days 8 hours: 5 days

Assuming I stuck to 1 hour a day, and Riot released 1 new champion every month, I will own all the champions (that I have left to get) in almost 1 year... It would be much higher for any new or semi-new player. Yea, I think the reduction needs to happen a little more often.

Thumbs up so everyone sees the math guys!

Worgslarg13 votes

I'd rather see more champions reduced each release (minimum 2, max 4 depending on price range.)

warpenguin5551 votes

I'd rather see more champions reduced each release (minimum 2, max 4 depending on price range.)

Sometimes it is 2. like every 3rd one or so

Taarki2 votes

Nah its 1 reduced from 6300 to 4800 and one from 1350/3100/4800 to a lower category every 3rd I think. but not two from 6300 down to 4800.

Akki Rasetsu9 votes

What do you mean 'right now'? Aren't there always going to be six rows of champions at 6300 IP? It makes sense that each time a champ is released, another gets a price drop.

McDestiny7 votes

I agree. IP prices need to fall sooner after release. This is especially true now that we're getting less frequent updates. I very much doubt it encourages people to buy more champions with real money, but it definitely discourages people from playing with and experimenting with a wider variety of champions. Besides, it seems probable that owning more champs correlates with buying more skins so it could end up making them money. Of course, we don't have their market data or anything so it's hard to say for sure, but from a player experience standpoint high IP prices are a bummer.

Taarki2 votes

Well if they lower the champion prices, more people might buy them with RP and then more skins sold. More time played is a better chance that the player will buy RP.

Uiru6 votes

Previous to this there was no IP reduction schedule.

I don't get to play that much (my baby cries all day sometimes and she still makes more sense than most of the balance team) and I still manage two 6300 champs a month, sometimes with a damn icon thrown in.

The way things are, there will never be more than 32 champs at 6300. When this schedule was announced, they immediately dropped seven to 4800. Every three champs, an additional one goes down too. ~Uiru

gubigubi6 votes

Every time I see these posts

KidSpectre5 votes

hmm, might have a point.

Meanie405 votes

It takes 460,000 IP currently to unlock all champions.

A user would have to play 5 hours a day, every day, for 2 straight years to come close to generating that IP. (Calculations assume 100 IP per hour, which is balanced out between losing games and first wins.)

That's a bit much to ask. In my opinion, Riot needs to double the rate IP is given out.

CyberTootie1 votes

Have I really been playing this game that long? o.O

Meanie401 votes

Have I really been playing this game that long? o.O

I have heard in the earlier days that IP was given at a higher rate; nothing to confirm this though. The calculations are based on the current rate of IP earning.

CyberTootie4 votes

You are correct. I can't say this with certainty, but I believe the amount of IP given out for shorter games was nerfed at some point.

BrightNooblar5 votes

There are nearly as many 4800 as there are 6300. In about six more releases there will be more 4800 than 6300.

Maybe they could speed up the system and reduce a few champs at once, but the trend is towards the 6300 price point being the SMALLEST since every time one is added there, another is removed. Eventually 4800 will bloat to the largest by a good margin.

4nth0l0gy4 votes

I think, between champions and runes, just about everyone believes that the current state of IP pricing is atrocious. I think we all just want to know why it is the way it is. Riot, could you provide some insight?

BADxW0LF4 votes

I think all of you are complaining about something you earn from playing the game. You can easily get that amount in a week or two. RP, that I could understand. But IP isn't something you pay for. Quit whining.

Taarki12 votes

I get 6300 IP in about a month. Not everyone has 6 hours a day to play league.

BADxW0LF3 votes

While I understand not everyone has an abundant amount of time to play league, the IP is still FREE and Riot puts out free champion rotations every week so you can try out new champs and find other one's you like. I could understand people complaining about the cost of champs if they were putting actual money into buying them, but Riot is GIVING you IP for every match you play, win or lose. If you want want want something sooner, give the company who made the game you love to play (for free) some money and buy champs with RP. Until then, nobody has any right to complain about IP or how much champs cost. Riot has to make money somehow and it's those who actually use RP for skins and champs that help them. So, everyone I see on here complaining about IP or the IP cost of champs I assume are a bunch of ungrateful children.

Taarki1 votes

I am just saying that If i want to play a champion, I shouldn't be required to either buy it, wait three months for it to be on rotation, or play almost 50 games. If they just made EVERY champion a flat 3000 IP it wouldn't be as bad. It is just stupid how some champions take 450 IP and some are 7800 IP.

BADxW0LF1 votes

...there are no champs that cost 7800. Max is 6300 unless JUST released a week or two ago. From a business perspective, they want you to play their game as much as possible. So, no, they aren't going to change the prices because some people don't play it often enough to get the IP they need.

Watch97 votes

Some people only play a game a day. Making Ip gain about 2 to 4 months to reach 6300

Meanie405 votes

Some people only play a game a day. Making Ip gain about 2 to 4 months to reach 6300

Statistically, a first win per day with beginner bots gives about 170 IP. 6300 IP at that earning rate per day is 37 days.

Granted, it assumes you are diligent about picking up the first win exactly every 24 hours. But even 2 months is quite a few days off. Which is fine, but that starts to slip from "one game per day."

Watch91 votes

You still have to count in the possible loses which equal close to 30 to 50 ip.

Meanie402 votes

Lose? In beginner bots?

I assume you have never played them.

Watch93 votes

Bots? I assume I was talking about PVP.

Tiropat2 votes

Some people only play a game a day. Making Ip gain about 2 to 4 months to reach 6300

Statistically, a first win per day with beginner bots gives about 170 IP. 6300 IP at that earning rate per day is 37 days.

did you not read what he said?

Watch91 votes

I prefer sticking with my argument than changing it

LeeDark4 votes

Not everyone spends their limited time playing the game in AI games. They are here to play against people, and if they can only afford to spend time at the computer for one game, they'd rather it be against players.

ModKnightsKemplar4 votes

It's not just a "this is a business" thing. Riot providing you with a service! And one, by your enthusiasm, I would think you appreciated. I don't understand all these posts complaining about paying some money for a product I, personally, have sunk WAY more hours into than most 50-60 dollar games.

And it isn't the end of the world if you don't own all the champs. Free champ rotations ensure that you can try people out periodically, and you can spend that ip where you want the champ most. And if you can't stand the wait, then that's great. You're supporting their business and helping us all continue to enjoy LoL.

Now, to explore the flip side, imagine that champs dropped quickly enough for most players to own most of the champions. Riot's profits drastically drop in that scenario, which I wouldn't wish on them. I want them to continue to see success, not only because they deserve it for making such an awesome product, but so that other companies will see what it takes to be appreciated by the public.

The more money we make for LoL, the more other companies will pay attention to the way they update their game, treat their players, etc. This is a good thing for gamers. Even if we had the power to strip Riot of their profits, it would be shooting ourselves in the foot, as gamers, to do so.

Kerrigan 4 Prez3 votes

Whoa, i didn't even know champs got reduced.

Amoc2 votes

Honestly it doesn't take long to farm IP. Even if you only play 2 games a day on average and win 50% you're netting yourself a new champ every 20 days or so. That works out to around 20 champs a year and if you buy one of the dirt cheap start bundles you'd have a fairly large selection quickly.

Rustling Bush1 votes

Honestly it doesn't take long to farm IP. Even if you only play 2 games a day on average and win 50% you're netting yourself a new champ every 20 days or so. That works out to around 20 champs a year and if you buy one of the dirt cheap start bundles you'd have a fairly large selection quickly.

it takes you quite awhile get 6,300, like about 15-25 games if you get about a average amount of wins/loses and lets assume the average per game is 40 mintues. 25 x 40 = 1000/60 is 16.6 hour of playing to get one 6,300 champion

Amoc1 votes

it takes you quite awhile get 6,300, like about 15-25 games if you get about a average amount of wins/loses and lets assume the average per game is 40 mintues. 25 x 40 = 1000/60 is 16.6 hour of playing to get one 6,300 champion

So you're saying you can buy a new champion and spend 15-25 games getting to know it and then have enough to buy a new champion? That sounds pretty reasonable to me.

