Riot, I think, Colossus is a bit too much.

dEAdbUs·11/20/2016, 9:53:27 AM·13 votes·1,862 views

https://s12.postimg.org/61ewxraql/Colossus_is_op.png

All those tanky killers are so annoying. 350-400 AD and they're still unkillable. We finally need to separate damage and tankiness in this game. I can accept tanky Juggernauts, because they can be kited at least. But not Riven and Lee.

Also I need to add, Colossus lacks clarity. Now there are so many shields in game, I see them everywhere, and can't understand where it comes from. It's so confusing.

18 Comments

JVlasterQuinn11/20/2016, 1:39:44 PM14 votes

Lee Sin with hextech gun blade... what?

Sire Hippington11/20/2016, 8:00:33 PM6 votes

i think a game where a lee with AS-boots and hextech gunblade is succesfull while useing a mastery that he can only use when he commits his ult is not a valid argument for anything....

Shadragon11/20/2016, 12:59:13 PM3 votes

When you proc colossus, you get a green version of Sion's shield effect, but it's so hard to see it's basically invisible. It needs a better indicator.

bad arcade kitty11/20/2016, 1:57:02 PM2 votes

colossus on riven is terrifying

rito was like, make riven great again

ForgiveColour11/20/2016, 5:36:23 PM2 votes

Did you just complained about a tank mastery??? And not downvoted??? Is the circlejerk still sleeping?

CC Mustang11/20/2016, 5:29:53 PM1 votes

Ive seen yasuo take CoC too because his knockup...

ElegantDoge11/20/2016, 5:32:54 PM1 votes

Lucian build is so wrong.

Ralanr11/20/2016, 3:18:19 PM1 votes

I agree that it should be toned down. At least so someone like Riven can't utilize it without building health.

bbQsauçe11/20/2016, 1:51:43 PM1 votes

[deleted]

invisiblecat111/20/2016, 3:13:07 PM1 votes

It needs to be toned down I have seen Malphite who ult 3 people and 1/2 their hp is a shield Shens who will taunt 2 people and get their passive shield and another 500 Hp shield MASTERIES SHOULD NOT BE THIS IMPACTFUL

Earthlord Jazz11/20/2016, 11:00:30 AM1 votes

I feel like an appropriate nerf would be to remove the base shield per level and have it solely scale with maximum health, which would adhere to your suggestion of separating damage from tankiness.

500000000000000011/20/2016, 4:50:15 PM1 votes

What if CoC gave a smaller shield, but also gave %armor and %MR increase? It's still good on tanks, but not as good on assassins/divers.