Riot, Will Kog'Maw ever be addressed?
It's only been one patch, but Riot has had plenty of time to look at Kog and where he stands as of late.
Do I want him reverted? No, I actually like his new identity as a moving turret and it really puts him apart from other marksman.
Does he need attention? Yes, mainly because he doesn't really spike into late game as well as other late carries like Jinx or Vayne.
And given his sub-par late game, his early game is some of the weakest out of all marksman. His only real power spike is when he gets Rageblade and Runaan's; allowing him to deal actual damage with his auto attacks and W.
Now, I'm no expert league player. I'm also still experimenting with his build paths, but so far he's only reliable if he has enough sustain to heal up while enemies wail on him.
Not only that, but Rageblade and Runaan's have become staples, only giving him 3-slot options to itemize into either pure damage in hopes to get a kill, or sustain to stay alive while he wittles them down (boots take up a space, and we all know it's berserker's).
This doesn't seem healthy at all, because a full-AD or AP Kog isn't going to aid his team as well as a sustain-built Kog due to how low his scaling is. 55% AD while W is active is fine because he ends up dealing % HP damage, but it's scaling is only in AP and it's pretty low at that.
I really like where he was taken, but right now, he isn't looking so hot in both diversity and numbers. I would rather have a low-scaling hybrid ratio Kog Maw or a better scaling, single ratio (AD or AP) Kog Maw than a low scaling semi-hybrid-AP-leniant "needs to build sustain and attack speed" Kog Mawnstrosity.
This champion is a huge problem to kog. She has the poke, heal and level 6 shutdown. She is a great harass, because with her w, she can move faster than Kog. Honestly, Kog doesn't need to be drastically changed or frankly, even touched, but some people are looking too hard at kog'maw, when he has almost no issues.