Rustling Bush1 votes

it takes you quite awhile get 6,300, like about 15-25 games if you get about a average amount of wins/loses and lets assume the average per game is 40 mintues. 25 x 40 = 1000/60 is 16.6 hour of playing to get one 6,300 champion

So you're saying you can buy a new champion and spend 15-25 games getting to know it and then have enough to buy a new champion? That sounds pretty reasonable to me.

well its a estimate, also it depends on if your winning the majority of those of those matches, its probably going to take much longer.

Muted Summoner2 votes

Just play more and/or pay rp when the champions may be on sale but that means you'd be paying to play the game...can't have none of that now can we... http://postimg.org/image/mrvywcrbz/

Cynnimun2 votes

If you're going to complain about this, Riot could have easily made it so that the champions were ONLY purchasable via Riot Points, not Influence Points. I've been playing for less than a year and I bought maybe 80% of the champions, minimum, with IP only. I understand it takes time to grind down the IP, but still. There's better things to complain about than an item in a game that's essentially free.

PoisonedPeace5 votes

You have 96 champs and you haven't even been playing a year? Teach me senpai....I have been playing since season 2 and still only have 88 xD

2pudge1cup2 votes

The schedule sounded fair at the time since there was nothing before and riot was churning out champs left and right.

Plot twist: Riot slowed down release schedule to 5-7 champs per year.

Onegarion2 votes

I think they should make the IP balance based on the champions difficulty. Making easier champs at the bottom 450 IP and the hardest of champs be 6300 IP. I don't mind a gating of sorts, but to have it how it is where its based on number of champions released is a bad gating system. If they want to continue to gate they need a smarter way. I think it would help newer players understand as well that as the champions get more expensive they get harder and harder to play. Making more time needed to get to the next Tier of champs. Just a thought.

SlackerboyTC2 votes

bump for riot post

disregardable1 votes

This is sort of the problem with the new boards. They don't address something, it sits on "Hot" for a day or two, then it's gone forever. Bah.

Cynnimun1 votes

I just grind down IP pretty well. I don't win every game that I play, no way in hell sadly, but I win somewhat often. That's around 100 IP average, for me at least. That, and I grind whenever there are IP bonuses going on lol.

disregardable1 votes

And you see nothing wrong with needing to play 63 average games, more than several hours of one's life, to afford a three year old champion?

Cynnimun1 votes

Honestly, most of my games take less than an hour. I can fit around two or three games in that time slot...on top of that, Riot does give you 400 RP once you hit a certain level. Save that and use it to buy IP Boosters, haha. On top of that, from levels 1-30 you should have garnered a large amount of IP to use on champions, or even runes.

disregardable1 votes

I had saved up a little under 20,000 IP when I hit 30. I had bought a couple champions too, but that got me two basic AP/AD rune pages and MF. That was it. There are 110+ champions in the store, 32 of which are 6300 IP. The system needs reformed.

Cynnimun1 votes

I dunno what to tell you then. I mean in less than a week alone I ground out 8+k IP in order to grab Kalista. I find next to no issues with grinding IP down, but that's just me.

disregardable1 votes

Don't convince yourself exaggerations are true.

100 IP per average game, average game length of 40 minutes.

8000/100=80 necessary games 80 necessary games*40 minutes each game=3200 total minutes=53.3 hours.

As in, you'd need to play League 7 and a half hours a day for 7 days straight to obtain that much IP in one week. That is not realistic.

More from [ARCHIVED] Miscellaneous

More by disregardable