Current Dragon is causing heavy snowballing.
Now, I know there will be downvotes and "Learn to ____" comments, but I'm still going to state this out.
In it's current state; dragon is causing such a drastic change in the game in the early stages, players are capable of snowballing much faster and dominating lanes with an 8% boost to damage as well as carry that damage to create stronger objective control and teamfight capability.
Warding the pit can prevent this by revealing the enemy at dragon and allowing players to fight for the objective, but the sweeping lens a while before taking dragon counters warding and allows the objective to be taken without players knowing. This allows for the takers to have the 8% buff, and prevent the timer for allies from being shown. The inability to tell when dragon spawns until it is checked (And already gone) and estimated by the players will hinder their capability to fight for the objective and set up for counter-play.
Now, what can be done to prevent or allow a safe and competitive gap between gaining permanent damage and fighting for a chance to prevent it is by doing several things:
Let the crab give vision on the pits. This cannot be swept and has it's own internal timer to allow the taker to know when something is happening. It also gives the enemy a choice in whether to risk a team fight for dragon, or let it be until the vision depletes. Enemies can take this vision for themselves, but it allows for a smaller competition until the bigger objectives can be taken.
Swap the 8% damage for a later stat given. This prevents early game snowballing and objective control as well as gives the other players a chance to keep up with competing with the enemy for dragon's stats.