@Riot, some thoughts on GP...
So you know how Gangplank's increased Gold income through Parrrley, Bandit, and Cannon Barrage assists makes him quite fucking hard to balance?
Now, with the Thunderlords Decree changes incomming, which should heavily reduce the third issue, I thought we might be able to get GP in a healthier (and perhaps even slightly better) spot (allthough I don't think GP should get a lot of buffs because it's rather easy to break him :P)
Now what if we got rid of his Gold Plunder Passive on Parrley to start things off. Perhaps even make him one of those ''special interaction champs'' so Bandit no longer procs on his Q, I'd be fine with that.
And to compensate, the tick-down timer from Powder Keg health reaches 0.5 seconds at level 9 rather than level 13. That should really help him fit the current state of the game, but he doesn't suddenly spike much earlier because it takes him longer to reach his items.
I don't know in what spot that exact changelist would leave him, but you probably get the Idea I'm going for :P
EDIT: I know this is rather poorly written, but English ain't my first language, I'm pretty tired etc, so please bear with me c: