Lasthitting is harder when minions healthbars is overlapping each other

dEAdbUs··63 votes·2,344 views

What if when you're attacking someone his healthbar will be showed over others? I think it have sense.

This idea is even better:

{quoted}

Rather than that, make low hp ( in number ) as priority to show on top. Example : if there are 2 minions stand side by side, dying ones will be highlighted compared to healthy one.

**Vote up if you like this idea. **

15 Comments

trial113 votes

Rather than that, make low hp ( in number ) as priority to show on top. Example : if there are 2 minions stand side by side, dying ones will be highlighted compared to healthy one.

dEAdbUs2 votes

your idea is good too

Incognonymous5 votes

Definitely. See this in the jungle with group mobs. Go to last hit small wolf only for big wolf be right on top of him to take it. Plz.

SquirrellyOtter2 votes

Also: player healthbar overlapping minion/monster healthbars.

Say you're the ADC blue side, bot lane. If you're hanging out on the brush-side of the lane shooting upwards, your own healthbar covers up the minions. Super annoying.

Xys2 votes

what's next? "last hitting is hard so make the game do it for me" then "killing people is hard so make the game combo everything for me" then "make a button that wins the game for me"

if you dont know how to do it well maybe you should learn instead of wanting the game to cater to your skill level.

Nin10do00147 votes

This isn't a "I cannot last hit. I need an auto-last hit option." This is a clarity thread saying "I don't have a problem last-hitting, but the fact that health bars are getting in the way does create a problem."

Mechanics should not be hindered because of obscurity. This is the reason why Thresh's Lantern was turned into a unit; enemy champions would stand over the lantern and make it impossible for Thresh's ally to use it. It isn't because Thresh's ally is mechanically unskilled; it is because he/she cannot properly click on Thresh's lantern.

Xys1 votes

{quoted}

This isn't a "I cannot last hit. I need an auto-last hit option." This is a clarity thread saying "I don't have a problem last-hitting, but the fact that health bars are getting in the way does create a problem."

Mechanics should not be hindered because of obscurity. This is the reason why Thresh's Lantern was turned into a unit; enemy champions would stand over the lantern and make it impossible for Thresh's ally to use it. It isn't because Thresh's ally is mechanically unskilled; it is because he/she cannot properly click on Thresh's lantern.

Wait what they took out that counterplay of standing over the lantern? Why would they do that? A "get out of jail free" card should have some form of counterplay, otherwise it's completely broken.

Nin10do00142 votes

It does have counterplay. Hitting the target with hard Mobility-CC like Snares and Stuns prevents the target from using the lantern.

Standing on top of something to deny the ability to click on it should not be a valid form of counterplay. Every form of counterplay has its own form of counterplay; crowd control can be dealt with raw damage since crowd control merely delays damage, or the target can dodge the CC for example. Standing on top of a minion does not, unless the opponent has a form of displacement, which few champions have.

Xys2 votes

{quoted}

It does have counterplay. Hitting the target with hard Mobility-CC like Snares and Stuns prevents the target from using the lantern.

Standing on top of something to deny the ability to click on it should not be a valid form of counterplay. Every form of counterplay has its own form of counterplay; crowd control can be dealt with raw damage since crowd control merely delays damage, or the target can dodge the CC for example. Standing on top of a minion does not, unless the opponent has a form of displacement, which few champions have.

With your logic, nothing is OP because "hard cc" can counter it. A good form of built in counter play is standing on top of something that is a guaranteed free escape. That's fair. That's counterplay.

Saying "but u can cc da person doe" is not counterplay.

Incognonymous2 votes

{quoted}

what's next? "last hitting is hard so make the game do it for me" then "killing people is hard so make the game combo everything for me" then "make a button that wins the game for me"

if you dont know how to do it well maybe you should learn instead of wanting the game to cater to your skill level.

Except this an actual thing that exists, it's not a superfluous complaint, or even avoidable by some magical show of skill. In the jungle, the small monsters on the group mobs carry the most damage. If the big wolf's hitbox is blocking the small ones, with the health bar superimposed, I don't know if another auto attack will end it, or if I need to hammer with more moves. On someone like Nasus or Gangplank that distinction literally makes or breaks their effectiveness in the jungle.

my boy darEYEus1 votes

Not as annoying as supports with fat hitboxes obscuring the lane minions from most view angles. Every minion and champ needs their collision zone enlarged IMO.

SmknWdl1 votes

I just click on the minion I'm going for if it's blocked by others and watch the health in the little box assessment thingy

hgjkdlsaf jeldvb1 votes

On the note of things blocking view of minions. Can ori still ball block your cs?

ElJanitorFrank1 votes

You could just move your camera an inch or two.

dEAdbUs2 votes

It's all about comfort. You can play using square mouse, but with round it's more comfortable.

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